#include "touchscreeneditor.h"#include "touchcontrols.h"#include "touchscreenlayout.h"#include "client/renderingengine.h"#include "gettext.h"#include "irr_gui_ptr.h"#include "settings.h"#include "IGUIButton.h"#include "IGUIFont.h"#include "IGUIImage.h"#include "IGUIStaticText.h"#include <IGUIElement.h>#include <IGUIEnvironment.h>Functions | |
| static void | layout_menu_row (v2u32 screensize, const std::vector< std::shared_ptr< IGUIButton > > &row, const std::vector< std::shared_ptr< IGUIButton > > &full_row, bool bottom) |
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static |
References RenderingEngine::getDisplayDensity(), x, and y.
Referenced by GUITouchscreenLayout::regenerateMenu().