Luanti
5.10.0-dev
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Here is a list of all file members with links to the files they belong to:
- l -
LAST_OS_ERROR :
filesys.cpp
LAST_SOCKET_ERR :
address.cpp
,
socket.cpp
LATEST_PROTOCOL_VERSION :
networkprotocol.cpp
,
networkprotocol.h
LBM_NAME_ALLOWED_CHARS :
serverenvironment.cpp
LC_Created :
client.h
LC_Init :
client.h
LC_Ready :
client.h
LEAVES_FANCY :
nodedef.h
LEAVES_OPAQUE :
nodedef.h
LEAVES_SIMPLE :
nodedef.h
LeavesStyle :
nodedef.h
LEGACY_GAMEID :
subgames.cpp
LEVELED_MASK :
mapnode.h
LEVELED_MAX :
mapnode.h
light_dirs :
content_mapblock.cpp
light_indices :
content_mapblock.cpp
LIGHT_MAX :
light.h
LIGHT_SUN :
light.h
LightBank :
mapnode.h
LIGHTBANK_DAY :
mapnode.h
LIGHTBANK_NIGHT :
mapnode.h
lightDiff() :
content_mapblock.cpp
LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS :
constants.h
linearInterpolation() :
noise.cpp
liquid_6dirs :
servermap.cpp
LIQUID_FLOW_DOWN_MASK :
mapnode.h
LIQUID_FLOWING :
nodedef.h
LIQUID_INFINITY_MASK :
mapnode.h
LIQUID_LEVEL_MASK :
mapnode.h
LIQUID_LEVEL_MAX :
mapnode.h
LIQUID_LEVEL_SOURCE :
mapnode.h
LIQUID_NONE :
nodedef.h
LIQUID_SOURCE :
nodedef.h
LiquidType :
nodedef.h
LiquidType_END :
nodedef.h
list_game_ids() :
main.cpp
list_worlds() :
main.cpp
LITTLE_ENDIAN :
serialize.h
LL_ACTION :
log_internal.h
LL_ERROR :
log_internal.h
LL_INFO :
log_internal.h
LL_MAX :
log_internal.h
LL_NONE :
log_internal.h
LL_TRACE :
log_internal.h
LL_VERBOSE :
log_internal.h
LL_WARNING :
log_internal.h
LMBKey :
keycode.cpp
,
keycode.h
load_button_texture() :
touchcontrols.cpp
load_schematic() :
l_mapgen.cpp
load_schematic_from_def() :
l_mapgen.cpp
loadGameConfAndInitWorld() :
subgames.cpp
,
subgames.h
LOCAL_GAME :
main.cpp
LocalClientState :
client.h
LocalPlayerAnimation :
localplayer.h
LockableBase :
tracy_wrapper.h
LockableName :
tracy_wrapper.h
LockMark :
tracy_wrapper.h
LOG :
impl.cpp
,
threads.cpp
Log :
c_internal.h
LOG_COLOR_ALWAYS :
log_internal.h
LOG_COLOR_AUTO :
log_internal.h
LOG_COLOR_NEVER :
log_internal.h
log_deprecated() :
c_internal.cpp
,
c_internal.h
LogColor :
log_internal.h
LogLevel :
log_internal.h
LOGLEVEL_TO_MASKLEVEL :
log_internal.h
LogLevelMask :
log_internal.h
logOnce() :
content_cao.cpp
LONG_DIG_SHORT_PLACE :
itemdef.h
LONG_STRING_MAX_LEN :
serialize.h
lookup_keychar() :
keycode.cpp
lookup_keykey() :
keycode.cpp
lookup_keyname() :
keycode.cpp
lowercase() :
string.h
LUA_COMPRESS_METHOD_DEFLATE :
l_util.cpp
LUA_COMPRESS_METHOD_ZSTD :
l_util.cpp
LuaCompressMethod :
l_util.cpp
LuaEmergeAreaCallback() :
l_env.cpp
luaentity_get() :
c_content.cpp
,
c_content.h
luamethod :
l_internal.h
luamethod_aliased :
l_internal.h
luamethod_dep :
l_internal.h
LVL :
pathfinder.cpp
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