Luanti 5.17.0-dev
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localplayer.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include "player.h"
8#include "constants.h"
9#include "lighting.h"
10#include <string>
11
12class Client;
14class Environment;
15class GenericCAO;
16class Map;
17struct CollisionInfo;
19
20// Note: Part of the protocol, do not reorder.
21enum class LocalPlayerAnimation : u8
22{
26 WD_ANIM, // walking + digging
27};
28
30{
31 bool free_move = false;
32 bool pitch_move = false;
33 bool fast_move = false;
34 bool continuous_forward = false;
35 bool always_fly_fast = false;
36 bool aux1_descends = false;
37 bool noclip = false;
38 bool autojump = false;
39
40 void readGlobalSettings();
43
44private:
45 static void settingsChangedCallback(const std::string &name, void *data);
46};
47
48class LocalPlayer : public Player
49{
50public:
51
52 LocalPlayer(Client *client, const std::string &name);
53 virtual ~LocalPlayer();
54
55 // Initialize hp to 0, so that no hearts will be shown if server
56 // doesn't support health points
57 u16 hp = 0;
58 bool touching_ground = false;
59 // This oscillates so that the player jumps a bit above the surface
60 bool in_liquid = false;
61 // This is more stable and defines the maximum speed of the player
62 bool in_liquid_stable = false;
63 // Slows down the player when moving through
65 bool is_climbing = false;
66 bool swimming_vertical = false;
67 bool swimming_pitch = false;
68
69 f32 gravity = 0; // total downwards acceleration
70
71 void move(f32 dtime, Environment *env);
72 void move(f32 dtime, Environment *env,
73 std::vector<CollisionInfo> *collision_info);
74
75 void applyControl(float dtime, Environment *env);
76
79
80 // Used to check if anything changed and prevent sending packets if not
83 float last_pitch = 0.0f;
84 float last_yaw = 0.0f;
91
92 float camera_impact = 0.0f;
93
95
98
99 std::string hotbar_image = "";
100 std::string hotbar_selected_image = "";
103
104 video::SColor light_color = video::SColor(255, 255, 255, 255);
105
106 float hurt_tilt_timer = 0.0f;
107 float hurt_tilt_strength = 0.0f;
108
110
111 GenericCAO *getCAO() const { return m_cao; }
112
114
115 void setCAO(GenericCAO *toset)
116 {
117 assert(!m_cao); // Pre-condition
118 m_cao = toset;
119 }
120
121 u16 getBreath() const { return m_breath; }
122 void setBreath(u16 breath) { m_breath = breath; }
123
124 v3s16 getLightPosition() const;
125
126 void setYaw(f32 yaw) { m_yaw = yaw; }
127 f32 getYaw() const { return m_yaw; }
128
129 void setPitch(f32 pitch) { m_pitch = pitch; }
130 f32 getPitch() const { return m_pitch; }
131
132 inline void setPosition(const v3f &position)
133 {
134 m_position = position;
135 m_sneak_node_exists = false;
136 }
137 inline void addPosition(const v3f &added_pos)
138 {
139 m_position += added_pos;
140 m_sneak_node_exists = false;
141 }
142
143 v3f getPosition() const { return m_position; }
144
145 // Non-transformed eye offset getters
146 // For accurate positions, use the Camera functions
148 v3f getEyeOffset() const;
149 void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
150
151 void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
152
153 const aabb3f& getCollisionbox() const { return m_collisionbox; }
154
155 float getZoomFOV() const { return m_zoom_fov; }
156 void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
157
158 bool getAutojump() const { return m_autojump; }
159
160 bool isDead() const;
161
162 inline void addVelocity(const v3f &vel)
163 {
164 m_added_velocity += vel;
165 }
166
167 inline Lighting& getLighting() { return m_lighting; }
168
170
171private:
172 void accelerate(const v3f &target_speed, const f32 max_increase_H,
173 const f32 max_increase_V, const bool use_pitch);
174 bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
175 float getSlipFactor(Environment *env, const v3f &speedH);
176 void old_move(f32 dtime, Environment *env,
177 std::vector<CollisionInfo> *collision_info);
178 void handleAutojump(f32 dtime, Environment *env,
