Luanti 5.11.0-dev
 
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touchcontrols.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2014 sapier
4// Copyright (C) 2024 grorp, Gregor Parzefall
5
6#pragma once
7
8#include "irrlichttypes.h"
9#include "IEventReceiver.h"
10
11#include <memory>
12#include <optional>
13#include <unordered_map>
14#include <vector>
15
16#include "itemdef.h"
17#include "touchscreenlayout.h"
18#include "util/basic_macros.h"
19
20namespace irr
21{
22 class IrrlichtDevice;
23 namespace gui
24 {
25 class IGUIEnvironment;
26 class IGUIImage;
27 class IGUIStaticText;
28 }
29 namespace video
30 {
31 class IVideoDriver;
32 }
33}
35
36using namespace irr::core;
37using namespace irr::gui;
38
39
40enum class TapState
41{
42 None,
44 LongTap,
45};
46
47
48#define BUTTON_REPEAT_DELAY 0.5f
49#define BUTTON_REPEAT_INTERVAL 0.333f
50
51// Our simulated clicks last some milliseconds so that server-side mods have a
52// chance to detect them via l_get_player_control.
53// If you tap faster than this value, the simulated clicks are of course shorter.
54#define SIMULATED_CLICK_DURATION_MS 50
55
56
58{
60 EKEY_CODE keycode;
61 std::vector<size_t> pointer_ids;
62 std::shared_ptr<IGUIImage> gui_button = nullptr;
63
64 enum {
69 std::string toggle_textures[2];
70};
71
72
74{
75public:
76 TouchControls(IrrlichtDevice *device, ISimpleTextureSource *tsrc);
79
80 void translateEvent(const SEvent &event);
82
83 double getYawChange()
84 {
85 double res = m_camera_yaw_change;
87 return res;
88 }
89
90 double getPitchChange() {
91 double res = m_camera_pitch_change;
93 return res;
94 }
95
104 line3d<f32> getShootline() { return m_shootline; }
105
108
109 void step(float dtime);
110 inline void setUseCrosshair(bool use_crosshair) { m_draw_crosshair = use_crosshair; }
111
112 void setVisible(bool visible);
113 void hide();
114 void show();
115
116 void resetHotbarRects();
117 void registerHotbarRect(u16 index, const recti &rect);
118 std::optional<u16> getHotbarSelection();
119
121 IGUIStaticText *getStatusText() { return m_status_text.get(); }
122
123private:
124 IrrlichtDevice *m_device = nullptr;
125 IGUIEnvironment *m_guienv = nullptr;
126 IEventReceiver *m_receiver = nullptr;
128 bool m_visible = true;
129
130 // changes to these two values are handled in TouchControls::step
133
134 // cached settings
139
140 static void settingChangedCallback(const std::string &name, void *data);
141 void readSettings();
142
144 void applyLayout(const ButtonLayout &layout);
145
146 // not read from a setting, but set by Game via setUseCrosshair
147 bool m_draw_crosshair = false;
148
149 std::unordered_map<u16, recti> m_hotbar_rects;
150 std::optional<u16> m_hotbar_selection = std::nullopt;
151
152 // value in degree
155
161 line3d<f32> m_shootline;
162
163 bool m_has_move_id = false;
164 size_t m_move_id;
167 // m_move_pos stays valid even after m_move_id has been released.
169 // This is needed so that we don't miss if m_has_move_id is true for less
170 // than one client step, i.e. press and release happen in the same step.
171 bool m_had_move_id = false;
173
174 bool m_has_joystick_id = false;
177 float m_joystick_direction = 0.0f; // assume forward
178 float m_joystick_speed = 0.0f; // no movement
180 std::shared_ptr<IGUIImage> m_joystick_btn_off;
181 std::shared_ptr<IGUIImage> m_joystick_btn_bg;
182 std::shared_ptr<IGUIImage> m_joystick_btn_center;
183
184 std::vector<button_info> m_buttons;
185 std::shared_ptr<IGUIImage> m_overflow_btn;
186
187 bool m_overflow_open = false;
188 std::shared_ptr<IGUIStaticText> m_overflow_bg;
189 std::vector<button_info> m_overflow_buttons;
190 std::vector<std::shared_ptr<IGUIStaticText>> m_overflow_button_titles;
191 std::vector<recti> m_overflow_button_rects;
192
193 std::shared_ptr<IGUIStaticText> m_status_text;
194
195 // Note: TouchControls intentionally uses IGUIImage instead of IGUIButton
196 // for its buttons. We only want static image display, not interactivity,
197 // from Irrlicht.
