Luanti 5.16.0-dev
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client.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include "clientenvironment.h"
8#include "gamedef.h"
9#include "gameparams.h" // ELoginRegister
10#include "inventorymanager.h"
11#include "irrlichttypes.h"
12#include "network/address.h"
13#include "network/networkprotocol.h" // multiple enums
14#include "network/peerhandler.h"
15#include "util/numeric.h"
16#include "util/string.h" // StringMap
17
18#include <map>
19#include <memory>
20#include <ostream>
21#include <set>
22#include <unordered_set>
23#include <vector>
24
25#if !IS_CLIENT_BUILD
26#error Do not include in server builds
27#endif
28
29#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
30
31class Camera;
33class ISoundManager;
37class LuaError;
38class MapDatabase;
40class Minimap;
41class ModChannelMgr;
42class MtEventManager;
43class NetworkPacket;
44class NodeDefManager;
45class ParticleManager;
46class RenderingEngine;
48class ClientScripting;
49class SSCSMController;
50struct ChatMessage;
52struct ClientEvent;
53struct MapDrawControl;
54struct MapNode;
55struct PlayerControl;
56struct PointedThing;
58struct ModVFS;
59
60namespace scene {
61class IAnimatedMesh;
62}
63
64namespace con {
65class IConnection;
66}
67using sound_handle_t = int;
68
74
75/*
76 Packet counter
77*/
78
80{
81public:
82 PacketCounter() = default;
83
84 void add(u16 command)
85 {
86 auto n = m_packets.find(command);
87 if (n == m_packets.end())
88 m_packets[command] = 1;
89 else
90 n->second++;
91 }
92
93 void clear()
94 {
95 m_packets.clear();
96 }
97
98 u32 sum() const;
99 void print(std::ostream &o) const;
100
101private:
102 // command, count
103 std::map<u16, u32> m_packets;
104};
105
106class Client : public con::PeerHandler, public InventoryManager, public IGameDef
107{
108public:
109 /*
110 NOTE: Nothing is thread-safe here.
111 */
112
113 Client(
114 const char *playername,
115 const std::string &password,
116 MapDrawControl &control,
120 NodeDefManager *nodedef,
122 MtEventManager *event,
123 RenderingEngine *rendering_engine,
124 ItemVisualsManager *item_visuals,
125 ELoginRegister allow_login_or_register
126 );
127
128 ~Client();
130
131 /*
132 request all threads managed by client to be stopped
133 */
134 void Stop();
135
136
137 bool isShutdown();
138
139 void connect(const Address &address, const std::string &address_name);
140
141 /*
142 Stuff that references the environment is valid only as
143 long as this is not called. (eg. Players)
144 If this throws a PeerNotFoundException, the connection has
145 timed out.
146 */
147 void step(float dtime);
148
149 /*
150 * Command Handlers
151 */
152
153 void handleCommand(NetworkPacket* pkt);
154
217
218 void ProcessData(NetworkPacket *pkt);
219
220 void Send(NetworkPacket* pkt);
221
222 void interact(InteractAction action, const PointedThing &pointed);
223
224 void sendNodemetaFields(v3s16 p, const std::string &formname,
225 const StringMap &fields);
226 void sendInventoryFields(const std::string &formname,
227 const StringMap &fields);
229 void sendChatMessage(const std::wstring &message);
230 void clearOutChatQueue();
231 void sendChangePassword(const std::string &oldpassword,
232 const std::string &newpassword);
233 void sendDamage(u16 damage);
234 void sendRespawnLegacy();
235 void sendReady();
236 void sendHaveMedia(const std::vector<u32> &tokens);
237 void sendUpdateClientInfo(const ClientDynamicInfo &info);
238
242 static const std::string &getBuiltinLuaPath();
243 static const std::string &getClientModsLuaPath();
244
245 const std::vector<ModSpec> &getMods() const override;
246 const ModSpec* getModSpec(const std::string &modname) const override;
247
248 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
249 void removeNode(v3s16 p);
250
251 // helpers to enforce CSM restrictions
252 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
253 int CSMClampRadius(v3s16 pos, int radius);
255
256 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
257
258 void setPlayerControl(PlayerControl &control);
259
260 // Returns true if the inventory of the local player has been
261 // updated from the server. If it is true, it is set to false.
