10#include "CMeshBuffer.h"
88 areaSQ = (v2-v1).crossProduct(v3-v1).getLengthSQ() / 4;
96 return (v2-v1).crossProduct(v3-v1);
133 s32
buildTree(
v3f normal,
v3f origin,
float delta,
const std::vector<s32> &list, u32 depth);
134 void traverse(s32 node,
v3f viewpoint, std::vector<s32> &output)
const;
153 m_indices->Data = std::move(vertex_indices);
154 m_indices->setHardwareMappingHint(scene::EHM_STATIC);
159 void draw(video::IVideoDriver *driver)
const;
188 bool animate(
bool faraway,
float time,
int crack, u32 daynight_ratio);
201 return m_mesh[layer].get();
206 std::vector<MinimapMapblock*> minimap_mapblocks;
208 return minimap_mapblocks;
216 for (
auto &mesh :
m_mesh) {
217 for (u32 i = 0; i < mesh->getMeshBufferCount(); i++) {
218 if (mesh->getMeshBuffer(i)->getIndexCount() != 0)
267 u32 n = (layer_scale << 16) | (u16) (crack + 1);
273 return std::make_pair<int, u8>((n & 0xffff) - 1, (n >> 16) & 0xff);
324video::SColor
encode_light(u16 light, u8 emissive_light);
346 u16 light, u32 daynight_ratio);
356 const video::SColor &data,
const video::SColorf &dayLight);
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:207
Definition texturesource.h:45
Implements a binary space partitioning tree See also: https://en.wikipedia.org/wiki/Binary_space_part...
Definition mapblock_mesh.h:105
std::vector< TreeNode > nodes
Definition mapblock_mesh.h:137
void buildTree(const std::vector< MeshTriangle > *triangles, u16 side_lingth)
Definition mapblock_mesh.cpp:423
const std::vector< MeshTriangle > * triangles
Definition mapblock_mesh.h:136
s32 root
Definition mapblock_mesh.h:138
void traverse(v3f viewpoint, std::vector< s32 > &output) const
Definition mapblock_mesh.h:111
MapBlockBspTree()
Definition mapblock_mesh.h:107
Definition mapblock_mesh.h:176
std::vector< MinimapMapblock * > m_minimap_mapblocks
Definition mapblock_mesh.h:281
~MapBlockMesh()
Definition mapblock_mesh.cpp:759
static const int TEXTURE_LAYER_CRACK
Texture layer in SMaterial where the crack texture is put.
Definition mapblock_mesh.h:261
std::map< MeshIndex, AnimationInfo > m_animation_info
Definition mapblock_mesh.h:300
f32 getBoundingRadius() const
Radius of the bounding-sphere, in BS-space.
Definition mapblock_mesh.h:237
bool isAnimationForced() const
Definition mapblock_mesh.h:225
MapBlockMesh(Client *client, MeshMakeData *data)
Definition mapblock_mesh.cpp:631
const std::vector< PartialMeshBuffer > & getTransparentBuffers() const
get the list of transparent buffers
Definition mapblock_mesh.h:253
v3f getBoundingSphereCenter() const
Center of the bounding-sphere, in BS-space, relative to block pos.
Definition mapblock_mesh.h:240
int m_animation_force_timer
Definition mapblock_mesh.h:290
MapBlockBspTree m_bsp_tree
Definition mapblock_mesh.h:305
std::vector< MinimapMapblock * > moveMinimapMapblocks()
Definition mapblock_mesh.h:204
bool isEmpty() const
Definition mapblock_mesh.h:212
void consolidateTransparentBuffers()
Definition mapblock_mesh.cpp:878
f32 m_bounding_radius
Definition mapblock_mesh.h:285
scene::IMesh * getMesh()
Definition mapblock_mesh.h:191
bool animate(bool faraway, float time, int crack, u32 daynight_ratio)
Definition mapblock_mesh.cpp:773
void decreaseAnimationForceTimer()
Definition mapblock_mesh.h:230
std::pair< u8, u32 > MeshIndex
Definition mapblock_mesh.h:278
void updateTransparentBuffers(v3f camera_pos, v3s16 block_pos, bool group_by_buffers)
Update transparent buffers to render towards the camera.
