56void setMeshColor(scene::IMesh *mesh,
const video::SColor color);
71 const video::SColor &colorX,
72 const video::SColor &colorY,
73 const video::SColor &colorZ);
76 const video::SColor &color);
107 const f32 *uv_coords = NULL,
float expand = 0);
125void setMaterialFilters(video::SMaterialLayer &tex,
bool bilinear,
bool trilinear,
bool anisotropic);
core::vector3df v3f
Definition irr_v3d.h:11
void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor)
Definition mesh.cpp:197
void rotateMeshXYby(scene::IMesh *mesh, f64 degrees)
Definition mesh.cpp:265
scene::IAnimatedMesh * createCubeMesh(v3f scale)
Definition mesh.cpp:43
scene::IMeshBuffer * cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
Definition mesh.cpp:353
void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic)
Definition mesh.cpp:482
void applyFacesShading(video::SColor &color, const v3f normal)
Definition mesh.cpp:23
void rotateMeshBy6dFacedir(scene::IMesh *mesh, u8 facedir)
Definition mesh.cpp:280
void translateMesh(scene::IMesh *mesh, v3f vec)
Definition mesh.cpp:139
void rotateMeshXZby(scene::IMesh *mesh, f64 degrees)
Definition mesh.cpp:270
void setMeshColor(scene::IMesh *mesh, const video::SColor color)
Definition mesh.cpp:172
void rotateMeshYZby(scene::IMesh *mesh, f64 degrees)
Definition mesh.cpp:275
void setMeshColorByNormalXYZ(scene::IMesh *mesh, const video::SColor &colorX, const video::SColor &colorY, const video::SColor &colorZ)
Definition mesh.cpp:213
bool checkMeshNormals(scene::IMesh *mesh)
Definition mesh.cpp:312
void recalculateBoundingBox(scene::IMesh *src_mesh)
Definition mesh.cpp:298
scene::IMesh * convertNodeboxesToMesh(const std::vector< aabb3f > &boxes, const f32 *uv_coords=NULL, float expand=0)
Definition mesh.cpp:380
void scaleMesh(scene::IMesh *mesh, v3f scale)
Definition mesh.cpp:116
void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal, const video::SColor &color)
Definition mesh.cpp:234
void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor color)
Definition mesh.cpp:162
scene::SMesh * cloneStaticMesh(scene::IMesh *src_mesh)
Clone a mesh. For an animated mesh, this will clone the static pose.
Definition mesh.cpp:367
Definition clientmap.h:36