Luanti
5.10.0-dev
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Here is a list of all file members with links to the files they belong to:
- a -
aabb3f :
irr_aabb3d.h
absidx() :
c_packer.cpp
AC_DIGGING :
server.h
AC_INTERACTION :
server.h
AC_MOVEMENT :
server.h
AccessDeniedCode :
networkprotocol.h
accessDeniedStrings :
clientpackethandler.cpp
action_target :
log.cpp
actionstream :
log.h
,
log.cpp
ACTIVEOBJECT_TYPE_GENERIC :
activeobject.h
ACTIVEOBJECT_TYPE_INVALID :
activeobject.h
ACTIVEOBJECT_TYPE_LUAENTITY :
activeobject.h
ACTIVEOBJECT_TYPE_PLAYER :
activeobject.h
ACTIVEOBJECT_TYPE_TEST :
activeobject.h
ActiveObjectCommand :
activeobject.h
ActiveObjectType :
activeobject.h
add_area_node_boxes() :
collision.cpp
add_entity() :
test_sao.cpp
ADD_NULL_CHECK :
log.h
add_object_boxes() :
collision.cpp
addPostProcessing() :
secondstage.cpp
,
secondstage.h
addUpscaling() :
plain.cpp
,
plain.h
adjustDist() :
numeric.cpp
,
numeric.h
Align2Npot2() :
imagefilters.cpp
,
imagefilters.h
ALIGN_STYLE_NODE :
nodedef.h
ALIGN_STYLE_USER_DEFINED :
nodedef.h
ALIGN_STYLE_WORLD :
nodedef.h
AlignStyle :
nodedef.h
AlignStyle_END :
nodedef.h
allocateSome() :
benchmark_mapblock.cpp
ALLOW_CLASS_MOVE :
basic_macros.h
allowed_options :
main.cpp
AlphaMode :
nodedef.h
ALPHAMODE_BLEND :
nodedef.h
ALPHAMODE_CLIP :
nodedef.h
AlphaMode_END :
nodedef.h
ALPHAMODE_LEGACY_COMPAT :
nodedef.h
ALPHAMODE_OPAQUE :
nodedef.h
analyze_block() :
mapblock.cpp
,
mapblock.h
AO_CMD_ATTACH_TO :
activeobject.h
AO_CMD_OBSOLETE1 :
activeobject.h
AO_CMD_PUNCHED :
activeobject.h
AO_CMD_SET_ANIMATION :
activeobject.h
AO_CMD_SET_ANIMATION_SPEED :
activeobject.h
AO_CMD_SET_BONE_POSITION :
activeobject.h
AO_CMD_SET_PHYSICS_OVERRIDE :
activeobject.h
AO_CMD_SET_PROPERTIES :
activeobject.h
AO_CMD_SET_SPRITE :
activeobject.h
AO_CMD_SET_TEXTURE_MOD :
activeobject.h
AO_CMD_SPAWN_INFANT :
activeobject.h
AO_CMD_UPDATE_ARMOR_GROUPS :
activeobject.h
AO_CMD_UPDATE_POSITION :
activeobject.h
API_FCT :
l_internal.h
apply_action() :
test_moveaction.cpp
apply_all() :
test_utilities.cpp
apply_brightness_contrast() :
imagesource.cpp
apply_colorize() :
imagesource.cpp
apply_hue_saturation() :
imagesource.cpp
apply_mask() :
imagesource.cpp
apply_multiplication() :
imagesource.cpp
apply_overlay() :
imagesource.cpp
apply_screen() :
imagesource.cpp
applyFacesShading() :
mesh.cpp
,
mesh.h
applyShadeFactor() :
imagesource.cpp
,
mesh.cpp
applyTileColor() :
mapblock_mesh.cpp
applyToMesh() :
mesh.cpp
ARRLEN :
basic_macros.h
assert_active_in_block() :
test_sao.cpp
AST_AREAS_OVERLAP :
areastore.cpp
AST_CONTAINS_AREA :
areastore.cpp
AST_CONTAINS_PT :
areastore.cpp
AST_OVERLAPS_IN_DIMENSION :
areastore.cpp
AST_SMALLER_EQ_AS :
areastore.cpp
AUTH_MECHANISM_FIRST_SRP :
networkprotocol.h
AUTH_MECHANISM_LEGACY_PASSWORD :
networkprotocol.h
AUTH_MECHANISM_NONE :
networkprotocol.h
AUTH_MECHANISM_SRP :
networkprotocol.h
AuthMechanism :
networkprotocol.h
auto_select_world() :
main.cpp
AutoScale :
nodedef.h
AUTOSCALE_DISABLE :
nodedef.h
AUTOSCALE_ENABLE :
nodedef.h
AUTOSCALE_FORCE :
nodedef.h
aux1_id :
touchcontrols.h
axisAlignedCollision() :
collision.cpp
,
collision.h
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