9#include "IEventReceiver.h"
13#include <unordered_map>
24 class IGUIEnvironment;
43#define BUTTON_REPEAT_DELAY 0.5f
44#define BUTTON_REPEAT_INTERVAL 0.333f
49#define SIMULATED_CLICK_DURATION_MS 50
107 void step(
float dtime);
201 bool buttonsHandlePress(std::vector<button_info> &buttons,
size_t pointer_id, IGUIElement *element);
203 bool buttonsStep(std::vector<button_info> &buttons,
float dtime);
211 void addButton(std::vector<button_info> &buttons,
213 const recti &rect,
bool visible);
216 const std::string &image_1,
const std::string &image_2,
217 const recti &rect,
bool visible);
220 const recti &rect,
bool visible);
Definition texturesource.h:34
Definition touchcontrols.h:70
bool m_has_joystick_id
Definition touchcontrols.h:173
void registerHotbarRect(u16 index, const recti &rect)
Definition touchcontrols.cpp:675
void addButton(std::vector< button_info > &buttons, touch_gui_button_id id, const std::string &image, const recti &rect, bool visible)
Definition touchcontrols.cpp:340
bool m_dig_pressed
Definition touchcontrols.h:241
DISABLE_CLASS_COPY(TouchControls)
void applyContextControls(const TouchInteractionMode &mode)
Definition touchcontrols.cpp:747
IGUIImage * makeButtonDirect(touch_gui_button_id id, const recti &rect, bool visible)
Definition touchcontrols.cpp:363
v2s32 m_move_pos
Definition touchcontrols.h:167
void show()
Definition touchcontrols.cpp:742
bool m_visible
Definition touchcontrols.h:125
void updateVisibility()
Definition touchcontrols.cpp:701
TapState m_tap_state
Definition touchcontrols.h:239
double m_camera_pitch_change
Definition touchcontrols.h:149
~TouchControls()
Definition touchcontrols.cpp:326
bool mayAddButton(touch_gui_button_id id)
Definition touchcontrols.cpp:332
u64 m_move_downtime
Definition touchcontrols.h:163
IGUIStaticText * getStatusText()
Definition touchcontrols.h:118
u64 m_place_pressed_until
Definition touchcontrols.h:245
void addToggleButton(std::vector< button_info > &buttons, touch_gui_button_id id, const std::string &image_1, const std::string &image_2, const recti &rect, bool visible)
Definition touchcontrols.cpp:353
TouchControls(IrrlichtDevice *device, ISimpleTextureSource *tsrc)
Definition touchcontrols.cpp:193
bool m_fixed_joystick
Definition touchcontrols.h:135
v2u32 m_screensize
Definition touchcontrols.h:128
bool isStatusTextOverridden()
Definition touchcontrols.h:117
void readSettings()
Definition touchcontrols.cpp:212
void resetHotbarRects()
Definition touchcontrols.cpp:670
bool buttonsStep(std::vector< button_info > &buttons, float dtime)
Definition touchcontrols.cpp:117
std::optional< u16 > getHotbarSelection()
Definition touchcontrols.cpp:388
bool m_overflow_open
Definition touchcontrols.h:184
double getYawChange()
Definition touchcontrols.h:79
line3d< f32 > m_shootline
A line starting at the camera and pointing towards the selected object.
