Minetest  5.4.0
player.h
Go to the documentation of this file.
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "irrlichttypes_bloated.h"
23 #include "inventory.h"
24 #include "constants.h"
26 #include "util/basic_macros.h"
27 #include <list>
28 #include <mutex>
29 
30 #define PLAYERNAME_SIZE 20
31 
32 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
33 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
34 
36 {
37  f32 fov;
38 
39  // Whether to multiply the client's FOV or to override it
41 
42  // The time to be take to trasition to the new FOV value.
43  // Transition is instantaneous if omitted. Omitted by default.
45 };
46 
48 {
49  PlayerControl() = default;
50 
52  bool a_up,
53  bool a_down,
54  bool a_left,
55  bool a_right,
56  bool a_jump,
57  bool a_aux1,
58  bool a_sneak,
59  bool a_zoom,
60  bool a_dig,
61  bool a_place,
62  float a_pitch,
63  float a_yaw,
64  float a_sidew_move_joystick_axis,
65  float a_forw_move_joystick_axis
66  )
67  {
68  up = a_up;
69  down = a_down;
70  left = a_left;
71  right = a_right;
72  jump = a_jump;
73  aux1 = a_aux1;
74  sneak = a_sneak;
75  zoom = a_zoom;
76  dig = a_dig;
77  place = a_place;
78  pitch = a_pitch;
79  yaw = a_yaw;
80  sidew_move_joystick_axis = a_sidew_move_joystick_axis;
81  forw_move_joystick_axis = a_forw_move_joystick_axis;
82  }
83  bool up = false;
84  bool down = false;
85  bool left = false;
86  bool right = false;
87  bool jump = false;
88  bool aux1 = false;
89  bool sneak = false;
90  bool zoom = false;
91  bool dig = false;
92  bool place = false;
93  float pitch = 0.0f;
94  float yaw = 0.0f;
97 };
98 
100 {
101  bool free_move = false;
102  bool pitch_move = false;
103  bool fast_move = false;
104  bool continuous_forward = false;
105  bool always_fly_fast = false;
106  bool aux1_descends = false;
107  bool noclip = false;
108  bool autojump = false;
109 
110  const std::string setting_names[8] = {
111  "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
112  "aux1_descends", "noclip", "autojump"
113  };
114  void readGlobalSettings();
115 };
116 
117 class Map;
118 struct CollisionInfo;
119 struct HudElement;
120 class Environment;
121 
122 class Player
123 {
124 public:
125 
126  Player(const char *name, IItemDefManager *idef);
127  virtual ~Player() = 0;
128 
130 
131  virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
132  {}
133  virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
134  std::vector<CollisionInfo> *collision_info)
135  {}
136 
137  const v3f &getSpeed() const
138  {
139  return m_speed;
140  }
141 
142  void setSpeed(const v3f &speed)
143  {
144  m_speed = speed;
145  }
146 
147  const char *getName() const { return m_name; }
148 
150  {
151  size_t size = hud.size();
152  for (size_t i = 0; i != size; i++) {
153  if (!hud[i])
154  return i;
155  }
156  return size;
157  }
158 
161 
163 
176 
179 
180  std::string inventory_formspec;
181  std::string formspec_prepend;
182 
186  static void settingsChangedCallback(const std::string &name, void *data);
187 
188  // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
189  ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
190  void setWieldIndex(u16 index);
191  u16 getWieldIndex() const { return m_wield_index; }
192 
193  void setFov(const PlayerFovSpec &spec)
194  {
195  m_fov_override_spec = spec;
196  }
197 
198  const PlayerFovSpec &getFov() const
199  {
200  return m_fov_override_spec;
201  }
202 
203  u32 keyPressed = 0;
204 
205  HudElement* getHud(u32 id);
206  u32 addHud(HudElement* hud);
207  HudElement* removeHud(u32 id);
208  void clearHud();
209 
212 
213 protected:
216  u16 m_wield_index = 0;
217  PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
218 
219  std::vector<HudElement *> hud;
220 private:
221  // Protect some critical areas
222  // hud for example can be modified by EmergeThread
223  // and ServerThread
224  std::mutex m_mutex;
226 };
Definition: environment.h:47
Definition: itemdef.h:105
Definition: inventory.h:282
Definition: map.h:123
Definition: player.h:123
PlayerControl control
Definition: player.h:183
f32 movement_liquid_fluidity
Definition: player.h:172
void setSpeed(const v3f &speed)
Definition: player.h:142
u16 m_wield_index
Definition: player.h:216