262 bool updateWieldedItem();
263
265
266 /* InventoryManager interface */
267 Inventory* getInventory(const InventoryLocation &loc) override;
268 void inventoryAction(InventoryAction *a) override;
269
270 // Send the item number 'item' as player item to the server
271 void setPlayerItem(u16 item);
272
273 const std::set<std::string> &getConnectedPlayerNames()
274 {
275 return m_env.getPlayerNames();
276 }
277
278 float getAnimationTime() const
279 {
280 return m_animation_time;
281 }
282
284 int getCrackLevel();
286 void setCrack(int level, v3s16 pos);
287
288 u16 getHP();
289
290 bool checkPrivilege(const std::string &priv) const
291 { return (m_privileges.count(priv) != 0); }
292
293 const std::unordered_set<std::string> &getPrivilegeList() const
294 { return m_privileges; }
295
296 bool getChatMessage(std::wstring &message);
297 void typeChatMessage(const std::wstring& message);
298
299 u64 getMapSeed() const { return m_map_seed; }
300
301 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
302 // Including blocks at appropriate edges
303 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
304 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
305
306 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
307 // Get event from queue. If queue is empty, it triggers an assertion failure.
309
310 bool accessDenied() const { return m_access_denied; }
311
313
314 void setFatalError(const std::string &reason)
315 {
316 m_access_denied = true;
317 m_access_denied_reason = reason;
318 }
319 void setFatalError(const LuaError &e);
320
321 // Renaming accessDeniedReason to better name could be good as it's used to
322 // disconnect client when CSM failed.
323 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
324
325 bool itemdefReceived() const
326 { return m_itemdef_received; }
327 bool nodedefReceived() const
328 { return m_nodedef_received; }
329 bool mediaReceived() const
330 { return !m_media_downloader; }
333
334 u16 getProtoVersion() const
335 { return m_proto_ver; }
336
337 // Whether the server is in "simple singleplayer mode".
338 // This implies "m_internal_server = true".
340
341 // Whether the server is hosted by the same Luanti instance and singletons
342 // like g_settings are shared between client and server.
343 //
344 // This is intentionally *not* true if we're just connecting to a localhost
345 // server hosted by a different Luanti instance.
347
348 float mediaReceiveProgress();
349
350 void drawLoadScreen(const std::wstring &text, float dtime, int percent);
352 void showUpdateProgressTexture(void *args, float progress);
353
354 float getRTT();
355 float getCurRate();
356 // has the server ever replied to us, used for connection retry/fallback
357 bool hasServerReplied() const {
358 return getProtoVersion() != 0; // (set in TOCLIENT_HELLO)
359 }
360
361 Minimap* getMinimap() { return m_minimap.get(); }
362 void setCamera(Camera* camera) { m_camera = camera; }
363
364 Camera* getCamera () { return m_camera; }
365 scene::ISceneManager *getSceneManager();
366
367 // IGameDef interface
368 bool isClient() override { return true; }
370 const NodeDefManager* getNodeDefManager() override;
374 u16 allocateUnknownNodeId(const std::string &name) override;
378 bool checkLocalPrivilege(const std::string &priv)
379 { return checkPrivilege(priv); }
380 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
381 ModVFS *getModVFS() { return m_mod_vfs.get(); }
383
385
386 // Migrates away old files-based mod storage if necessary
387 void migrateModStorage();
388
389 // The following set of functions is used by ClientMediaDownloader
390 // Insert a media file appropriately into the appropriate manager
391 bool loadMedia(const std::string &data, const std::string &filename,
392 bool from_media_push = false);
393
394 // Send a request for conventional media transfer
395 void request_media(const std::vector<std::string> &file_requests);
396
398
399 void makeScreenshot();
400
401 inline void pushToChatQueue(ChatMessage *cec)
402 {
403 m_chat_queue.push(cec);
404 }
405
407 bool modsLoaded() const { return m_mods_loaded; }
408
409 void pushToEventQueue(ClientEvent *event);
410
411 // IP and port we're connected to
413
414 // Hostname of the connected server (but can also be a numerical IP)
415 const std::string &getAddressName() const
416 {
417 return m_address_name;
418 }
419
420 inline u64 getCSMRestrictionFlags() const
421 {
423 }
424
426 {
427 return m_csm_restriction_flags & flag;
428 }
429
