9#include <IGUIEnvironment.h>
Definition enriched_string.h:29
Definition guiChatConsole.h:15
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
Definition gameui.cpp:227
u8 m_profiler_current_page
Definition gameui.h:114
void toggleProfiler()
Definition gameui.cpp:306
GUIFormSpecMenu * m_formspec
Definition gameui.h:120
void initFlags()
Definition gameui.cpp:216
gui::IGUIStaticText * m_guitext_chat
Definition gameui.h:109
void showTranslatedStatusText(const char *str)
Definition gameui.cpp:222
gui::IGUIStaticText * m_guitext_info
Definition gameui.h:101
gui::IGUIStaticText * m_guitext
Definition gameui.h:98
float m_statustext_time
Definition gameui.h:106
void clearInfoText()
Definition gameui.h:59
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control, const CameraOrientation &cam, const PointedThing &pointed_old, const GUIChatConsole *chat_console, float dtime)
Definition gameui.cpp:88
void updateChatSize()
Definition gameui.cpp:234
void updateProfiler()
Definition gameui.cpp:257
std::wstring m_infotext
Definition gameui.h:102
void deleteFormspec()
Definition gameui.cpp:323
void showStatusText(const std::wstring &str)
Definition gameui.h:61
u32 m_recent_chat_count
Definition gameui.h:110
gui::IGUIStaticText * m_guitext2
Definition gameui.h:99
void toggleHud()
Definition gameui.cpp:297
gui::IGUIStaticText * m_guitext_status
Definition gameui.h:104
void setInfoText(const std::wstring &str)
Definition gameui.h:58
std::wstring m_statustext
Definition gameui.h:105
float m_drawtime_avg
Definition gameui.h:96
const u8 m_profiler_max_page
Definition gameui.h:115
video::SColor m_statustext_initial_color
Definition gameui.h:107
GUIFormSpecMenu *& getFormspecGUI()
Definition gameui.h:89
void clearStatusText()
Definition gameui.h:67
void toggleChat(Client *client)
Definition gameui.cpp:283
core::rect< s32 > m_current_chat_size
Definition gameui.h:111
bool isChatVisible()
Definition gameui.h:69
GUIFormSpecMenu *& updateFormspec(const std::string &formname)
Definition gameui.h:82
void init()
Definition gameui.cpp:43
const std::string & getFormspecName()
Definition gameui.h:88
gui::IGUIStaticText * m_guitext_profiler
Definition gameui.h:113
Flags m_flags
Definition gameui.h:94
void clearText()
Definition gameui.cpp:333
GameUI()
Definition gameui.cpp:35
const Flags & getFlags() const
Definition gameui.h:56
std::string m_formname
Definition gameui.h:119
Definition test_gameui.cpp:10
Definition activeobjectmgr.cpp:11
Definition clientmap.h:30
bool show_basic_debug
Definition gameui.h:46
bool show_hud
Definition gameui.h:44
bool show_minimal_debug
Definition gameui.h:45
bool show_profiler_graph
Definition gameui.h:47
bool show_chat
Definition gameui.h:43
Definition clientmap.h:14
An active object or node which is selected by a ray on the map.
Definition pointedthing.h:22