Here is a list of all functions with links to the files they belong to:
- d -
- debug_describe_exc() : debug.cpp, debug.h
- debug_set_exception_handler() : debug.cpp, debug.h
- decode_srp_verifier_and_salt() : auth.cpp, auth.h
- decompress() : serialization.cpp, serialization.h
- decompressZlib() : serialization.cpp, serialization.h
- decompressZstd() : serialization.cpp, serialization.h
- dedicated_server_loop() : server.cpp, server.h
- default_user_agent() : httpfetch.cpp
- delete_ng() : srp.cpp
- derr_con() : log.cpp
- deserialization_helper() : l_areastore.cpp
- deSerializeJsonString() : serialize.cpp, serialize.h
- deSerializeJsonStringIfNeeded() : serialize.cpp, serialize.h
- deSerializeString16() : serialize.cpp, serialize.h
- deSerializeString32() : serialize.cpp, serialize.h
- detect_touch() : defaultsettings.cpp
- determine_subgame() : main.cpp
- dir() : camera.cpp
- dir_to_facedir() : dungeongen.cpp, dungeongen.h
- disableTextureFiltering() : sky.cpp
- dotProduct() : noise.cpp
- doubleToInt() : numeric.h
- dout_con() : log.cpp
- draw2DImage9Slice() : guiscalingfilter.cpp, guiscalingfilter.h
- draw2DImageFilterScaled() : guiscalingfilter.cpp, guiscalingfilter.h
- draw_crack() : imagesource.cpp
- drawItemStack() : hud.cpp, hud.h
- dstream() : log.cpp
- dumpShaderProgram() : shader.cpp, shader.h
- duration_to_string() : string.h