430 bool joinModChannel(const std::string &channel) override;
431 bool leaveModChannel(const std::string &channel) override;
432 bool sendModChannelMessage(const std::string &channel,
433 const std::string &message) override;
434 ModChannel *getModChannel(const std::string &channel) override;
435
436 const std::string &getFormspecPrepend() const;
437
439 {
440 return m_mesh_grid;
441 }
442
444
445private:
447 // Tokens to ack to the server. multiple because server can send duplicate
448 // requests
449 std::vector<u32> tokens;
450 std::string name; // Filename
451 std::shared_ptr<SingleMediaDownloader> d;
452
453 PendingMediaDownload(u32 token, const std::string &name,
454 const std::shared_ptr<SingleMediaDownloader> &d) : name(name), d(d)
455 {
456 tokens.push_back(token);
457 }
458 };
459
460 void loadMods();
461
462 // Virtual methods from con::PeerHandler
463 void peerAdded(con::IPeer *peer) override;
464 void deletingPeer(con::IPeer *peer, bool timeout) override;
465
466 void initLocalMapSaving(const Address &address, const std::string &hostname);
467
468 void ReceiveAll();
469
470 void sendPlayerPos();
471
472 void deleteAuthData();
473 // helper method shared with clientpackethandler
474 static AuthMechanism choseAuthMech(const u32 mechs);
475
476 void sendInit(const std::string &playerName);
477 void startAuth(AuthMechanism chosen_auth_mechanism);
478 void sendDeletedBlocks(std::vector<v3s16> &blocks);
479 void sendGotBlocks(const std::vector<v3s16> &blocks);
480 void sendRemovedSounds(const std::vector<s32> &soundList);
481
482 bool canSendChatMessage() const;
483
486 float m_avg_rtt_timer = 0.0f;
490
499
500
501 std::unique_ptr<MeshUpdateManager> m_mesh_update_manager;
503 std::unique_ptr<ParticleManager> m_particle_manager;
504 std::unique_ptr<con::IConnection> m_con;
505 std::string m_address_name;
507 Camera *m_camera = nullptr;
508 std::unique_ptr<Minimap> m_minimap;
509
510 // Server serialization version
512
513 // Used version of the protocol with server
514 // If 0, server init hasn't been received yet.
515 u16 m_proto_ver = 0;
516
519 std::unique_ptr<Inventory> m_inventory_from_server;
523 // Block mesh animation parameters
524 float m_animation_time = 0.0f;
527 std::queue<std::wstring> m_out_chat_queue;
530 std::queue<ChatMessage *> m_chat_queue;
531
532 // The authentication methods we can use to enter sudo mode (=change password)
534
535 // The seed returned by the server in TOCLIENT_AUTH_ACCEPT is stored here
536 u64 m_map_seed = 0;
537
538 // Auth data
539 std::string m_playername;
540 std::string m_password;
541 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
542 std::string m_new_password;
543 // Usable by auth mechanisms.
545 void *m_auth_data = nullptr;
546
547 bool m_access_denied = false;
549 std::string m_access_denied_reason = "";
550 std::queue<ClientEvent *> m_client_event_queue;
551 bool m_itemdef_received = false;
552 bool m_nodedef_received = false;
554 bool m_mods_loaded = false;
555
556 std::vector<std::string> m_remote_media_servers;
557 // Media downloader, only exists during init
558 std::unique_ptr<ClientMediaDownloader> m_media_downloader;
559 // Pending downloads of dynamic media
560 std::vector<PendingMediaDownload> m_pending_media_downloads;
561
562 // An interval for generally sending object positions and stuff
564
565 // Sounds
567 // Mapping from server sound ids to our sound ids
568 std::unordered_map<s32, sound_handle_t> m_sounds_server_to_client;
569 // And the other way!
570 // This takes ownership for the sound handles.
571 std::unordered_map<sound_handle_t, s32> m_sounds_client_to_server;
572 // Relation of client id to object id
573 std::unordered_map<sound_handle_t, u16> m_sounds_to_objects;
574
575 // Privileges
576 std::unordered_set<std::string> m_privileges;
577
578 // Detached inventories
579 // key = name
580 std::unordered_map<std::string, Inventory*> m_detached_inventories;
581
582 // Storage for mesh data for creating multiple instances of the same mesh
584
585 // own state
587
588 // Used for saving server map to disk client-side
589 std::unique_ptr<MapDatabase> m_localdb;
592
593 // Client modding
597 std::vector<ModSpec> m_mods;
598 std::unique_ptr<ModVFS> m_mod_vfs;
599
600 // SSCSM
601 std::unique_ptr<SSCSMController> m_sscsm_controller;
602
603 bool m_shutdown = false;
604
605 // CSM restrictions byteflag
608
609 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
610
611 // The number of blocks the client will combine for mesh generation.
