Minetest  5.4.0
mapnode.h
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "irrlichttypes_bloated.h"
23 #include "light.h"
24 #include <string>
25 #include <vector>
26 
27 class NodeDefManager;
28 class Map;
29 
30 /*
31  Naming scheme:
32  - Material = irrlicht's Material class
33  - Content = (content_t) content of a node
34  - Tile = TileSpec at some side of a node of some content type
35 */
36 typedef u16 content_t;
37 
38 /*
39  The maximum node ID that can be registered by mods. This must
40  be significantly lower than the maximum content_t value, so that
41  there is enough room for dummy node IDs, which are created when
42  a MapBlock containing unknown node names is loaded from disk.
43 */
44 #define MAX_REGISTERED_CONTENT 0x7fffU
45 
46 /*
47  A solid walkable node with the texture unknown_node.png.
48 
49  For example, used on the client to display unregistered node IDs
50  (instead of expanding the vector of node definitions each time
51  such a node is received).
52 */
53 #define CONTENT_UNKNOWN 125
54 
55 /*
56  The common material through which the player can walk and which
57  is transparent to light
58 */
59 #define CONTENT_AIR 126
60 
61 /*
62  Ignored node.
63 
64  Unloaded chunks are considered to consist of this. Several other
65  methods return this when an error occurs. Also, during
66  map generation this means the node has not been set yet.
67 
68  Doesn't create faces with anything and is considered being
69  out-of-map in the game map.
70 */
71 #define CONTENT_IGNORE 127
72 
74 {
77 };
78 
79 /*
80  Simple rotation enum.
81 */
82 enum Rotation {
88 };
89 
90 /*
91  Masks for MapNode.param2 of flowing liquids
92  */
93 #define LIQUID_LEVEL_MASK 0x07
94 #define LIQUID_FLOW_DOWN_MASK 0x08
95 
96 //#define LIQUID_LEVEL_MASK 0x3f // better finite water
97 //#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
98 
99 /* maximum amount of liquid in a block */
100 #define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
101 #define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
102 
103 #define LIQUID_INFINITY_MASK 0x80 //0b10000000
104 
105 // mask for leveled nodebox param2
106 #define LEVELED_MASK 0x7F
107 #define LEVELED_MAX LEVELED_MASK
108 
109 
110 struct ContentFeatures;
111 
112 /*
113  This is the stuff what the whole world consists of.
114 */
115 
116 
117 struct MapNode
118 {
119  /*
120  Main content
121  */
122  u16 param0;
123 
124  /*
125  Misc parameter. Initialized to 0.
126  - For light_propagates() blocks, this is light intensity,
127  stored logarithmically from 0 to LIGHT_MAX.
128  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
129  - Contains 2 values, day- and night lighting. Each takes 4 bits.
130  - Uhh... well, most blocks have light or nothing in here.
131  */
132  u8 param1;
133 
134  /*
135  The second parameter. Initialized to 0.
136  E.g. direction for torches and flowing water.
137  */
138  u8 param2;
139 
140  MapNode() = default;
141 
142  MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
143  : param0(content),
144  param1(a_param1),
145  param2(a_param2)
146  { }
147 
148  bool operator==(const MapNode &other) const noexcept
149  {
150  return (param0 == other.param0
151  && param1 == other.param1
152  && param2 == other.param2);
153  }
154 
155  // To be used everywhere
156  content_t getContent() const noexcept
157  {
158  return param0;
159  }
160  void setContent(content_t c) noexcept
161  {
162  param0 = c;
163  }
164  u8 getParam1() const noexcept
165  {
166  return param1;
167  }
168  void setParam1(u8 p) noexcept
169  {
170  param1 = p;
171  }
172  u8 getParam2() const noexcept
173  {
174  return param2;
175  }
176  void setParam2(u8 p) noexcept
177  {
178  param2 = p;
179  }
180 
187  void getColor(const ContentFeatures &f, video::SColor *color) const;
188 
189  void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
190 
191  void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
192 
198  bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
199 
200  u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
201 
207  u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
208 
224  u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
225 
226  bool getLightBanks(u8 &lightday, u8 &lightnight,
227  const NodeDefManager *nodemgr) const;
228 
229  // 0 <= daylight_factor <= 1000
230  // 0 <= return value <= LIGHT_SUN
231  u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
232  {
233  u8 lightday = 0;
234  u8 lightnight = 0;
235  getLightBanks(lightday, lightnight, nodemgr);
236  return blend_light(daylight_factor, lightday, lightnight);
237  }
238 
239  u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
240  u8 getWallMounted(const NodeDefManager *nodemgr) const;
241  v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
242 
243  void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
244 
250  u8 getNeighbors(v3s16 p, Map *map) const;
251 
252  /*
253  Gets list of node boxes (used for rendering (NDT_NODEBOX))
254  */
255  void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
256  u8 neighbors = 0) const;
257 
258  /*
259  Gets list of selection boxes
260  */
261  void getSelectionBoxes(const NodeDefManager *nodemg,
262  std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
263 
264  /*
265  Gets list of collision boxes
266  */
267  void getCollisionBoxes(const NodeDefManager *nodemgr,
268  std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
269 
270  /*
271  Liquid/leveled helpers
272  */
273  u8 getMaxLevel(const NodeDefManager *nodemgr) const;
274  u8 getLevel(const NodeDefManager *nodemgr) const;
275  s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
276  s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
277 
278  /*
279  Serialization functions
280  */
281 
282  static u32 serializedLength(u8 version);
283  void serialize(u8 *dest, u8 version) const;
284  void deSerialize(u8 *source, u8 version);
285 
286  // Serializes or deserializes a list of nodes in bulk format (first the
287  // content of all nodes, then the param1 of all nodes, then the param2
288  // of all nodes).
