33 bool launch_game(std::string &error_message,
bool reconnect_requested,
Definition clientlauncher.h:17
bool random_input
Definition clientlauncher.h:39
MyEventReceiver * receiver
Definition clientlauncher.h:42
~ClientLauncher()
Definition clientlauncher.cpp:56
bool run(GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:82
bool skip_main_menu
Definition clientlauncher.h:38
void init_args(GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:263
RenderingEngine * m_rendering_engine
Definition clientlauncher.h:40
bool launch_game(std::string &error_message, bool reconnect_requested, GameStartData &start_data, const Settings &cmd_args)
Definition clientlauncher.cpp:381
InputHandler * input
Definition clientlauncher.h:41
bool init_engine()
Definition clientlauncher.cpp:286
void init_input()
Definition clientlauncher.cpp:297
void config_guienv()
Definition clientlauncher.cpp:329
void main_menu(MainMenuData *menudata)
Definition clientlauncher.cpp:530
static void setting_changed_callback(const std::string &name, void *data)
Definition clientlauncher.cpp:324
Definition inputhandler.h:123
Definition renderingengine.h:68
Definition settings.h:109
Definition gameparams.h:29
Definition guiMainMenu.h:21