613};
Definition address.h:27
Definition camera.h:61
Definition clientenvironment.h:54
Definition clientmedia.h:85
Definition scripting_client.h:27
bool m_skip_next_wield_animation
Definition client.h:518
void setFatalError(const std::string &reason)
Definition client.h:314
void handleCommand_NodeDef(NetworkPacket *pkt)
Definition clientpackethandler.cpp:746
void handleCommand_DeleteParticleSpawner(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1153
ICraftDefManager * getCraftDefManager() override
Definition client.cpp:1993
void handleCommand_Privileges(NetworkPacket *pkt)
Definition clientpackethandler.cpp:903
bool activeObjectsReceived() const
Definition client.h:331
v3s16 getCrackPos()
Definition client.cpp:1720
std::unique_ptr< ModVFS > m_mod_vfs
Definition client.h:598
void loadMods()
Definition client.cpp:248
void handleCommand_AuthAccept(NetworkPacket *pkt)
Definition clientpackethandler.cpp:133
void clearOutChatQueue()
Definition client.cpp:1396
void handleCommand_ModChannelMsg(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1766
MtEventManager * getEventManager()
Definition client.cpp:2019
std::unique_ptr< ParticleManager > m_particle_manager
Definition client.h:503
void handleCommand_DetachedInventory(NetworkPacket *pkt)
Definition clientpackethandler.cpp:932
StringMap m_mesh_data
Definition client.h:583
bool loadMedia(const std::string &data, const std::string &filename, bool from_media_push=false)
Definition client.cpp:832
std::unordered_map< sound_handle_t, u16 > m_sounds_to_objects
Definition client.h:573
void handleCommand_AddNode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:252
IItemDefManager * getItemDefManager() override
Definition client.cpp:1985
void sendHaveMedia(const std::vector< u32 > &tokens)
Definition client.cpp:1505
float m_connection_reinit_timer
Definition client.h:485
float m_inventory_from_server_age
Definition client.h:520
void handleCommand_DenySudoMode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:183
void handleCommand_PlayerSpeed(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1687
const std::string & getFormspecPrepend() const
Definition client.cpp:2109
void interact(InteractAction action, const PointedThing &pointed)
Definition client.cpp:1129
ClientEnvironment & getEnv()
Definition client.h:239
void request_media(const std::vector< std::string > &file_requests)
Definition client.cpp:943
bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
Definition client.h:425
void Stop()
Definition client.cpp:357
MapNode CSMGetNode(v3s16 p, bool *is_valid_position)
Helper function for Client Side Modding CSM restrictions are applied there, this should not be used f...
Definition client.cpp:1552
void handleCommand_AnnounceMedia(NetworkPacket *pkt)
Definition clientpackethandler.cpp:625
ModStorageDatabase * getModStorageDatabase() override
Definition client.h:382
const ModSpec * getModSpec(const std::string &modname) const override
Definition client.cpp:352
u64 m_csm_restriction_flags
Definition client.h:606
scene::ISceneManager * getSceneManager()
Definition client.cpp:1650
std::queue< ClientEvent * > m_client_event_queue
Definition client.h:550
const Address getServerAddress()
Definition client.cpp:1848
void handleCommand_HP(NetworkPacket *pkt)
Definition clientpackethandler.cpp:534
void handleCommand_UpdatePlayerList(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1614
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1800
void handleCommand_ActiveObjectMessages(NetworkPacket *pkt)
Definition clientpackethandler.cpp:469
bool nodedefReceived() const
Definition client.h:327
void handleCommand_ItemDef(NetworkPacket *pkt)
Definition clientpackethandler.cpp:768
Camera * getCamera()
Definition client.h:364
IntervalLimiter m_map_timer_and_unload_interval
Definition client.h:489
float m_recommended_send_interval
Definition client.h:563
std::unordered_map< s32, sound_handle_t > m_sounds_server_to_client
Definition client.h:568
float m_avg_rtt_timer
Definition client.h:486
s32 m_mapblock_limit_logged
Definition client.h:521
float m_mod_storage_save_timer
Definition client.h:596
static const std::string & getBuiltinLuaPath()
Definition client.cpp:334
void handleCommand_ChatMessage(NetworkPacket *pkt)
Definition clientpackethandler.cpp:386
IntervalLimiter m_localdb_save_interval
Definition client.h:590
