#include "modalMenu.h"
#include <cassert>
#include <list>
#include "IGUIEnvironment.h"
 
Go to the source code of this file.
◆ isMenuActive()
  
  
      
        
          | static bool isMenuActive  | 
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inlinestatic   | 
  
 
 
◆ g_gamecallback
Referenced by ClientLauncher::~ClientLauncher(), GUIKeyChangeMenu::acceptInput(), HardcodedPauseFormspecHandler::gotText(), GameFormSpec::handleCallbacks(), ModApiClient::l_disconnect(), ModApiPauseMenu::l_show_keys_menu(), ModApiPauseMenu::l_show_touchscreen_layout(), GUIFormSpecMenu::OnEvent(), GUIHyperText::OnEvent(), ClientLauncher::run(), and Game::run().
 
 
◆ g_menumgr
Referenced by ClientLauncher::~ClientLauncher(), GUIFormSpecMenu::create(), GameFormSpec::handleCallbacks(), Game::initGui(), isMenuActive(), ClientLauncher::main_menu(), MyEventReceiver::OnEvent(), Game::run(), Game::shutdown(), Game::step(), GameUI::update(), and Game::updatePauseState().
 
 
◆ guienv
  
  
      
        
          | gui::IGUIEnvironment* guienv | 
         
       
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◆ guiroot
  
  
      
        
          | gui::IGUIStaticText* guiroot | 
         
       
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extern   |