Definition mapblock_mesh.cpp:809
std::vector< MeshIndex > m_crack_materials
Definition mapblock_mesh.h:296
std::vector< MeshTriangle > m_transparent_triangles
Definition mapblock_mesh.h:303
irr_ptr< scene::IMesh > m_mesh[MAX_TILE_LAYERS]
Definition mapblock_mesh.h:280
static std::pair< int, u8 > unpackCrackMaterialParam(float param)
Definition mapblock_mesh.h:270
bool m_transparent_buffers_consolidated
Definition mapblock_mesh.h:309
static float packCrackMaterialParam(int crack, u8 layer_scale)
Definition mapblock_mesh.h:263
IShaderSource * m_shdrsrc
Definition mapblock_mesh.h:283
ITextureSource * m_tsrc
Definition mapblock_mesh.h:282
int m_last_crack
Definition mapblock_mesh.h:294
bool m_has_animation
Definition mapblock_mesh.h:289
scene::IMesh * getMesh(u8 layer)
Definition mapblock_mesh.h:198
v3f m_bounding_sphere_center
Definition mapblock_mesh.h:286
std::vector< PartialMeshBuffer > m_transparent_buffers
Definition mapblock_mesh.h:307
Definition mapblock_mesh.h:74
scene::SMeshBuffer * buffer
Definition mapblock_mesh.h:76
u16 p3
Definition mapblock_mesh.h:77
float areaSQ
Definition mapblock_mesh.h:79
v3f getNormal() const
Definition mapblock_mesh.h:91
u16 p2
Definition mapblock_mesh.h:77
v3f centroid
Definition mapblock_mesh.h:78
void updateAttributes()
Definition mapblock_mesh.h:81
u16 p1
Definition mapblock_mesh.h:77
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:509
Definition mapblock_mesh.h:148
void draw(video::IVideoDriver *driver) const
Definition mapblock_mesh.cpp:579
irr_ptr< scene::SIndexBuffer > m_indices
Definition mapblock_mesh.h:163
scene::SMeshBuffer * m_buffer
Definition mapblock_mesh.h:162
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector< u16 > &&vertex_indices)
Definition mapblock_mesh.h:150
auto * getBuffer() const
Definition mapblock_mesh.h:157
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:333
u8 get_solid_sides(MeshMakeData *data)
Return bitset of the sides of the mesh that consist of solid nodes only Bits: 0 0 -Z +Z -X +X -Y +Y.
Definition mapblock_mesh.cpp:936
u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data)
Definition mapblock_mesh.cpp:263
void final_color_blend(video::SColor *result, u16 light, u32 daynight_ratio)
Definition mapblock_mesh.cpp:290
video::SColor encode_light(u16 light, u8 emissive_light)
Definition mapblock_mesh.cpp:908
u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
Definition mapblock_mesh.cpp:97
u16 getFaceLight(MapNode n, MapNode n2, const NodeDefManager *ndef)
Definition mapblock_mesh.cpp:133
void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:353
void get_sunlight_color(video::SColorf *sunlight, u32 daynight_ratio)
Definition mapblock_mesh.cpp:281
u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data)
Definition mapblock_mesh.cpp:253
#define CONTENT_AIR
Definition mapnode.h:45
Definition activeobjectmgr.cpp:11
Definition clientmap.h:36
Definition mapblock_mesh.h:119
v3f normal
Definition mapblock_mesh.h:120
std::vector< s32 > triangle_refs
Definition mapblock_mesh.h:122
v3f origin
Definition mapblock_mesh.h:121
s32 front_ref
Definition mapblock_mesh.h:123
s32 back_ref
Definition mapblock_mesh.h:124
TreeNode(v3f normal, v3f origin, const std::vector< s32 > &triangle_refs, s32 front_ref, s32 back_ref)
Definition mapblock_mesh.h:127
Describes a grid with given step, oirginating at (0,0,0)
Definition numeric.h:157
Definition mapblock_mesh.h:34
void fillBlockDataBegin(const v3s16 &blockpos)
Definition mapblock_mesh.cpp:40
v3s16 m_crack_pos_relative
Definition mapblock_mesh.h:47
bool m_smooth_lighting
Definition mapblock_mesh.h:49
void fillSingleNode(MapNode data, MapNode padding=MapNode(CONTENT_AIR))
Definition mapblock_mesh.cpp:53
const NodeDefManager * m_nodedef
Definition mapblock_mesh.h:52
VoxelManipulator m_vmanip
Definition mapblock_mesh.h:35
MeshGrid m_mesh_grid
Definition mapblock_mesh.h:44
u16 m_side_length
Definition mapblock_mesh.h:42
bool m_enable_water_reflections
Definition mapblock_mesh.h:50
void setCrack(int crack_level, v3s16 crack_pos)
Definition mapblock_mesh.cpp:71
MeshMakeData(const NodeDefManager *ndef, u16 side_lingth, MeshGrid mesh_grid)
Definition mapblock_mesh.cpp:31
bool m_generate_minimap
Definition mapblock_mesh.h:48
v3s16 m_blockpos
Definition mapblock_mesh.h:38
static std::string p(std::string path)
Definition test_filesys.cpp:64
#define MAX_TILE_LAYERS
We have two tile layers: layer 0 = base layer 1 = overlay.
Definition tile.h:71