MeshGrid getMeshGrid()
Definition client.h:438
void sendRemovedSounds(const std::vector< s32 > &soundList)
Definition client.cpp:1285
void handleCommand_HudSetParam(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1334
void handleCommand_HudSetSky(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1356
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1812
NodeDefManager * m_nodedef
Definition client.h:494
void sendRespawnLegacy()
Definition client.cpp:1422
void sendUpdateClientInfo(const ClientDynamicInfo &info)
Definition client.cpp:1518
bool m_mods_loaded
Definition client.h:554
bool m_simple_singleplayer_mode
Definition client.h:339
void addNode(v3s16 p, MapNode n, bool remove_metadata=true)
Definition client.cpp:1589
void handleCommand_HudSetStars(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1488
u32 m_sudo_auth_methods
Definition client.h:533
void handleCommand_Movement(NetworkPacket *pkt)
Definition clientpackethandler.cpp:491
std::vector< std::string > m_remote_media_servers
Definition client.h:556
void setCamera(Camera *camera)
Definition client.h:362
void handleCommand_HudSetMoon(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1475
std::unordered_map< sound_handle_t, s32 > m_sounds_client_to_server
Definition client.h:571
float m_animation_time
Definition client.h:524
void pushToChatQueue(ChatMessage *cec)
Definition client.h:401
void setPlayerControl(PlayerControl &control)
Definition client.cpp:1607
u64 getMapSeed() const
Definition client.h:299
LocalClientState m_state
Definition client.h:586
std::unique_ptr< con::IConnection > m_con
Definition client.h:504
std::vector< ModSpec > m_mods
Definition client.h:597
Camera * m_camera
Definition client.h:507
void handleCommand_LocalPlayerAnimations(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1564
void sendInventoryFields(const std::string &formname, const StringMap &fields)
Definition client.cpp:1322
int m_crack_level
Definition client.h:525
std::unique_ptr< ClientMediaDownloader > m_media_downloader
Definition client.h:558
ItemVisualsManager * m_item_visuals_manager
Definition client.h:498
IWritableShaderSource * m_shsrc
Definition client.h:492
std::unordered_map< std::string, Inventory * > m_detached_inventories
Definition client.h:580
std::unique_ptr< MapDatabase > m_localdb
Definition client.h:589
void sendNodemetaFields(v3s16 p, const std::string &formname, const StringMap &fields)
Definition client.cpp:1300
void sendInit(const std::string &playerName)
Definition client.cpp:1200
void handleCommand_Hello(NetworkPacket *pkt)
Definition clientpackethandler.cpp:63
void deleteAuthData()
Definition client.cpp:1166
static AuthMechanism choseAuthMech(const u32 mechs)
Definition client.cpp:1186
bool hasClientEvents() const
Definition client.h:306
std::unique_ptr< Inventory > m_inventory_from_server
Definition client.h:519
void pushToEventQueue(ClientEvent *event)
Definition client.cpp:1978
std::string m_access_denied_reason
Definition client.h:549
bool itemdefReceived() const
Definition client.h:325
std::string m_password
Definition client.h:540
void inventoryAction(InventoryAction *a) override
Definition client.cpp:1699
std::string m_new_password
Definition client.h:542
void handleCommand_HudChange(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1247
Inventory * getInventory(const InventoryLocation &loc) override
Definition client.cpp:1655
const std::unordered_set< std::string > & getPrivilegeList() const
Definition client.h:293
void typeChatMessage(const std::wstring &message)
Definition client.cpp:1783
IWritableTextureSource * m_tsrc
Definition client.h:491
const std::set< std::string > & getConnectedPlayerNames()
Definition client.h:273
RenderingEngine * m_rendering_engine
Definition client.h:497
void Send(NetworkPacket *pkt)
Definition client.cpp:1088
float mediaReceiveProgress()
Definition client.cpp:1853
float m_removed_sounds_check_timer
Definition client.h:566
std::unique_ptr< SSCSMController > m_sscsm_controller
Definition client.h:601
bool modsLoaded() const
Definition client.h:407
bool checkPrivilege(const std::string &priv) const
Definition client.h:290
void sendDamage(u16 damage)
Definition client.cpp:1415
void handleCommand_EyeOffset(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1584
std::queue< std::wstring > m_out_chat_queue