179 const CollisionMoveResult &result,
180 v3f position_before_move, v3f speed_before_move);
181
184
185 v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
186 // Stores the top bounding box of m_sneak_node
187 aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
188 // Whether the player is allowed to sneak
190 // Whether a "sneak ladder" structure is detected at the players pos
191 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
193
194 // ***** Variables for temporary option of the old move code *****
195 // Stores the max player uplift by m_sneak_node
197 // Whether recalculation of m_sneak_node and its top bbox is needed
199 // Node below player, used to determine whether it has been removed,
200 // and its old type
201 v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
202 std::string m_old_node_below_type = "air";
203 // ***** End of variables for temporary option *****
204
205 bool m_can_jump = false;
206 bool m_disable_jump = false;
207 bool m_disable_descend = false;
209 f32 m_yaw = 0.0f;
210 f32 m_pitch = 0.0f;
211 aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
212 BS * 1.75f, BS * 0.30f);
213 float m_eye_height = 1.625f;
214 float m_zoom_fov = 0.0f;
215 bool m_autojump = false;
216 float m_autojump_time = 0.0f;
217
218 v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
219
220 GenericCAO *m_cao = nullptr;
222
225};
Definition clientobject.h:27
Definition client.h:107
Definition environment.h:31
Definition content_cao.h:79
v3s16 getLightPosition() const
Definition localplayer.cpp:762
video::SColor light_color
Definition localplayer.h:104
bool m_can_jump
Definition localplayer.h:205
bool in_liquid
Definition localplayer.h:60
std::string inventory_formspec_override
Temporary player inventory formspec. Empty value = feature inactive.
Definition localplayer.h:102
void handleAutojump(f32 dtime, Environment *env, const CollisionMoveResult &result, v3f position_before_move, v3f speed_before_move)
Definition localplayer.cpp:1172
void move(f32 dtime, Environment *env)
Definition localplayer.cpp:530
aabb3f m_sneak_node_bb_top
Definition localplayer.h:187
v3f getEyeOffset() const
Definition localplayer.cpp:767
bool m_sneak_ladder_detected
Definition localplayer.h:192
bool getAutojump() const
Definition localplayer.h:158
f32 m_pitch
Definition localplayer.h:210
v3f m_added_velocity
Definition localplayer.h:218
float last_yaw
Definition localplayer.h:84
u16 m_breath
Definition localplayer.h:208
bool touching_ground
Definition localplayer.h:58
Lighting & getLighting()
Definition localplayer.h:167
void setCAO(GenericCAO *toset)
Definition localplayer.h:115
bool m_need_to_get_new_sneak_node
Definition localplayer.h:198
bool swimming_vertical
Definition localplayer.h:66
float m_eye_height
Definition localplayer.h:213
float m_autojump_time
Definition localplayer.h:216
u32 last_keyPressed
Definition localplayer.h:85
void setBreath(u16 breath)
Definition localplayer.h:122
Lighting m_lighting
Definition localplayer.h:224
aabb3f m_collisionbox
Definition localplayer.h:211
void setZoomFOV(float zoom_fov)
Definition localplayer.h:156
void accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch)
Definition localplayer.cpp:784
f32 last_movement_dir
Definition localplayer.h:90
bool in_liquid_stable
Definition localplayer.h:62
v3f last_position
Definition localplayer.h:81
PlayerHud csm_hud
Definition localplayer.h:109
void addPosition(const v3f &added_pos)
Definition localplayer.h:137
v3f m_position
Definition localplayer.h:182
ClientActiveObject * getParent() const
Definition localplayer.cpp:772
v3s16 getFootstepNodePos()
Definition localplayer.cpp:743
const aabb3f & getCollisionbox() const
Definition localplayer.h:153
void setYaw(f32 yaw)
Definition localplayer.h:126
LocalPlayerAnimation last_animation
Definition localplayer.h:96
u8 last_camera_fov
Definition localplayer.h:86
bool m_autojump
Definition localplayer.h:215
v3f getEyePosition() const
Definition localplayer.h:147
bool swimming_pitch
Definition localplayer.h:67
v3s16 m_sneak_node
Definition localplayer.h:185
