34 bool launch_game(std::string &error_message,
bool reconnect_requested,
Definition clientlauncher.h:17
bool random_input
Definition clientlauncher.h:40
MyEventReceiver * receiver
Definition clientlauncher.h:43
~ClientLauncher()
Definition clientlauncher.cpp:56
bool run(GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:82
bool skip_main_menu
Definition clientlauncher.h:39
void init_args(GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:259
void init_joysticks()
Definition clientlauncher.cpp:313
RenderingEngine * m_rendering_engine
Definition clientlauncher.h:41
bool launch_game(std::string &error_message, bool reconnect_requested, GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:402
InputHandler * input
Definition clientlauncher.h:42
bool init_engine()
Definition clientlauncher.cpp:291
void init_input()
Definition clientlauncher.cpp:302
void config_guienv()
Definition clientlauncher.cpp:351
void main_menu(MainMenuData *menudata)
Definition clientlauncher.cpp:541
static void setting_changed_callback(const std::string &name, void *data)
Definition clientlauncher.cpp:334
Definition inputhandler.h:25
Definition renderingengine.h:64
Definition settings.h:110
Definition gameparams.h:30
Definition guiMainMenu.h:20