Definition client.h:527
u32 m_csm_restriction_noderange
Definition client.h:607
void handleCommand_FormspecPrepend(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1669
int CSMClampRadius(v3s16 pos, int radius)
Definition client.cpp:1564
ClientEvent * getClientEvent()
Definition client.cpp:1833
void handleCommand_SpawnParticleBatch(NetworkPacket *pkt)
Definition clientpackethandler.cpp:996
void makeScreenshot()
Definition client.cpp:1967
bool mediaReceived() const
Definition client.h:329
void handleCommand_MovePlayer(NetworkPacket *pkt)
Definition clientpackethandler.cpp:576
ISoundManager * m_sound
Definition client.h:495
void handleCommand_NodemetaChanged(NetworkPacket *pkt)
Definition clientpackethandler.cpp:269
std::string m_playername
Definition client.h:539
void sendDeletedBlocks(std::vector< v3s16 > &blocks)
Definition client.cpp:1262
IWritableItemDefManager * m_itemdef
Definition client.h:493
bool checkLocalPrivilege(const std::string &priv)
Definition client.h:378
virtual ISoundManager * getSoundManager()
Definition client.cpp:2015
void ProcessData(NetworkPacket *pkt)
Definition client.cpp:1043
bool sendModChannelMessage(const std::string &channel, const std::string &message) override
Definition client.cpp:2085
u16 getProtoVersion() const
Definition client.h:334
void handleCommand_PlaySound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:790
void startAuth(AuthMechanism chosen_auth_mechanism)
Definition client.cpp:1211
void handleCommand_Null(NetworkPacket *pkt)
Definition client.h:155
bool joinModChannel(const std::string &channel) override
Definition client.cpp:2059
void handleCommand_SrpBytesSandB(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1636
~Client()
Definition client.cpp:380
void handleCommand_MovePlayerRel(NetworkPacket *pkt)
Definition clientpackethandler.cpp:607
void removeNode(v3s16 p)
Definition client.cpp:1530
u64 getCSMRestrictionFlags() const
Definition client.h:420
u16 m_proto_ver
Definition client.h:515
bool canSendChatMessage() const
Definition client.cpp:1357
ISoundManager * sound()
Definition client.h:241
std::vector< PendingMediaDownload > m_pending_media_downloads
Definition client.h:560
void handleCommand_InventoryFormSpec(NetworkPacket *pkt)
Definition clientpackethandler.cpp:922
bool consumeSkipNextWieldAnimation()
Definition client.cpp:1643
bool m_activeobjects_received
Definition client.h:553
void sendChangePassword(const std::string &oldpassword, const std::string &newpassword)
Definition client.cpp:1401
u16 allocateUnknownNodeId(const std::string &name) override
Definition client.cpp:2007
void handleCommand_Deprecated(NetworkPacket *pkt)
Definition clientpackethandler.cpp:56
void sendReady()
Definition client.cpp:1428
u8 m_server_ser_ver
Definition client.h:511
void handleCommand_HudSetFlags(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1305
void step(float dtime)
Definition client.cpp:442
bool accessDenied() const
Definition client.h:310
const std::vector< ModSpec > & getMods() const override
Definition client.cpp:346
ELoginRegister m_allow_login_or_register
Definition client.h:506
bool m_update_wielded_item
Definition client.h:517
float m_chat_message_allowance
Definition client.h:529
void sendPlayerPos()
Definition client.cpp:1441
void handleCommand_HudSetSun(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1462
void * m_auth_data
Definition client.h:545
PacketCounter m_packetcounter
Definition client.h:522
ItemVisualsManager * getItemVisualsManager()
Definition client.h:384
int getCrackLevel()
Definition client.cpp:1715
u16 getHP()
Definition client.cpp:1745
int m_playerpos_repeat_count
Definition client.h:488
void handleCommand_RemoveNode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:245
void sendChatMessage(const std::wstring &message)
Definition client.cpp:1371
void handleCommand_Breath(NetworkPacket *pkt)
Definition clientpackethandler.cpp:564
MeshGrid m_mesh_grid
Definition client.h:612
std::unique_ptr< MeshUpdateManager > m_mesh_update_manager
Definition client.h:501
void handleCommand_BlockData(NetworkPacket *pkt)
Definition clientpackethandler.cpp:295
std::unique_ptr< ModChannelMgr > m_modchannel_mgr
Definition client.h:609
void afterContentReceived()
Definition client.cpp:1896
void handleCommand_HudRemove(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1235