198
199 void emitKeyboardEvent(EKEY_CODE keycode, bool pressed);
200
201 void loadButtonTexture(IGUIImage *gui_button, const std::string &path);
202 void buttonEmitAction(button_info &btn, bool action);
203
204 bool buttonsHandlePress(std::vector<button_info> &buttons, size_t pointer_id, IGUIElement *element);
205 bool buttonsHandleRelease(std::vector<button_info> &buttons, size_t pointer_id);
206 bool buttonsStep(std::vector<button_info> &buttons, float dtime);
207
208 void toggleOverflowMenu();
209 void updateVisibility();
210 void releaseAll();
211
212 // initialize a button
214 void addButton(std::vector<button_info> &buttons,
215 touch_gui_button_id id, const std::string &image,
216 const recti &rect, bool visible);
217 void addToggleButton(std::vector<button_info> &buttons,
219 const std::string &image_1, const std::string &image_2,
220 const recti &rect, bool visible);
221
223 const recti &rect, bool visible);
224
225 // handle pressing hotbar items
226 bool isHotbarButton(const SEvent &event);
227
228 // handle release event
229 void handleReleaseEvent(size_t pointer_id);
230
231 // apply joystick status
232 void applyJoystickStatus();
233
234 // map to store the IDs and original positions of currently pressed pointers
235 std::unordered_map<size_t, v2s32> m_pointer_downpos;
236 // map to store the IDs and positions of currently pressed pointers
237 std::unordered_map<size_t, v2s32> m_pointer_pos;
238
240 void emitMouseEvent(EMOUSE_INPUT_EVENT type);
243
244 bool m_dig_pressed = false;
246
247 bool m_place_pressed = false;
249};
250
Definition texturesource.h:25
Definition touchcontrols.h:74
bool m_has_joystick_id
Definition touchcontrols.h:174
void registerHotbarRect(u16 index, const recti &rect)
Definition touchcontrols.cpp:682
void addButton(std::vector< button_info > &buttons, touch_gui_button_id id, const std::string &image, const recti &rect, bool visible)
Definition touchcontrols.cpp:353
bool m_dig_pressed
Definition touchcontrols.h:244
DISABLE_CLASS_COPY(TouchControls)
void applyContextControls(const TouchInteractionMode &mode)
Definition touchcontrols.cpp:779
IGUIImage * makeButtonDirect(touch_gui_button_id id, const recti &rect, bool visible)
Definition touchcontrols.cpp:375
v2s32 m_move_pos
Definition touchcontrols.h:168
void show()
Definition touchcontrols.cpp:749
bool m_visible
Definition touchcontrols.h:128
void updateVisibility()
Definition touchcontrols.cpp:708
TapState m_tap_state
Definition touchcontrols.h:242
double m_camera_pitch_change
Definition touchcontrols.h:154
~TouchControls()
Definition touchcontrols.cpp:336
bool mayAddButton(touch_gui_button_id id)
Definition touchcontrols.cpp:342
u64 m_move_downtime
Definition touchcontrols.h:166
IGUIStaticText * getStatusText()
Definition touchcontrols.h:121
u64 m_place_pressed_until
Definition touchcontrols.h:248
void addToggleButton(std::vector< button_info > &buttons, touch_gui_button_id id, const std::string &image_1, const std::string &image_2, const recti &rect, bool visible)
Definition touchcontrols.cpp:365
TouchControls(IrrlichtDevice *device, ISimpleTextureSource *tsrc)
Definition touchcontrols.cpp:210
bool m_fixed_joystick
Definition touchcontrols.h:137
v2u32 m_screensize
Definition touchcontrols.h:131
void readSettings()
Definition touchcontrols.cpp:229
void resetHotbarRects()
Definition touchcontrols.cpp:677
bool buttonsStep(std::vector< button_info > &buttons, float dtime)
Definition touchcontrols.cpp:113
std::optional< u16 > getHotbarSelection()
Definition touchcontrols.cpp:400
bool m_overflow_open
Definition touchcontrols.h:187
double getYawChange()
Definition touchcontrols.h:83
line3d< f32 > m_shootline
A line starting at the camera and pointing towards the selected object.