std::vector< HudElement * > hud
Definition: player.h:219
virtual ~Player()=0
Definition: player.cpp:84
u32 addHud(HudElement *hud)
Definition: player.cpp:116
DISABLE_CLASS_COPY(Player)
std::string inventory_formspec
Definition: player.h:180
const char * getName() const
Definition: player.h:147
f32 movement_acceleration_air
Definition: player.h:165
f32 movement_speed_crouch
Definition: player.h:168
u16 getWieldIndex() const
Definition: player.h:191
const PlayerControl & getPlayerControl()
Definition: player.h:184
u32 keyPressed
Definition: player.h:203
f32 movement_acceleration_fast
Definition: player.h:166
virtual void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info)
Definition: player.h:133
ItemStack & getWieldedItem(ItemStack *selected, ItemStack *hand) const
Definition: player.cpp:99
std::mutex m_mutex
Definition: player.h:224
v3f m_speed
Definition: player.h:215
void setWieldIndex(u16 index)
Definition: player.cpp:93
void clearHud()
Definition: player.cpp:152
PlayerSettings & getPlayerSettings()
Definition: player.h:185
u32 getFreeHudID()
Definition: player.h:149
virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
Definition: player.h:131
s32 hud_hotbar_itemcount
Definition: player.h:211
f32 movement_speed_jump
Definition: player.h:171
HudElement * getHud(u32 id)
Definition: player.cpp:130
PlayerSettings m_player_settings
Definition: player.h:225
PlayerFovSpec m_fov_override_spec
Definition: player.h:217
char m_name[PLAYERNAME_SIZE]
Definition: player.h:214
std::string formspec_prepend
Definition: player.h:181
const v3f & getSpeed() const
Definition: player.h:137
v3f eye_offset_third
Definition: player.h:160
v3f eye_offset_first
Definition: player.h:159
u32 hud_flags
Definition: player.h:210
void setFov(const PlayerFovSpec &spec)
Definition: player.h:193
Inventory inventory
Definition: player.h:162
f32 movement_speed_climb
Definition: player.h:170
static void settingsChangedCallback(const std::string &name, void *data)
Definition: player.cpp:174
HudElement * removeHud(u32 id)
Definition: player.cpp:140
v2s32 local_animations[4]
Definition: player.h:177
const PlayerFovSpec & getFov() const
Definition: player.h:198
float local_animation_speed
Definition: player.h:178
Player(const char *name, IItemDefManager *idef)
Definition: player.cpp:32
f32 movement_speed_fast
Definition: player.h:169
f32 movement_acceleration_default
Definition: player.h:164
f32 movement_liquid_fluidity_smooth
Definition: player.h:173
f32 movement_gravity
Definition: player.h:175
f32 movement_liquid_sink
Definition: player.h:174
f32 movement_speed_walk
Definition: player.h:167
core::vector2d< s32 > v2s32
Definition: irr_v2d.h:28
core::vector3df v3f
Definition: irr_v3d.h:26
#define PLAYERNAME_SIZE
Definition: player.h:30
Definition: collision.h:45
Definition: hud.h:90
Definition: inventory.h:34
Definition: player.h:48
PlayerControl()=default
bool place
Definition: player.h:92
bool down
Definition: player.h:84
PlayerControl(bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_zoom, bool a_dig, bool a_place, float a_pitch, float a_yaw, float a_sidew_move_joystick_axis, float a_forw_move_joystick_axis)
Definition: player.h:51
bool right
Definition: player.h:86
float forw_move_joystick_axis
Definition: player.h:96
float yaw
Definition: player.h:94
bool dig
Definition: player.h:91
float pitch
Definition: player.h:93
bool zoom
Definition: player.h:90
bool aux1
Definition: player.h:88
bool left
Definition: player.h:85
bool sneak
Definition: player.h:89
float sidew_move_joystick_axis
Definition: player.h:95
bool jump
Definition: player.h:87
bool up
Definition: player.h:83
Definition: player.h:36
bool is_multiplier
Definition: player.h:40
f32 transition_time
Definition: player.h:44
f32 fov
Definition: player.h:37
Definition: player.h:100
bool continuous_forward
Definition: player.h:104
bool aux1_descends
Definition: player.h:106
void readGlobalSettings()
Definition: player.cpp:162
bool free_move
Definition: player.h:101
bool fast_move
Definition: player.h:103
bool autojump
Definition: player.h:108
const std::string setting_names[8]
Definition: player.h:110
bool always_fly_fast
Definition: player.h:105
bool pitch_move
Definition: player.h:102
bool noclip
Definition: player.h:107