virtual IWritableShaderSource * getShaderSource()
Definition client.cpp:2002
bool m_internal_server
Definition client.h:346
float getCurRate()
Definition client.cpp:1960
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket *pkt)
Definition clientpackethandler.cpp:425
bool m_shutdown
Definition client.h:603
bool isShutdown()
Definition client.cpp:375
void handleCommand_Inventory(NetworkPacket *pkt)
Definition clientpackethandler.cpp:342
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1817
ModStorageDatabase * m_mod_storage_database
Definition client.h:595
void handleCommand_OverrideDayNightRatio(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1548
bool m_nodedef_received
Definition client.h:552
u64 m_map_seed
Definition client.h:536
Client(const char *playername, const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, RenderingEngine *rendering_engine, ItemVisualsManager *item_visuals, ELoginRegister allow_login_or_register)
Definition client.cpp:127
void handleCommand_MinimapModes(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1854
bool m_itemdef_received
Definition client.h:551
void setPlayerItem(u16 item)
Definition client.cpp:1614
LocalClientState getState()
Definition client.h:397
void migrateModStorage()
Definition client.cpp:221
float getRTT()
Definition client.cpp:1954
float m_playerpos_send_timer
Definition client.h:487
ModChannel * getModChannel(const std::string &channel) override
Definition client.cpp:2104
virtual scene::IAnimatedMesh * getMesh(const std::string &filename, bool cache=false)
Definition client.cpp:2029
bool m_access_denied
Definition client.h:547
bool inhibit_inventory_revert
Definition client.h:443
static const std::string & getClientModsLuaPath()
Definition client.cpp:340
Minimap * getMinimap()
Definition client.h:361
void handleCommand_AccessDenied(NetworkPacket *pkt)
Definition clientpackethandler.cpp:192
ITextureSource * getTextureSource()
Definition client.cpp:1998
void handleCommand_AddParticleSpawner(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1019
const std::string & getAddressName() const
Definition client.h:415
void handleCommand_DeathScreenLegacy(NetworkPacket *pkt)
Definition clientpackethandler.cpp:618
u16 m_cache_save_interval
Definition client.h:591
void handleCommand_ModChannelSignal(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1784
void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1678
void connect(const Address &address, const std::string &address_name)
Definition client.cpp:418
void deletingPeer(con::IPeer *peer, bool timeout) override
Definition client.cpp:930
bool leaveModChannel(const std::string &channel) override
Definition client.cpp:2072
bool hasServerReplied() const
Definition client.h:357
AuthMechanism m_chosen_auth_mech
Definition client.h:544
std::queue< ChatMessage * > m_chat_queue
Definition client.h:530
std::unordered_set< std::string > m_privileges
Definition client.h:576
void handleCommand_Fov(NetworkPacket *pkt)
Definition clientpackethandler.cpp:515
void peerAdded(con::IPeer *peer) override
Definition client.cpp:924
void sendGotBlocks(const std::vector< v3s16 > &blocks)
Definition client.cpp:1275
MtEventManager * m_event
Definition client.h:496
void handleCommand_SetLighting(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1881
void handleCommand_MediaPush(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1698
void handleCommand(NetworkPacket *pkt)
Definition client.cpp:1034
void handleCommand_TimeOfDay(NetworkPacket *pkt)
Definition clientpackethandler.cpp:369
bool isClient() override
Definition client.h:368
void setCrack(int level, v3s16 pos)
Definition client.cpp:1725
bool m_access_denied_reconnect
Definition client.h:548
bool updateWieldedItem()
Definition client.cpp:1626
bool reconnectRequested() const
Definition client.h:312
void initLocalMapSaving(const Address &address, const std::string &hostname)
Definition client.cpp:966
const NodeDefManager * getNodeDefManager() override
Definition client.cpp:1989
ClientScripting * getScript()
Definition client.h:406
void handleCommand_AcceptSudoMode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:168
std::unique_ptr< Minimap > m_minimap
Definition client.h:508
ModVFS * getModVFS()
Definition client.h:381
v3s16 m_crack_pos
Definition client.h:526
DISABLE_CLASS_COPY(Client)
