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Namespaces | |
namespace | sound |
Functions | |
std::shared_ptr< SoundManagerSingleton > | createSoundManagerSingleton () |
std::unique_ptr< ISoundManager > | createOpenALSoundManager (SoundManagerSingleton *smg, std::unique_ptr< SoundFallbackPathProvider > fallback_path_provider) |
Variables | |
std::shared_ptr< SoundManagerSingleton > | g_sound_manager_singleton |
std::unique_ptr< ISoundManager > createOpenALSoundManager | ( | SoundManagerSingleton * | smg, |
std::unique_ptr< SoundFallbackPathProvider > | fallback_path_provider ) |
Referenced by GUIEngine::GUIEngine(), and Game::initSound().
std::shared_ptr< SoundManagerSingleton > createSoundManagerSingleton | ( | ) |
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extern |
Referenced by GUIEngine::GUIEngine(), ClientLauncher::~ClientLauncher(), Game::initSound(), and ClientLauncher::run().