#include "mapgen.h"
#include "noise.h"
Go to the source code of this file.
◆ MGV6_AVERAGE_MUD_AMOUNT
#define MGV6_AVERAGE_MUD_AMOUNT 4 |
◆ MGV6_BIOMEBLEND
#define MGV6_BIOMEBLEND 0x02 |
◆ MGV6_DESERT_STONE_BASE
#define MGV6_DESERT_STONE_BASE -32 |
◆ MGV6_FLAT
◆ MGV6_FREQ_HOT
#define MGV6_FREQ_HOT 0.4 |
◆ MGV6_FREQ_JUNGLE
#define MGV6_FREQ_JUNGLE 0.5 |
◆ MGV6_FREQ_SNOW
#define MGV6_FREQ_SNOW -0.4 |
◆ MGV6_FREQ_TAIGA
#define MGV6_FREQ_TAIGA 0.5 |
◆ MGV6_ICE_BASE
◆ MGV6_JUNGLES
#define MGV6_JUNGLES 0x01 |
◆ MGV6_MUDFLOW
#define MGV6_MUDFLOW 0x04 |
◆ MGV6_SNOWBIOMES
#define MGV6_SNOWBIOMES 0x08 |
◆ MGV6_TEMPLES
#define MGV6_TEMPLES 0x40 |
◆ MGV6_TREES
◆ BiomeV6Type
Enumerator |
---|
BT_NORMAL | |
BT_DESERT | |
BT_JUNGLE | |
BT_TUNDRA | |
BT_TAIGA | |
◆ flagdesc_mapgen_v6