9#include <EMaterialTypes.h>
10#include <IDummyTransformationSceneNode.h>
23 class IBillboardSceneNode;
24 class AnimatedMeshSceneNode;
52 void update(T new_target,
bool is_end_position =
false,
53 float update_interval = -1);
89 scene::ISceneManager *
m_smgr =
nullptr;
171 return std::make_unique<GenericCAO>(
client, env);
182 void initialize(
const std::string &data)
override;
255 v3f rotation,
bool force_visible)
override;
257 v3f *rotation,
bool *force_visible)
const override;
307 const ItemStack *hand_item,
float time_from_last_punch=1000000)
override;
std::unordered_map< std::string, BoneOverride > BoneOverrideMap
Definition activeobject.h:149
ActiveObjectType
Definition activeobject.h:15
@ ACTIVEOBJECT_TYPE_GENERIC
Definition activeobject.h:29
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:205
u16 object_t
Definition activeobject.h:158
Definition clientobject.h:27
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env)
Definition clientobject.cpp:12
Definition clientenvironment.h:54
v2f m_tx_size
Definition content_cao.h:120
scene::IMeshSceneNode * m_meshnode
Definition content_cao.h:94
v3f m_attachment_rotation
Definition content_cao.h:149
void processInitData(const std::string &data)
Definition content_cao.cpp:295
void updateParentChain() const
Update the parent chain so getPosition() returns an up to date position.
Definition content_cao.cpp:350
int m_anim_frame
Definition content_cao.h:124
aabb3f m_selection_box
Definition content_cao.h:91
v3f m_acceleration
Definition content_cao.h:112
std::string m_current_texture_modifier
Definition content_cao.h:158
void updateNametag()
Definition content_cao.cpp:932
void processMessage(const std::string &data) override
Definition content_cao.cpp:1578
void initialize(const std::string &data) override
Definition content_cao.cpp:290
object_t m_attachment_parent_id
Definition content_cao.h:145
MinimapMarker * m_marker
Definition content_cao.h:100
void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) override
Definition content_cao.cpp:573
void clearChildAttachments() override
Definition content_cao.cpp:494
scene::AnimSpec m_animation
The animation for all tracks as specified by the server.
Definition content_cao.h:131
BoneOverrideMap m_bone_override
Definition content_cao.h:142
bool m_is_local_player
Definition content_cao.h:85
bool m_is_player
Definition content_cao.h:84
void addAttachmentChild(object_t child_id) override
Definition content_cao.cpp:507
void setNodeLight(const video::SColor &light)
Definition content_cao.cpp:882
scene::IDummyTransformationSceneNode * m_matrixnode
Definition content_cao.h:98
bool isVisible() const
Definition content_cao.h:243
bool isImmortal() const
Definition content_cao.cpp:382
scene::AnimatedMeshSceneNode * getAnimatedMeshSceneNode() const override
Definition content_cao.cpp:407
u16 m_hp
Definition content_cao.h:114
void expireVisuals()
Definition content_cao.h:270
const v3f getPosition() const override final
Definition content_cao.cpp:362
void updateLight(u32 day_night_ratio) override
Definition content_cao.cpp:842
const ObjectProperties & getProperties() const
Definition content_cao.h:200
std::string m_attachment_bone
Definition content_cao.h:147
v3f m_position
Definition content_cao.h:110
void setVisible(bool toset)
Definition content_cao.h:248
void updateMeshCulling()
Definition content_cao.cpp:1934
std::unordered_set< object_t > m_attachment_child_ids
Definition content_cao.h:146
v2s16 m_tx_basepos
Definition content_cao.h:121
v3f m_attachment_position
Definition content_cao.h:148
bool isLocalPlayer() const override
Definition content_cao.h:233
float m_step_distance_counter
Definition content_cao.h:159
void removeAttachmentChild(object_t child_id) override
Definition content_cao.cpp:512
const std::string & getName() const
Definition content_cao.h:202
const core::matrix4 * getAbsolutePosRotMatrix() const
Definition content_cao.h:221
float m_anim_framelength
Definition content_cao.h:126
video::SColor m_last_light
Definition content_cao.h:102
void getAttachment(object_t *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) const override
Definition content_cao.cpp:484
float m_reset_textures_timer
Definition content_cao.h:154
void setLocalPlayerAnimation(LocalPlayerAnimation local_anim, float speed)
Definition content_cao.cpp:1395
video::E_MATERIAL_TYPE m_material_type
Definition content_cao.h:107
const v3f getVelocity() const override final
Definition content_cao.h:194
const std::unordered_set< object_t > & getAttachmentChildIds() const override
Definition content_cao.h:262
bool directReportPunch(v3f dir, const ItemStack *punchitem, const ItemStack *hand_item, float time_from_last_punch=1000000) override
Definition content_cao.cpp:1880
std::string debugInfoText() override
Definition content_cao.cpp:1920
scene::ISceneManager * m_smgr
Definition content_cao.h:89
v3f m_rotation
Definition content_cao.h:113
void setChildrenVisible(bool toset)
Definition content_cao.cpp:412
void removeFromScene(bool permanent) override
Definition content_cao.cpp:523
const ItemGroupList & getGroups() const
Definition content_cao.h:178
void applyTrackAnimation(scene::TrackId &&track_id, scene::TrackAnimSpec anim)
Definition content_cao.cpp:1536
SmoothTranslatorWrappedv3f rot_translator
Definition content_cao.h:116
u16 getLightPosition(v3s16 *pos)
Definition content_cao.cpp:899
static std::unique_ptr< ClientActiveObject > create(Client *client, ClientEnvironment *env)
Definition content_cao.h:169
bool m_tx_select_horiz_by_yawpitch
Definition content_cao.h:123
void updateTextures(std::string mod)
Definition content_cao.cpp:1293
std::string infoText() override
Definition content_cao.h:311
bool m_initial_tx_basepos_set
Definition content_cao.h:122
void updateAttachments() override
Definition content_cao.cpp:1423
SmoothTranslator< v3f > pos_translator
Definition content_cao.h:115
scene::ISceneNode * getSceneNode() const override
Definition content_cao.cpp:387
std::string m_previous_texture_modifier
Definition content_cao.h:156
bool getCollisionBox(aabb3f *toset) const override
Definition content_cao.cpp:268
ItemGroupList m_armor_groups
Definition content_cao.h:153
void setAttachment(object_t parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible) override
Definition content_cao.cpp:423
bool m_force_visible
Definition content_cao.h:151
void step(float dtime, ClientEnvironment *env) override
Definition content_cao.cpp:984
bool m_local_player_animation
For the local player CAO, animations may be overridden by the client based on the in-game state of th...