Definition touchcontrols.h:161
std::vector< button_info > m_overflow_buttons
Definition touchcontrols.h:189
float m_joystick_speed
Definition touchcontrols.h:178
u16 m_long_tap_delay
Definition touchcontrols.h:136
std::shared_ptr< IGUIStaticText > m_overflow_bg
Definition touchcontrols.h:188
std::vector< recti > m_overflow_button_rects
Definition touchcontrols.h:191
v2s32 getPointerPos()
Definition touchcontrols.cpp:754
ISimpleTextureSource * m_texturesource
Definition touchcontrols.h:127
void releaseAll()
Definition touchcontrols.cpp:727
std::vector< std::shared_ptr< IGUIStaticText > > m_overflow_button_titles
Definition touchcontrols.h:190
bool m_move_prevent_short_tap
Definition touchcontrols.h:172
void emitMouseEvent(EMOUSE_INPUT_EVENT type)
Definition touchcontrols.cpp:763
void buttonEmitAction(button_info &btn, bool action)
Definition touchcontrols.cpp:53
std::unordered_map< size_t, v2s32 > m_pointer_pos
Definition touchcontrols.h:237
size_t m_joystick_id
Definition touchcontrols.h:175
void applyLayout(const ButtonLayout &layout)
Definition touchcontrols.cpp:241
TouchInteractionMode m_last_mode
Definition touchcontrols.h:241
std::shared_ptr< IGUIImage > m_joystick_btn_center
Definition touchcontrols.h:182
IGUIEnvironment * m_guienv
Definition touchcontrols.h:125
bool buttonsHandlePress(std::vector< button_info > &buttons, size_t pointer_id, IGUIElement *element)
Definition touchcontrols.cpp:72
std::optional< u16 > m_hotbar_selection
Definition touchcontrols.h:150
void loadButtonTexture(IGUIImage *gui_button, const std::string &path)
Definition touchcontrols.cpp:44
IEventReceiver * m_receiver
Definition touchcontrols.h:126
float getJoystickSpeed()
Definition touchcontrols.h:107
static void settingChangedCallback(const std::string &name, void *data)
Definition touchcontrols.cpp:224
std::shared_ptr< IGUIImage > m_overflow_btn
Definition touchcontrols.h:185
void setUseCrosshair(bool use_crosshair)
Definition touchcontrols.h:110
void translateEvent(const SEvent &event)
Definition touchcontrols.cpp:452
s32 m_button_size
Definition touchcontrols.h:132
void setVisible(bool visible)
Definition touchcontrols.cpp:687
std::shared_ptr< IGUIImage > m_joystick_btn_bg
Definition touchcontrols.h:181
std::unordered_map< size_t, v2s32 > m_pointer_downpos
Definition touchcontrols.h:235
bool isHotbarButton(const SEvent &event)
Definition touchcontrols.cpp:385
IrrlichtDevice * m_device
Definition touchcontrols.h:124
void handleReleaseEvent(size_t pointer_id)
Definition touchcontrols.cpp:407
bool m_draw_crosshair
Definition touchcontrols.h:147
void applyJoystickStatus()
Definition touchcontrols.cpp:623
void toggleOverflowMenu()
Definition touchcontrols.cpp:700
bool m_had_move_id
Definition touchcontrols.h:171
size_t m_move_id
Definition touchcontrols.h:164
std::shared_ptr< IGUIStaticText > m_status_text
Definition touchcontrols.h:193
double m_touchscreen_threshold
Definition touchcontrols.h:135
std::shared_ptr< IGUIImage > m_joystick_btn_off
Definition touchcontrols.h:180
line3d< f32 > getShootline()
Returns a line which describes what the player is pointing at.
Definition touchcontrols.h:104
void emitKeyboardEvent(EKEY_CODE keycode, bool pressed)
Definition touchcontrols.cpp:32
u64 m_dig_pressed_until
Definition touchcontrols.h:245
std::vector< button_info > m_buttons
Definition touchcontrols.h:184
void hide()
Definition touchcontrols.cpp:744
ButtonLayout m_layout
Definition touchcontrols.h:143
std::unordered_map< u16, recti > m_hotbar_rects
Definition touchcontrols.h:149
float m_joystick_direction
Definition touchcontrols.h:177
float getJoystickDirection()
Definition touchcontrols.h:106
bool isStatusTextOverriden()
Definition touchcontrols.h:120
bool m_joystick_status_aux1
Definition touchcontrols.h:179
bool buttonsHandleRelease(std::vector< button_info > &buttons, size_t pointer_id)
Definition touchcontrols.cpp:95
bool m_move_has_really_moved
Definition touchcontrols.h:165
void step(float dtime)
Definition touchcontrols.cpp:633
double getPitchChange()
Definition touchcontrols.h:90
double m_camera_yaw_change
Definition touchcontrols.h:153
bool m_place_pressed
Definition touchcontrols.h:247
bool m_joystick_has_really_moved
Definition touchcontrols.h:176
bool m_joystick_triggers_aux1
Definition touchcontrols.h:138
bool m_has_move_id
Definition touchcontrols.h:163
core::vector2d< s32 > v2s32
Definition irr_v2d.h:13
core::vector2d< u32 > v2u32
Definition irr_v2d.h:14
TouchInteractionMode
Definition itemdef.h:43
@ TouchInteractionMode_END
Definition itemdef.h:47
Definition printing.h:10
Definition fontengine.h:17
Definition clientmap.h:30
Definition touchscreenlayout.h:73
Definition touchcontrols.h:58
std::string toggle_textures[2]
Definition touchcontrols.h:69
@ SECOND_TEXTURE
Definition touchcontrols.h:67
@ NOT_TOGGLEABLE
Definition touchcontrols.h:65
@ FIRST_TEXTURE
Definition touchcontrols.h:66
std::shared_ptr< IGUIImage > gui_button
Definition touchcontrols.h:62
EKEY_CODE keycode
Definition touchcontrols.h:60
std::vector< size_t > pointer_ids
Definition touchcontrols.h:61
enum button_info::@19 toggleable
float repeat_counter
Definition touchcontrols.h:59
TouchControls * g_touchcontrols
Definition touchcontrols.cpp:30
TapState
Definition touchcontrols.h:41
touch_gui_button_id
Definition touchscreenlayout.h:24