Definition touchcontrols.h:158
std::vector< button_info > m_overflow_buttons
Definition touchcontrols.h:186
u16 m_long_tap_delay
Definition touchcontrols.h:134
std::shared_ptr< IGUIStaticText > m_overflow_bg
Definition touchcontrols.h:185
std::vector< recti > m_overflow_button_rects
Definition touchcontrols.h:188
ISimpleTextureSource * m_texturesource
Definition touchcontrols.h:124
void releaseAll()
Definition touchcontrols.cpp:720
std::vector< std::shared_ptr< IGUIStaticText > > m_overflow_button_titles
Definition touchcontrols.h:187
bool m_move_prevent_short_tap
Definition touchcontrols.h:171
void buttonEmitAction(button_info &btn, bool action)
Definition touchcontrols.cpp:51
std::unordered_map< size_t, v2s32 > m_pointer_pos
Definition touchcontrols.h:234
size_t m_joystick_id
Definition touchcontrols.h:174
void applyLayout(const ButtonLayout &layout)
Definition touchcontrols.cpp:231
TouchInteractionMode m_last_mode
Definition touchcontrols.h:238
std::shared_ptr< IGUIImage > m_joystick_btn_center
Definition touchcontrols.h:179
IGUIEnvironment * m_guienv
Definition touchcontrols.h:122
bool buttonsHandlePress(std::vector< button_info > &buttons, size_t pointer_id, IGUIElement *element)
Definition touchcontrols.cpp:70
std::optional< u16 > m_hotbar_selection
Definition touchcontrols.h:145
void loadButtonTexture(IGUIImage *gui_button, const std::string &path)
Definition touchcontrols.cpp:42
IEventReceiver * m_receiver
Definition touchcontrols.h:123
static void settingChangedCallback(const std::string &name, void *data)
Definition touchcontrols.cpp:207
std::shared_ptr< IGUIImage > m_overflow_btn
Definition touchcontrols.h:182
void translateEvent(const SEvent &event)
Definition touchcontrols.cpp:443
s32 m_button_size
Definition touchcontrols.h:129
void setVisible(bool visible)
Definition touchcontrols.cpp:680
std::shared_ptr< IGUIImage > m_joystick_btn_bg
Definition touchcontrols.h:178
std::unordered_map< size_t, v2s32 > m_pointer_downpos
Definition touchcontrols.h:232
bool isHotbarButton(const SEvent &event)
Definition touchcontrols.cpp:373
IrrlichtDevice * m_device
Definition touchcontrols.h:121
void handleReleaseEvent(size_t pointer_id)
Definition touchcontrols.cpp:395
void applyJoystickStatus()
Definition touchcontrols.cpp:616
void toggleOverflowMenu()
Definition touchcontrols.cpp:693
bool m_had_move_id
Definition touchcontrols.h:170
size_t m_move_id
Definition touchcontrols.h:161
std::shared_ptr< IGUIStaticText > m_status_text
Definition touchcontrols.h:190
double m_touchscreen_threshold
Definition touchcontrols.h:133
std::shared_ptr< IGUIImage > m_joystick_btn_off
Definition touchcontrols.h:177
line3d< f32 > getShootline()
Returns a line which describes what the player is pointing at.
Definition touchcontrols.h:105
u64 m_dig_pressed_until
Definition touchcontrols.h:242
std::vector< button_info > m_buttons
Definition touchcontrols.h:181
void hide()
Definition touchcontrols.cpp:737
bool isShootlineAvailable()
Definition touchcontrols.h:92
ButtonLayout m_layout
Definition touchcontrols.h:141
std::unordered_map< u16, recti > m_hotbar_rects
Definition touchcontrols.h:144
bool m_joystick_status_aux1
Definition touchcontrols.h:176
bool buttonsHandleRelease(std::vector< button_info > &buttons, size_t pointer_id)
Definition touchcontrols.cpp:96
bool m_move_has_really_moved
Definition touchcontrols.h:162
void step(float dtime)
Definition touchcontrols.cpp:626
double getPitchChange()
Definition touchcontrols.h:86
double m_camera_yaw_change
Definition touchcontrols.h:148
void emitGameKeyEvent(GameKeyType key, float value)
Definition touchcontrols.cpp:32
bool m_place_pressed
Definition touchcontrols.h:244
bool m_joystick_has_really_moved
Definition touchcontrols.h:175
bool m_joystick_triggers_aux1
Definition touchcontrols.h:136
TouchInteractionStyle m_interaction_style
Definition touchcontrols.h:132
bool m_has_move_id
Definition touchcontrols.h:160
core::vector2d< s32 > v2s32
Definition irr_v2d.h:13
core::vector2d< u32 > v2u32
Definition irr_v2d.h:14
TouchInteractionMode
Definition itemdef.h:38
@ TouchInteractionMode_END
Definition itemdef.h:42
KeyType::T GameKeyType
Definition keys.h:109
Definition fontengine.h:15
TouchControls * g_touchcontrols
Definition touchcontrols.cpp:30
TapState
Definition touchcontrols.h:36
@ LongTap
Definition touchcontrols.h:39
@ ShortTap
Definition touchcontrols.h:38
@ None
Definition touchcontrols.h:37
TouchInteractionStyle
Definition touchscreenlayout.h:25
@ TAP
Definition touchscreenlayout.h:26
touch_gui_button_id
Definition touchscreenlayout.h:33