bool getChatMessage(std::wstring &message)
Definition client.cpp:1752
ITextureSource * tsrc()
Definition client.h:240
float m_packetcounter_timer
Definition client.h:484
std::string m_address_name
Definition client.h:505
void drawLoadScreen(const std::wstring &text, float dtime, int percent)
Definition client.cpp:1861
ClientEnvironment m_env
Definition client.h:502
void ReceiveAll()
Definition client.cpp:997
void sendInventoryAction(InventoryAction *a)
Definition client.cpp:1342
void handleCommand_SpawnParticle(NetworkPacket *pkt)
Definition clientpackethandler.cpp:981
const std::string & accessDeniedReason() const
Definition client.h:323
void handleCommand_HudAdd(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1165
void handleCommand_ShowFormSpec(NetworkPacket *pkt)
Definition clientpackethandler.cpp:965
void handleCommand_CloudParams(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1513
u32 m_last_chat_message_sent
Definition client.h:528
void handleCommand_Media(NetworkPacket *pkt)
Definition clientpackethandler.cpp:690
float getAnimationTime() const
Definition client.h:278
virtual ParticleManager * getParticleManager()
Definition client.cpp:2024
v3s16 CSMClampPos(v3s16 pos)
Definition client.cpp:1576
void showUpdateProgressTexture(void *args, float progress)
Definition client.cpp:1872
void handleCommand_FadeSound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:890
void handleCommand_Camera(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1600
void handleCommand_StopSound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:877
ClientScripting * m_script
Definition client.h:594
Definition craftdef.h:388
Definition gamedef.h:26
Definition itemdef.h:146
Definition sound.h:46
Definition texturesource.h:45
Definition itemdef.h:165
Definition shader.h:293
Definition texturesource.h:120
Definition numeric.h:386
InventoryManager()=default
Definition inventory.h:277
Definition c_types.h:32
Definition database.h:28
Definition mesh_generator_thread.h:145
Definition minimap.h:118
Definition modchannels.h:52
Definition modchannels.h:23
Definition database.h:79
Definition mtevent.h:42
Definition networkpacket.h:16
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:509
Definition client.h:80
std::map< u16, u32 > m_packets
Definition client.h:103
void print(std::ostream &o) const
Definition client.cpp:92
void add(u16 command)
Definition client.h:84
PacketCounter()=default
u32 sum() const
Definition client.cpp:84
void clear()
Definition client.h:93
Class doing particle as well as their spawners handling.
Definition particles.h:211
Definition renderingengine.h:64
The purpose of this class is to:
Definition sscsm_controller.h:25
Definition clientmedia.h:186
Definition connection.h:47
Definition connection.h:34
Definition peerhandler.h:13
LocalClientState
Definition client.h:69
@ LC_Init
Definition client.h:71
@ LC_Created
Definition client.h:70
@ LC_Ready
Definition client.h:72
int sound_handle_t
IDs for playing sounds.
Definition client.h:67
ELoginRegister
Definition gameparams.h:21
@ Any
Definition gameparams.h:22
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
Definition client.h:64
Definition camera.h:24
Definition al_extensions.cpp:11
CSMRestrictionFlags
Definition networkprotocol.h:961
@ CSM_RF_NONE
Definition networkprotocol.h:962
InteractAction
Definition networkprotocol.h:977
AuthMechanism
Definition networkprotocol.h:923
std::unordered_map< std::string, std::string > StringMap
Definition string.h:66
Definition chatmessage.h:20
Definition clientdynamicinfo.h:12
Definition clientevent.h:69
PendingMediaDownload(u32 token, const std::string &name, const std::shared_ptr< SingleMediaDownloader > &d)
Definition client.h:453
std::shared_ptr< SingleMediaDownloader > d
Definition client.h:451
std::string name
Definition client.h:450
std::vector< u32 > tokens
Definition client.h:449
Definition inventorymanager.h:116
Definition inventorymanager.h:18
Definition item_visuals_manager.h:22
Definition clientmap.h:14
Definition mapnode.h:115
Describes a grid with given step, oirginating at (0,0,0).
Definition numeric.h:157
Definition mods.h:18
Definition mod_vfs.h:11
Definition player.h:43
An active object or node which is selected by a ray on the map.
Definition pointedthing.h:22
static std::string p(std::string path)
Definition test_filesys.cpp:64