Here is a list of all functions with links to the files they belong to:
- g -
- game_configure() : main.cpp
- game_configure_port() : main.cpp
- game_configure_subgame() : main.cpp
- game_configure_world() : main.cpp
- gen_srp_v() : auth.cpp
- generate_srp_verifier() : auth.cpp, auth.h
- generate_srp_verifier_and_salt() : auth.cpp, auth.h
- get_biome_list() : l_mapgen.cpp
- get_bits() : numeric.h
- get_clean_world_path() : main.cpp
- get_cmdline_opts() : main.cpp
- get_compress_method() : l_util.cpp
- get_data_and_corner_flags() : l_areastore.cpp
- get_deprecated_handling_mode() : c_internal.cpp, c_internal.h
- get_encoded_srp_verifier() : auth.cpp, auth.h
- get_env_opts() : main.cpp
- get_game_from_cmdline() : main.cpp
- get_known_lua_metatables() : c_packer.cpp
- get_mapgen_edges() : mapgen.cpp, mapgen.h
- get_max_liquid_level() : servermap.cpp
- get_objdef() : l_mapgen.cpp
- get_observers() : l_object.cpp
- get_or_load_biome() : l_mapgen.cpp
- get_or_load_schematic() : l_mapgen.cpp
- get_path() : pathfinder.cpp, pathfinder.h
- get_solid_sides() : mapblock_mesh.cpp, mapblock_mesh.h
- get_spatial_point() : areastore.cpp
- get_spatial_region() : areastore.cpp
- get_sunlight_color() : mapblock_mesh.cpp, mapblock_mesh.h
- get_world_from_cmdline() : main.cpp
- get_world_from_config() : main.cpp
- getAttachedObject() : clientiface.cpp
- getAvailableGameIds() : subgames.cpp, subgames.h
- getAvailableGames() : subgames.cpp, subgames.h
- getAvailableWorlds() : subgames.cpp, subgames.h
- getBlockNodeIdMapping() : mapblock.cpp
- getboolfield() : c_converter.cpp, c_converter.h
- getboolfield_default() : c_converter.cpp, c_converter.h
- getContainerPos() : numeric.h
- getContainerPosWithOffset() : numeric.h
- getContentType() : content.cpp, content.h
- getCraftingResult() : inventorymanager.cpp, inventorymanager.h
- getDigParams() : tool.cpp, tool.h
- getDownscaleFactor() : plain.cpp
- getenumfield() : c_content.cpp, c_content.h
- getEnvModPaths() : subgames.cpp, subgames.h
- getExtrudedMesh() : wieldmesh.cpp, wieldmesh.h
- getFaceLight() : mapblock_mesh.cpp, mapblock_mesh.h
- getflagsfield() : c_content.cpp, c_content.h
- getfloatfield() : c_converter.cpp, c_converter.h
- getfloatfield_default() : c_converter.cpp, c_converter.h
- getFloatSerializationType() : ieee_float.cpp, ieee_float.h
- getHashForGrid() : craftdef.cpp
- getHashForString() : craftdef.cpp
- getHitParams() : tool.cpp, tool.h
- getImagePath() : texturepaths.cpp, texturepaths.h
- getInteriorLight() : mapblock_mesh.cpp, mapblock_mesh.h
- getintfield() : c_converter.h
- getintfield_default() : c_converter.cpp, c_converter.h
- getItemMesh() : wieldmesh.cpp, wieldmesh.h
- getKeySetting() : keycode.cpp, keycode.h
- getMediaCacheDir() : clientmedia.cpp
- getModsInPath() : mods.cpp, mods.h
- getNeighborConnectingFace() : mapnode.cpp
- getNodeBlockPos() : mapblock.h
- getNodeBlockPosWithOffset() : mapblock.h
- getNodeBoundingBox() : localplayer.cpp
- getNodeBox() : numeric.h
- getNodeBoxUnion() : nodedef.cpp
- getNodeTile() : mapblock_mesh.cpp, mapblock_mesh.h
- getNodeTileN() : mapblock_mesh.cpp, mapblock_mesh.h
- getPitchYawRoll() : numeric.h
- getPitchYawRollRad() : numeric.cpp, numeric.h
- getPunchDamage() : tool.cpp, tool.h
- getQuicktuneNames() : quicktune.cpp, quicktune.h
- getQuicktuneValue() : quicktune.cpp, quicktune.h
- getShaderPath() : shader.cpp, shader.h
- getSkyBodyPosition() : sky.cpp
- getSmoothLightCombined() : mapblock_mesh.cpp
- getSmoothLightSolid() : mapblock_mesh.cpp, mapblock_mesh.h
- getSmoothLightTransparent() : mapblock_mesh.cpp, mapblock_mesh.h
- getstringfield() : c_converter.cpp, c_converter.h
- getstringfield_default() : c_converter.cpp, c_converter.h
- getstringlistfield() : c_converter.cpp, c_converter.h
- getSubgamePathEnv() : subgames.cpp
- getSubgameSpec() : subgames.cpp
- getTextureDirs() : texturepaths.cpp, texturepaths.h
- getTexturePath() : texturepaths.cpp, texturepaths.h
- getTimestamp() : gettime.h
- getToolRange() : tool.cpp, tool.h
- getv3intfield() : c_converter.cpp
- getv3s16field_default() : c_converter.cpp, c_converter.h
- getVideoDriverName() : renderingengine.cpp
- getVisibleBrightness() : clientmap.cpp
- getWickedTimeOfDay() : sky.cpp, sky.h
- getWieldedItem() : serverpackethandler.cpp
- getWorldExists() : subgames.cpp, subgames.h
- getWorldGameId() : subgames.cpp, subgames.h
- getWorldName() : subgames.cpp, subgames.h
- getWorldPathEnv() : subgames.cpp
- grab_gui_element() : touchcontrols.h
- guiScalingCache() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingCacheClear() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingImageButton() : guiscalingfilter.cpp, guiscalingfilter.h
- guiScalingResizeCached() : guiscalingfilter.cpp, guiscalingfilter.h