10#include "CMeshBuffer.h"
90 areaSQ = (v2-v1).crossProduct(v3-v1).getLengthSQ() / 4;
98 return (v2-v1).crossProduct(v3-v1);
135 s32
buildTree(
v3f normal,
v3f origin,
float delta,
const std::vector<s32> &list, u32 depth);
136 void traverse(s32 node,
v3f viewpoint, std::vector<s32> &output)
const;
155 m_indices->Data = std::move(vertex_indices);
156 m_indices->MappingHint = scene::EHM_STATIC;
161 void draw(video::IVideoDriver *driver)
const;
190 bool animate(
bool faraway,
float time,
int crack, u32 daynight_ratio);
203 return m_mesh[layer].get();
208 std::vector<MinimapMapblock*> minimap_mapblocks;
210 return minimap_mapblocks;
218 for (
auto &mesh :
m_mesh) {
219 for (u32 i = 0; i < mesh->getMeshBufferCount(); i++) {
220 if (mesh->getMeshBuffer(i)->getIndexCount() != 0)
269 u32 n = (layer_scale << 16) | (u16) (crack + 1);
275 return std::make_pair<int, u8>((n & 0xffff) - 1, (n >> 16) & 0xff);
326video::SColor
encode_light(u16 light, u8 emissive_light);
346 u16 light, u32 daynight_ratio);
356 const video::SColor &data,
const video::SColorf &dayLight);
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:205
Definition texturesource.h:45
Implements a binary space partitioning tree See also: https://en.wikipedia.org/wiki/Binary_space_part...
Definition mapblock_mesh.h:107
std::vector< TreeNode > nodes
Definition mapblock_mesh.h:139
void buildTree(const std::vector< MeshTriangle > *triangles, u16 side_lingth)
Definition mapblock_mesh.cpp:246
const std::vector< MeshTriangle > * triangles
Definition mapblock_mesh.h:138
s32 root
Definition mapblock_mesh.h:140
void traverse(v3f viewpoint, std::vector< s32 > &output) const
Definition mapblock_mesh.h:113
MapBlockBspTree()
Definition mapblock_mesh.h:109
std::vector< MinimapMapblock * > m_minimap_mapblocks
Definition mapblock_mesh.h:283
~MapBlockMesh()
Definition mapblock_mesh.cpp:582
static const int TEXTURE_LAYER_CRACK
Texture layer in SMaterial where the crack texture is put.
Definition mapblock_mesh.h:263
std::map< MeshIndex, AnimationInfo > m_animation_info
Definition mapblock_mesh.h:302
f32 getBoundingRadius() const
Radius of the bounding-sphere, in BS-space.
Definition mapblock_mesh.h:239
bool isAnimationForced() const
Definition mapblock_mesh.h:227
MapBlockMesh(Client *client, MeshMakeData *data)
Definition mapblock_mesh.cpp:454
const std::vector< PartialMeshBuffer > & getTransparentBuffers() const
get the list of transparent buffers
Definition mapblock_mesh.h:255
v3f getBoundingSphereCenter() const
Center of the bounding-sphere, in BS-space, relative to block pos.
Definition mapblock_mesh.h:242
int m_animation_force_timer
Definition mapblock_mesh.h:292
MapBlockBspTree m_bsp_tree
Definition mapblock_mesh.h:307
std::vector< MinimapMapblock * > moveMinimapMapblocks()
Definition mapblock_mesh.h:206
bool isEmpty() const
Definition mapblock_mesh.h:214
void consolidateTransparentBuffers()
Definition mapblock_mesh.cpp:701
f32 m_bounding_radius
Definition mapblock_mesh.h:287
scene::IMesh * getMesh()
Definition mapblock_mesh.h:193
bool animate(bool faraway, float time, int crack, u32 daynight_ratio)
Definition mapblock_mesh.cpp:596
void decreaseAnimationForceTimer()
Definition mapblock_mesh.h:232
std::pair< u8, u32 > MeshIndex
Definition mapblock_mesh.h:280
void updateTransparentBuffers(v3f camera_pos, v3s16 block_pos, bool group_by_buffers)
Update transparent buffers to render towards the camera.
