#include "modalMenu.h"
#include <cassert>
#include <list>
#include "IGUIEnvironment.h"
Go to the source code of this file.
◆ isMenuActive()
| static bool isMenuActive |
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◆ g_gamecallback
Referenced by ClientLauncher::~ClientLauncher(), HardcodedPauseFormspecHandler::gotText(), GameFormSpec::handleCallbacks(), GameFormSpec::init(), ModApiClient::l_disconnect(), ModApiPauseMenu::l_show_touchscreen_layout(), GUIFormSpecMenu::OnEvent(), GUIHyperText::OnEvent(), MyEventReceiver::OnEvent(), ClientLauncher::run(), and Game::run().
◆ g_menumgr
Referenced by ClientLauncher::~ClientLauncher(), GUIFormSpecMenu::create(), GameFormSpec::handleCallbacks(), GameFormSpec::handleEmptyFormspec(), Game::initGui(), isMenuActive(), ClientLauncher::main_menu(), MyEventReceiver::OnEvent(), Game::shutdown(), GameUI::update(), and Game::updatePauseState().
◆ guienv
| gui::IGUIEnvironment* guienv |
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◆ guiroot
| gui::IGUIStaticText* guiroot |
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