Luanti 5.10.0-dev
 
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sound_openal.h File Reference
#include "client/sound.h"
#include <memory>
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Namespaces

namespace  sound
 

Functions

std::shared_ptr< SoundManagerSingletoncreateSoundManagerSingleton ()
 
std::unique_ptr< ISoundManagercreateOpenALSoundManager (SoundManagerSingleton *smg, std::unique_ptr< SoundFallbackPathProvider > fallback_path_provider)
 

Variables

std::shared_ptr< SoundManagerSingletong_sound_manager_singleton
 

Function Documentation

◆ createOpenALSoundManager()

std::unique_ptr< ISoundManager > createOpenALSoundManager ( SoundManagerSingleton * smg,
std::unique_ptr< SoundFallbackPathProvider > fallback_path_provider )

Referenced by GUIEngine::GUIEngine(), and Game::initSound().

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◆ createSoundManagerSingleton()

std::shared_ptr< SoundManagerSingleton > createSoundManagerSingleton ( )

Referenced by ClientLauncher::run().

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Variable Documentation

◆ g_sound_manager_singleton

std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton
extern