Here is a list of all functions with links to the files they belong to:
- c -
- calc_parity() : numeric.h
- calculate_H_AMK() : srp.cpp
- calculate_M() : srp.cpp
- calculate_x() : srp.cpp
- calculateResultWear() : tool.cpp, tool.h
- call_string_dump() : c_internal.cpp, c_internal.h
- can_set_into() : c_packer.cpp
- canonicalizeMesh() : mesh_compare.cpp
- check_color() : guiHyperText.cpp
- check_field_or_nil() : c_converter.cpp, c_converter.h
- check_function() : test_moveaction.cpp
- check_integer() : guiHyperText.cpp
- check_noise_params() : test_map_settings_manager.cpp
- check_v2f() : c_converter.cpp, c_converter.h
- check_v3d() : c_converter.cpp
- check_v3f() : c_converter.cpp, c_converter.h
- check_v3s16() : c_converter.cpp, c_converter.h
- checkFloatPos() : c_converter.cpp, c_converter.h
- checkMeshEqual() : mesh_compare.cpp, mesh_compare.h
- checkMeshNormals() : mesh.cpp, mesh.h
- checkModNameWhitelisted() : s_security.cpp
- checkSettingSecurity() : l_settings.cpp
- chooseVideoDriver() : renderingengine.cpp
- clamp_u8() : guiChatConsole.cpp, guiFormSpecMenu.cpp
- clampToF1000() : serialize.h
- clearKeyCache() : keycode.cpp, keycode.h
- clearTextureNameCache() : texturepaths.cpp, texturepaths.h
- clientMediaUpdateCache() : clientmedia.cpp, clientmedia.h
- clientMediaUpdateCacheCopy() : clientmedia.cpp, clientmedia.h
- cloneMesh() : mesh.cpp, mesh.h
- cloneMeshBuffer() : mesh.cpp, mesh.h
- cloud_3d_setting_changed() : clouds.cpp
- collision_check_intersection() : collision.cpp, collision.h
- collisionMoveSimple() : collision.cpp, collision.h
- colorizeMeshBuffer() : mesh.cpp, mesh.h
- compare_settings() : test_settings.cpp
- componentwise_max() : numeric.h
- componentwise_min() : numeric.h
- compress() : serialization.cpp, serialization.h
- compressZlib() : serialization.cpp, serialization.h
- compressZstd() : serialization.cpp, serialization.h
- content_mapnode_get_name_id_mapping() : content_mapnode.cpp, content_mapnode.h
- content_nodemeta_deserialize_legacy() : content_nodemeta.cpp, content_nodemeta.h
- content_nodemeta_deserialize_legacy_body() : content_nodemeta.cpp
- content_nodemeta_deserialize_legacy_meta() : content_nodemeta.cpp
- content_translate_from_19_to_internal() : inventory.cpp
- contour() : noise.cpp, noise.h
- convert() : string.cpp
- convertNodeboxesToMesh() : mesh.cpp, mesh.h
- copy_safe() : s_security.cpp
- correctBlockNodeIds() : mapblock.cpp
- craftDecrementInput() : craftdef.cpp
- craftDecrementOrReplaceInput() : craftdef.cpp
- craftDumpMatrix() : craftdef.cpp
- craftGetBounds() : craftdef.cpp
- craftGetItemName() : craftdef.cpp
- craftGetItemNames() : craftdef.cpp
- craftGetItems() : craftdef.cpp
- craftToolRepair() : craftdef.cpp
- create3DStage() : plain.cpp, plain.h
- create_crack_image() : imagesource.cpp
- create_default_layout() : joystick_controller.cpp
- create_dragonrise_gamecube_layout() : joystick_controller.cpp
- create_userdata_path() : main.cpp
- create_xbox_layout() : joystick_controller.cpp
- createCraftDefManager() : craftdef.cpp, craftdef.h
- createCubeMesh() : mesh.cpp, mesh.h
- createDevice() : renderingengine.cpp
- createExtrusionMesh() : wieldmesh.cpp
- createInventoryCubeImage() : imagesource.cpp
- createItemDefManager() : itemdef.cpp, itemdef.h
- createNodeDefManager() : nodedef.cpp, nodedef.h
- createOpenALSoundManager() : sound_openal.cpp, sound_openal.h
- createPipeline() : factory.cpp
- createRenderingCore() : factory.cpp, factory.h
- createShaderSource() : shader.cpp, shader.h
- createShadowRenderer() : dynamicshadowsrender.cpp, dynamicshadowsrender.h
- createSmokePuff() : content_cso.cpp, content_cso.h
- createSoundManagerSingleton() : sound_openal.cpp, sound_openal.h
- createSpecialNodeMesh() : wieldmesh.cpp
- createTextureSource() : texturesource.cpp, texturesource.h
- cycle_shift() : numeric.h