Definition mapblock_mesh.cpp:632
std::vector< MeshIndex > m_crack_materials
Definition mapblock_mesh.h:298
std::vector< MeshTriangle > m_transparent_triangles
Definition mapblock_mesh.h:305
irr_ptr< scene::IMesh > m_mesh[MAX_TILE_LAYERS]
Definition mapblock_mesh.h:282
static std::pair< int, u8 > unpackCrackMaterialParam(float param)
Definition mapblock_mesh.h:272
bool m_transparent_buffers_consolidated
Definition mapblock_mesh.h:311
static float packCrackMaterialParam(int crack, u8 layer_scale)
Definition mapblock_mesh.h:265
IShaderSource * m_shdrsrc
Definition mapblock_mesh.h:285
ITextureSource * m_tsrc
Definition mapblock_mesh.h:284
int m_last_crack
Definition mapblock_mesh.h:296
bool m_has_animation
Definition mapblock_mesh.h:291
scene::IMesh * getMesh(u8 layer)
Definition mapblock_mesh.h:200
v3f m_bounding_sphere_center
Definition mapblock_mesh.h:288
std::vector< PartialMeshBuffer > m_transparent_buffers
Definition mapblock_mesh.h:309
Definition mapblock_mesh.h:76
scene::SMeshBuffer * buffer
Definition mapblock_mesh.h:78
u16 p3
Definition mapblock_mesh.h:79
float areaSQ
Definition mapblock_mesh.h:81
v3f getNormal() const
Definition mapblock_mesh.h:93
u16 p2
Definition mapblock_mesh.h:79
v3f centroid
Definition mapblock_mesh.h:80
void updateAttributes()
Definition mapblock_mesh.h:83
u16 p1
Definition mapblock_mesh.h:79
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:514
void draw(video::IVideoDriver *driver) const
Definition mapblock_mesh.cpp:402
irr_ptr< scene::SIndexBuffer > m_indices
Definition mapblock_mesh.h:165
scene::SMeshBuffer * m_buffer
Definition mapblock_mesh.h:164
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector< u16 > &&vertex_indices)
Definition mapblock_mesh.h:152
auto * getBuffer() const
Definition mapblock_mesh.h:159
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:156
u8 get_solid_sides(MeshMakeData *data)
Return bitset of the sides of the mesh that consist of solid nodes only Bits: 0 0 -Z +Z -X +X -Y +Y.
Definition mapblock_mesh.cpp:763
void final_color_blend(video::SColor *result, u16 light, u32 daynight_ratio)
Definition mapblock_mesh.cpp:113
video::SColor encode_light(u16 light, u8 emissive_light)
Definition mapblock_mesh.cpp:758
u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
Definition mapblock_mesh.cpp:97
void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:176
void get_sunlight_color(video::SColorf *sunlight, u32 daynight_ratio)
Definition mapblock_mesh.cpp:104
#define CONTENT_AIR
Definition mapnode.h:40
Definition activeobjectmgr.cpp:11
Definition clientmap.h:36
Definition content_mapblock.h:13
v3f normal
Definition mapblock_mesh.h:122
std::vector< s32 > triangle_refs
Definition mapblock_mesh.h:124
v3f origin
Definition mapblock_mesh.h:123
s32 front_ref
Definition mapblock_mesh.h:125
s32 back_ref
Definition mapblock_mesh.h:126
TreeNode(v3f normal, v3f origin, const std::vector< s32 > &triangle_refs, s32 front_ref, s32 back_ref)
Definition mapblock_mesh.h:129
Describes a grid with given step, originating at (0,0,0).
Definition numeric.h:157
Definition mapblock_mesh.h:35
void fillBlockDataBegin(const v3s16 &blockpos)
Definition mapblock_mesh.cpp:40
v3s16 m_crack_pos_relative
Definition mapblock_mesh.h:48
bool m_enable_waving_water
Definition mapblock_mesh.h:52
bool m_smooth_lighting
Definition mapblock_mesh.h:50
void fillSingleNode(MapNode data, MapNode padding=MapNode(CONTENT_AIR))
Definition mapblock_mesh.cpp:53
const NodeDefManager * m_nodedef
Definition mapblock_mesh.h:54
VoxelManipulator m_vmanip
Definition mapblock_mesh.h:36
MeshGrid m_mesh_grid
Definition mapblock_mesh.h:45
u16 m_side_length
Definition mapblock_mesh.h:43
bool m_enable_water_reflections
Definition mapblock_mesh.h:51
void setCrack(int crack_level, v3s16 crack_pos)
Definition mapblock_mesh.cpp:71
MeshMakeData(const NodeDefManager *ndef, u16 side_lingth, MeshGrid mesh_grid)
Definition mapblock_mesh.cpp:31
bool m_generate_minimap
Definition mapblock_mesh.h:49
v3s16 m_blockpos
Definition mapblock_mesh.h:39
static std::string p(std::string path)
Definition test_filesys.cpp:73
#define MAX_TILE_LAYERS
We have two tile layers: layer 0 = base layer 1 = overlay.
Definition tile.h:71