bool random_input
Definition clientlauncher.h:40
MyEventReceiver * receiver
Definition clientlauncher.h:43
~ClientLauncher()
Definition clientlauncher.cpp:58
bool skip_main_menu
Definition clientlauncher.h:39
void init_args(GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:278
RenderingEngine * m_rendering_engine
Definition clientlauncher.h:41
bool launch_game(GameErrorData &errordata, GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:401
bool run(const GameParams &game_params, const Settings &cmd_args)
Definition clientlauncher.cpp:98
InputHandler * input
Definition clientlauncher.h:42
void init_input()
Definition clientlauncher.cpp:322
void config_guienv()
Definition clientlauncher.cpp:347
void init_engine()
Definition clientlauncher.cpp:315
void main_menu(MainMenuData *menudata)
Definition clientlauncher.cpp:521
static void setting_changed_callback(const std::string &name, void *data)
Definition clientlauncher.cpp:330
Definition inputhandler.h:27
Definition renderingengine.h:64
Definition settings.h:110
Data provided to Lua for error reporting by the main menu.
Definition gameparams.h:61
Definition gameparams.h:14
Definition gameparams.h:52
Definition guiMainMenu.h:10