Luanti
5.16.0-dev
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Here is a list of all file members with links to the files they belong to:
- b -
B_1 :
voxelalgorithms.cpp
B_2 :
voxelalgorithms.cpp
base64_chars :
base64.cpp
base64_chars_padding_1 :
base64.cpp
base64_chars_padding_2 :
base64.cpp
base64_decode() :
base64.cpp
,
base64.h
base64_encode() :
base64.cpp
,
base64.h
base64_is_valid() :
base64.cpp
,
base64.h
BASE_HEADER_SIZE :
internal.h
baseMaterial() :
sky.cpp
bbox_debug_flag :
game_internal.h
BEGIN_DEBUG_EXCEPTION_HANDLER :
debug.h
BENCH1 :
benchmark_map.cpp
,
benchmark_mapblock.cpp
,
benchmark_serialize.cpp
BENCH2 :
benchmark_serialize.cpp
BENCH2_ITERATE :
benchmark_mapmodify.cpp
BENCH2_REMOVE :
benchmark_mapmodify.cpp
BENCH3 :
benchmark_serialize.cpp
BENCH_ALL :
benchmark_serialize.cpp
BENCH_IN_AREA :
benchmark_activeobjectmgr.cpp
BENCH_INSIDE_RADIUS :
benchmark_activeobjectmgr.cpp
BENCH_ITERATE :
benchmark_mapmodify.cpp
BENCH_ITERATE_ :
benchmark_mapmodify.cpp
BENCH_REMOVE :
benchmark_mapmodify.cpp
benchGetObjectsInArea() :
benchmark_activeobjectmgr.cpp
benchGetObjectsInsideRadius() :
benchmark_activeobjectmgr.cpp
BET_DOWN :
guiFormSpecMenu.h
BET_LEFT :
guiFormSpecMenu.h
BET_MIDDLE :
guiFormSpecMenu.h
BET_MOVE :
guiFormSpecMenu.h
BET_OTHER :
guiFormSpecMenu.h
BET_RIGHT :
guiFormSpecMenu.h
BET_UP :
guiFormSpecMenu.h
BET_WHEEL_DOWN :
guiFormSpecMenu.h
BET_WHEEL_UP :
guiFormSpecMenu.h
BIG_ENDIAN :
serialize.h
biLinearInterpolation() :
noise.cpp
BIOME_NONE :
mg_biome.h
biome_t :
cavegen.h
BIOMEGEN_ORIGINAL :
mg_biome.h
BiomeGenType :
mg_biome.h
BiomeType :
mg_biome.h
BIOMETYPE_NORMAL :
mg_biome.h
BiomeV6Type :
mapgen_v6.h
blend_light() :
light.h
BlendMode :
particles.cpp
blit_with_alpha() :
imagesource.cpp
blit_with_alpha2() :
imagesource.cpp
blitBaseImage() :
imagesource.cpp
BLOCK_ALWAYS_SEND_MAX_D :
constants.h
BLOCK_EMERGE_ALLOW_GEN :
emerge.h
BLOCK_EMERGE_FORCE_QUEUE :
emerge.h
BLOCK_MAX_RADIUS :
numeric.h
BLOCK_RESAVE_TIMESTAMP_DIFF :
serverenvironment.cpp
BLOCK_TIMESTAMP_UNDEFINED :
mapblock.h
blockpos_over_max_limit() :
mapblock.h
BoneOverrideMap :
activeobject.h
bool_to_cstr() :
string.h
boxLineCollision() :
raycast.cpp
,
raycast.h
boxVectorUnion() :
nodedef.cpp
brighten() :
imagesource.cpp
BS :
constants.h
BT_DESERT :
mapgen_v6.h
BT_JUNGLE :
mapgen_v6.h
BT_NORMAL :
mapgen_v6.h
BT_TAIGA :
mapgen_v6.h
BT_TUNDRA :
mapgen_v6.h
BUILTIN_MOD_NAME :
s_base.h
BUSY_ERROR_INTERVAL :
database-sqlite3.cpp
BUSY_FATAL_TRESHOLD :
database-sqlite3.cpp
BUSY_INFO_TRESHOLD :
database-sqlite3.cpp
BUSY_WARNING_TRESHOLD :
database-sqlite3.cpp
button_image_names :
touchscreenlayout.cpp
,
touchscreenlayout.h
button_name_to_id() :
touchscreenlayout.cpp
button_names :
touchscreenlayout.cpp
,
touchscreenlayout.h
BUTTON_REPEAT_DELAY :
touchcontrols.h
BUTTON_REPEAT_INTERVAL :
touchcontrols.h
button_titles :
touchscreenlayout.cpp
,
touchscreenlayout.h
ButtonEventType :
guiFormSpecMenu.h
BUTTONS_CROSSHAIR :
touchscreenlayout.h
buttons_crosshair :
touchscreenlayout.cpp
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