Definition content_cao.h:135
v3f m_velocity
Definition content_cao.h:111
ClientActiveObject * getParent() const override
Definition content_cao.cpp:517
bool visualExpiryRequired(const ObjectProperties &newprops) const
Definition content_cao.cpp:1473
WieldMeshSceneNode * m_wield_meshnode
Definition content_cao.h:96
~GenericCAO()
Definition content_cao.cpp:336
std::vector< std::pair< std::string, scene::TrackAnimSpec > > deferred_set_animation_cmds
Deferred set animation commands, to be run once the scene node exists.
Definition content_cao.h:137
float m_anim_timer
Definition content_cao.h:127
virtual bool getSelectionBox(aabb3f *toset) const override
Definition content_cao.cpp:341
scene::IBillboardSceneNode * m_spritenode
Definition content_cao.h:97
bool m_visuals_expired
Definition content_cao.h:101
void updateNodePos()
Definition content_cao.cpp:964
Nametag * m_nametag
Definition content_cao.h:99
const v3f & getRotation() const
Definition content_cao.h:196
void updateAnimation(u16 track_nr)
Definition content_cao.cpp:1380
core::matrix4 & getPosRotMatrix()
Definition content_cao.h:215
int m_anim_num_frames
Definition content_cao.h:125
ActiveObjectType getType() const override
Definition content_cao.h:174
Client * m_client
Definition content_cao.h:90
void updateTextureAnim()
Definition content_cao.cpp:1206
bool m_attached_to_local
Definition content_cao.h:150
bool collideWithObjects() const override
Definition content_cao.cpp:285
void updateMarker()
Definition content_cao.cpp:912
std::vector< MeshAnimationInfo > m_meshnode_animation
Definition content_cao.h:104
std::optional< u16 > resolveTrackId(const scene::TrackId &id)
Definition content_cao.cpp:1511
f32 getStepHeight() const
Definition content_cao.h:228
std::string m_name
Definition content_cao.h:83
ObjectProperties m_prop
Definition content_cao.h:87
GenericCAO(Client *client, ClientEnvironment *env)
Definition content_cao.cpp:258
scene::AnimatedMeshSceneNode * m_animated_meshnode
Definition content_cao.h:95
bool m_is_visible
Definition content_cao.h:103
bool isPlayer() const
Definition content_cao.h:238
Definition texturesource.h:45
Definition wieldmesh.h:113
#define BS
Definition constants.h:61
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector2d< s16 > v2s16
Definition irr_v2d.h:12
core::vector2d< f32 > v2f
Definition irr_v2d.h:11
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
std::unordered_map< std::string, int > ItemGroupList
Definition itemgroup.h:10
ServerActiveObject::object_t object_t
Definition l_object.cpp:32
LocalPlayerAnimation
Definition localplayer.h:22
Definition activeobjectmgr.cpp:11
Definition inventory.h:21
Definition content_cao.h:68
int frame
index of mesh buffer
Definition content_cao.h:70
TileLayer tile
last animation frame
Definition content_cao.h:71
u32 i
Definition content_cao.h:69
Definition object_properties.h:39
Definition content_cao.h:59
void translate(f32 dtime)
Definition content_cao.cpp:95
Definition content_cao.h:64
void translate(f32 dtime)
Definition content_cao.cpp:113
Definition content_cao.h:40
void translate(f32 dtime)
Definition content_cao.cpp:81
void update(T new_target, bool is_end_position=false, float update_interval=-1)
Definition content_cao.cpp:64
T val_target
Definition content_cao.h:43
T val_current
Definition content_cao.h:42
f32 anim_time_counter
Definition content_cao.h:45
T val_old
Definition content_cao.h:41
f32 anim_time
Definition content_cao.h:44
bool aim_is_end
Definition content_cao.h:46
SmoothTranslator()=default
void init(T current)
Definition content_cao.cpp:53
Defines a layer of a tile.
Definition tile.h:75