289  // version = serialization version. Must be >= 22
290  // content_width = the number of bytes of content per node
291  // params_width = the number of bytes of params per node
292  // compressed = true to zlib-compress output
293  static void serializeBulk(std::ostream &os, int version,
294  const MapNode *nodes, u32 nodecount,
295  u8 content_width, u8 params_width, int compression_level);
296  static void deSerializeBulk(std::istream &is, int version,
297  MapNode *nodes, u32 nodecount,
298  u8 content_width, u8 params_width);
299 
300 private:
301  // Deprecated serialization methods
302  void deSerialize_pre22(const u8 *source, u8 version);
303 };
Definition: map.h:123
This class is for getting the actual properties of nodes from their content ID.
Definition: nodedef.h:510
core::vector3d< s16 > v3s16
Definition: irr_v3d.h:28
u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
Definition: light.h:75
Rotation
Definition: mapnode.h:82
@ ROTATE_180
Definition: mapnode.h:85
@ ROTATE_270
Definition: mapnode.h:86
@ ROTATE_RAND
Definition: mapnode.h:87
@ ROTATE_90
Definition: mapnode.h:84
@ ROTATE_0
Definition: mapnode.h:83
u16 content_t
Definition: mapnode.h:28
LightBank
Definition: mapnode.h:74
@ LIGHTBANK_NIGHT
Definition: mapnode.h:76
@ LIGHTBANK_DAY
Definition: mapnode.h:75
Definition: nodedef.h:279
Definition: mapnode.h:118
u8 getParam2() const noexcept
Definition: mapnode.h:172
content_t getContent() const noexcept
Definition: mapnode.h:156
bool operator==(const MapNode &other) const noexcept
Definition: mapnode.h:148
static u32 serializedLength(u8 version)
Definition: mapnode.cpp:651
void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
Definition: mapnode.cpp:56
u8 param1
Definition: mapnode.h:132
u8 param2
Definition: mapnode.h:138
u8 getParam1() const noexcept
Definition: mapnode.h:164
u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
Definition: mapnode.h:231
void setContent(content_t c) noexcept
Definition: mapnode.h:160
void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
Definition: mapnode.cpp:180
void getColor(const ContentFeatures &f, video::SColor *color) const
Definition: mapnode.cpp:47
void getCollisionBoxes(const NodeDefManager *nodemgr, std::vector< aabb3f > *boxes, u8 neighbors=0) const
Definition: mapnode.cpp:563
bool getLightBanks(u8 &lightday, u8 &lightnight, const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:123
void deSerialize_pre22(const u8 *source, u8 version)
Definition: mapnode.cpp:808
u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted=false) const
Definition: mapnode.cpp:145
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
This function differs from getLight(LightBank bank, NodeDefManager *nodemgr) in that the ContentFeatu...
Definition: mapnode.cpp:117
static void serializeBulk(std::ostream &os, int version, const MapNode *nodes, u32 nodecount, u8 content_width, u8 params_width, int compression_level)
Definition: mapnode.cpp:707
MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
Definition: mapnode.h:142
void getNodeBoxes(const NodeDefManager *nodemgr, std::vector< aabb3f > *boxes, u8 neighbors=0) const
Definition: mapnode.cpp:556
s8 setLevel(const NodeDefManager *nodemgr, s16 level=1)
Definition: mapnode.cpp:612
u8 getWallMounted(const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:158
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:167
u8 getMaxLevel(const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:580
void getSelectionBoxes(const NodeDefManager *nodemg, std::vector< aabb3f > *boxes, u8 neighbors=0) const
Definition: mapnode.cpp:573
void deSerialize(u8 *source, u8 version)
Definition: mapnode.cpp:682
u16 param0
Definition: mapnode.h:122
MapNode()=default
static void deSerializeBulk(std::istream &is, int version, MapNode *nodes, u32 nodecount, u8 content_width, u8 params_width)
Definition: mapnode.cpp:746
u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
Definition: mapnode.cpp:110
u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:96
u8 getLevel(const NodeDefManager *nodemgr) const
Definition: mapnode.cpp:591
void setParam2(u8 p) noexcept
Definition: mapnode.h:176
u8 getNeighbors(v3s16 p, Map *map) const
Definition: mapnode.cpp:520
bool isLightDayNightEq(const NodeDefManager *nodemgr) const
Check if the light value for night differs from the light value for day.
Definition: mapnode.cpp:80
void setParam1(u8 p) noexcept
Definition: mapnode.h:168
s8 addLevel(const NodeDefManager *nodemgr, s16 add=1)
Definition: mapnode.cpp:644
void serialize(u8 *dest, u8 version) const
Definition: mapnode.cpp:667
std::string p(std::string path)
Definition: test_filepath.cpp:59