Minetest  5.4.0
light.h
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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 #include <cassert>
22 #include "irrlichttypes.h"
23 
24 /*
25  Lower level lighting stuff
26 */
27 
28 // This directly sets the range of light.
29 // Actually this is not the real maximum, and this is not the brightest, the
30 // brightest is LIGHT_SUN.
31 // If changed, this constant as defined in builtin/game/constants.lua must
32 // also be changed.
33 #define LIGHT_MAX 14
34 // Light is stored as 4 bits, thus 15 is the maximum.
35 // This brightness is reserved for sunlight
36 #define LIGHT_SUN 15
37 
38 #ifndef SERVER
39 
52 extern const u8 *light_decode_table;
53 
54 // 0 <= light <= LIGHT_SUN
55 // 0 <= return value <= 255
56 inline u8 decode_light(u8 light)
57 {
58  // assert(light <= LIGHT_SUN);
59  if (light > LIGHT_SUN)
60  light = LIGHT_SUN;
61  return light_decode_table[light];
62 }
63 
64 // 0.0 <= light <= 1.0
65 // 0.0 <= return value <= 1.0
66 float decode_light_f(float light_f);
67 
68 void set_light_table(float gamma);
69 
70 #endif // ifndef SERVER
71 
72 // 0 <= daylight_factor <= 1000
73 // 0 <= lightday, lightnight <= LIGHT_SUN
74 // 0 <= return value <= LIGHT_SUN
75 inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
76 {
77  u32 c = 1000;
78  u32 l = ((daylight_factor * lightday + (c - daylight_factor) * lightnight)) / c;
79  if (l > LIGHT_SUN)
80  l = LIGHT_SUN;
81  return l;
82 }
u8 decode_light(u8 light)
Definition: light.h:56
float decode_light_f(float light_f)
Definition: light.cpp:43
const u8 * light_decode_table
Definition: light.cpp:31
#define LIGHT_SUN
Definition: light.h:36
u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
Definition: light.h:75
void set_light_table(float gamma)
Definition: light.cpp:60