42 bool launch_game(std::string &error_message,
bool reconnect_requested,
54 gui::IGUISkin *
skin =
nullptr;
Definition: clientlauncher.h:29
bool random_input
Definition: clientlauncher.h:51
MyEventReceiver * receiver
Definition: clientlauncher.h:53
~ClientLauncher()
Definition: clientlauncher.cpp:74
void speed_tests()
Definition: clientlauncher.cpp:572
gui::IGUISkin * skin
Definition: clientlauncher.h:54
bool run(GameStartData &start_data, const Settings &cmd_args)
Definition: clientlauncher.cpp:91
bool skip_main_menu
Definition: clientlauncher.h:50
void init_args(GameStartData &start_data, const Settings &cmd_args)
Definition: clientlauncher.cpp:321
bool launch_game(std::string &error_message, bool reconnect_requested, GameStartData &start_data, const Settings &cmd_args)
Definition: clientlauncher.cpp:380
InputHandler * input
Definition: clientlauncher.h:52
bool init_engine()
Definition: clientlauncher.cpp:346
void init_input()
Definition: clientlauncher.cpp:353
void main_menu(MainMenuData *menudata)
Definition: clientlauncher.cpp:543
bool list_video_modes
Definition: clientlauncher.h:49
Definition: inputhandler.h:131
Definition: renderingengine.h:39
Definition: settings.h:101
Definition: gameparams.h:39
Definition: guiMainMenu.h:35