9#include <IGUIEnvironment.h>
Definition enriched_string.h:29
Definition guiChatConsole.h:15
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
Definition gameui.cpp:226
u8 m_profiler_current_page
Definition gameui.h:104
void toggleProfiler()
Definition gameui.cpp:305
void initFlags()
Definition gameui.cpp:215
gui::IGUIStaticText * m_guitext_chat
Definition gameui.h:99
void showTranslatedStatusText(const char *str)
Definition gameui.cpp:221
gui::IGUIStaticText * m_guitext_info
Definition gameui.h:91
gui::IGUIStaticText * m_guitext
Definition gameui.h:88
float m_statustext_time
Definition gameui.h:96
void clearInfoText()
Definition gameui.h:58
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control, const CameraOrientation &cam, const PointedThing &pointed_old, const GUIChatConsole *chat_console, float dtime)
Definition gameui.cpp:87
void updateChatSize()
Definition gameui.cpp:233
void updateProfiler()
Definition gameui.cpp:256
std::wstring m_infotext
Definition gameui.h:92
void showStatusText(const std::wstring &str)
Definition gameui.h:60
u32 m_recent_chat_count
Definition gameui.h:100
gui::IGUIStaticText * m_guitext2
Definition gameui.h:89
void toggleHud()
Definition gameui.cpp:296
gui::IGUIStaticText * m_guitext_status
Definition gameui.h:94
void setInfoText(const std::wstring &str)
Definition gameui.h:57
std::wstring m_statustext
Definition gameui.h:95
float m_drawtime_avg
Definition gameui.h:86
const u8 m_profiler_max_page
Definition gameui.h:105
video::SColor m_statustext_initial_color
Definition gameui.h:97
void clearStatusText()
Definition gameui.h:66
void toggleChat(Client *client)
Definition gameui.cpp:282
core::rect< s32 > m_current_chat_size
Definition gameui.h:101
bool isChatVisible()
Definition gameui.h:68
void init()
Definition gameui.cpp:42
gui::IGUIStaticText * m_guitext_profiler
Definition gameui.h:103
Flags m_flags
Definition gameui.h:84
void clearText()
Definition gameui.cpp:321
GameUI()
Definition gameui.cpp:34
const Flags & getFlags() const
Definition gameui.h:55
Definition test_gameui.cpp:10
Definition activeobjectmgr.cpp:11
Definition clientmap.h:30
bool show_basic_debug
Definition gameui.h:45
bool show_hud
Definition gameui.h:43
bool show_minimal_debug
Definition gameui.h:44
bool show_profiler_graph
Definition gameui.h:46
bool show_chat
Definition gameui.h:42
Definition clientmap.h:14
An active object or node which is selected by a ray on the map.
Definition pointedthing.h:22