void setCollisionbox(const aabb3f &box)
Definition localplayer.h:151
LocalPlayer(Client *client, const std::string &name)
Definition localplayer.cpp:61
bool m_sneak_node_exists
Definition localplayer.h:189
bool isDead() const
Definition localplayer.cpp:777
bool m_disable_jump
Definition localplayer.h:206
f32 gravity
Definition localplayer.h:69
bool last_camera_inverted
Definition localplayer.h:88
std::string hotbar_selected_image
Definition localplayer.h:100
void setPosition(const v3f &position)
Definition localplayer.h:132
float hurt_tilt_strength
Definition localplayer.h:107
f32 getPitch() const
Definition localplayer.h:130
void setEyeHeight(float eye_height)
Definition localplayer.h:149
bool m_disable_descend
Definition localplayer.h:207
u16 hp
Definition localplayer.h:57
u8 move_resistance
Definition localplayer.h:64
v3s16 m_standing_node
Definition localplayer.h:183
float getZoomFOV() const
Definition localplayer.h:155
v3s16 m_old_node_below
Definition localplayer.h:201
u16 getBreath() const
Definition localplayer.h:121
f32 last_movement_speed
Definition localplayer.h:89
f32 getYaw() const
Definition localplayer.h:127
float hurt_tilt_timer
Definition localplayer.h:106
u8 last_wanted_range
Definition localplayer.h:87
bool is_climbing
Definition localplayer.h:65
void addVelocity(const v3f &vel)
Definition localplayer.h:162
void old_move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info)
Definition localplayer.cpp:826
Client * m_client
Definition localplayer.h:221
PlayerSettings m_player_settings
Definition localplayer.h:223
f32 m_sneak_node_bb_ymax
Definition localplayer.h:196
GenericCAO * m_cao
Definition localplayer.h:220
void applyControl(float dtime, Environment *env)
Definition localplayer.cpp:535
float m_zoom_fov
Definition localplayer.h:214
v3f getPosition() const
Definition localplayer.h:143
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max)
Definition localplayer.cpp:90
f32 m_yaw
Definition localplayer.h:209
GenericCAO * getCAO() const
Definition localplayer.h:111
float last_pitch
Definition localplayer.h:83
bool makes_footstep_sound
Definition localplayer.h:94
virtual ~LocalPlayer()
Definition localplayer.cpp:69
float last_animation_speed
Definition localplayer.h:97
PlayerSettings & getPlayerSettings()
Definition localplayer.h:169
v3s16 getStandingNodePos()
Definition localplayer.cpp:735
float camera_impact
Definition localplayer.h:92
std::string m_old_node_below_type
Definition localplayer.h:202
v3f last_speed
Definition localplayer.h:82
std::string hotbar_image
Definition localplayer.h:99
void setPitch(f32 pitch)
Definition localplayer.h:129
float getSlipFactor(Environment *env, const v3f &speedH)
Definition localplayer.cpp:1153
Definition map.h:104
Player(const std::string &name, IItemDefManager *idef)
Definition player.cpp:27
#define BS
Definition constants.h:61
#define PLAYER_MAX_BREATH_DEFAULT
Definition constants.h:84
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
LocalPlayerAnimation
Definition localplayer.h:22
@ DIG_ANIM
Definition localplayer.h:25
@ WD_ANIM
Definition localplayer.h:26
@ NO_ANIM
Definition localplayer.h:23
@ WALK_ANIM
Definition localplayer.h:24
Definition activeobjectmgr.cpp:11
Definition collision.h:30
Definition collision.h:43
Describes ambient light settings for a player.
Definition lighting.h:46
Definition player.h:130
Definition localplayer.h:30
static void settingsChangedCallback(const std::string &name, void *data)
Definition localplayer.cpp:52
bool continuous_forward
Definition localplayer.h:34
bool aux1_descends
Definition localplayer.h:36
void readGlobalSettings()
Definition localplayer.cpp:26
bool free_move
Definition localplayer.h:31
bool fast_move
Definition localplayer.h:33
bool autojump
Definition localplayer.h:38
bool always_fly_fast
Definition localplayer.h:35
void registerSettingsCallback()
Definition localplayer.cpp:39
bool pitch_move
Definition localplayer.h:32
void deregisterSettingsCallback()
Definition localplayer.cpp:47
bool noclip
Definition localplayer.h:37