10#include "SMeshBuffer.h"
17#include <unordered_map>
92 areaSQ = (v2-v1).crossProduct(v3-v1).getLengthSQ() / 4;
100 return (v2-v1).crossProduct(v3-v1);
137 s32
buildTree(
v3f normal,
v3f origin,
float delta,
const std::vector<s32> &list, u32 depth);
138 void traverse(s32 node,
v3f viewpoint, std::vector<s32> &output)
const;
157 m_indices->Data = std::move(vertex_indices);
158 m_indices->setHardwareMappingHint(scene::EHM_STATIC);
163 void draw(video::IVideoDriver *driver)
const;
192 bool animate(
bool faraway,
float time,
int crack, u32 daynight_ratio);
205 return m_mesh[layer].get();
210 std::vector<MinimapMapblock*> minimap_mapblocks;
212 return minimap_mapblocks;
299video::SColor
encode_light(u16 light, u8 emissive_light);
321 u16 light, u32 daynight_ratio);
331 const video::SColor &data,
const video::SColorf &dayLight);
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:207
Definition texturesource.h:36
Implements a binary space partitioning tree See also: https://en.wikipedia.org/wiki/Binary_space_part...
Definition mapblock_mesh.h:109
std::vector< TreeNode > nodes
Definition mapblock_mesh.h:141
void buildTree(const std::vector< MeshTriangle > *triangles, u16 side_lingth)
Definition mapblock_mesh.cpp:444
const std::vector< MeshTriangle > * triangles
Definition mapblock_mesh.h:140
s32 root
Definition mapblock_mesh.h:142
void traverse(v3f viewpoint, std::vector< s32 > &output) const
Definition mapblock_mesh.h:115
MapBlockBspTree()
Definition mapblock_mesh.h:111
Definition mapblock_mesh.h:180
std::vector< MinimapMapblock * > m_minimap_mapblocks
Definition mapblock_mesh.h:255
~MapBlockMesh()
Definition mapblock_mesh.cpp:762
f32 getBoundingRadius() const
Radius of the bounding-sphere, in BS-space.
Definition mapblock_mesh.h:227
bool isAnimationForced() const
Definition mapblock_mesh.h:215
MapBlockMesh(Client *client, MeshMakeData *data)
Definition mapblock_mesh.cpp:611
const std::vector< PartialMeshBuffer > & getTransparentBuffers() const
get the list of transparent buffers
Definition mapblock_mesh.h:243
v3f getBoundingSphereCenter() const
Center of the bounding-sphere, in BS-space, relative to block pos.
Definition mapblock_mesh.h:230
int m_animation_force_timer
Definition mapblock_mesh.h:264
std::map< std::pair< u8, u32 >, std::string > m_crack_materials
Definition mapblock_mesh.h:270
MapBlockBspTree m_bsp_tree
Definition mapblock_mesh.h:280
std::vector< MinimapMapblock * > moveMinimapMapblocks()
Definition mapblock_mesh.h:208
void consolidateTransparentBuffers()
Definition mapblock_mesh.cpp:903
f32 m_bounding_radius
Definition mapblock_mesh.h:259
scene::IMesh * getMesh()
Definition mapblock_mesh.h:195
bool animate(bool faraway, float time, int crack, u32 daynight_ratio)
Definition mapblock_mesh.cpp:776
void decreaseAnimationForceTimer()
Definition mapblock_mesh.h:220
void updateTransparentBuffers(v3f camera_pos, v3s16 block_pos, bool group_by_buffers)
Update transparent buffers to render towards the camera.
Definition mapblock_mesh.cpp:834
std::vector< MeshTriangle > m_transparent_triangles
Definition mapblock_mesh.h:278
irr_ptr< scene::IMesh > m_mesh[MAX_TILE_LAYERS]
Definition mapblock_mesh.h:254
bool m_transparent_buffers_consolidated
Definition mapblock_mesh.h:284
IShaderSource * m_shdrsrc
Definition mapblock_mesh.h:257
ITextureSource * m_tsrc
Definition mapblock_mesh.h:256
int m_last_crack
Definition mapblock_mesh.h:268
bool m_has_animation
Definition mapblock_mesh.h:263
scene::IMesh * getMesh(u8 layer)
Definition mapblock_mesh.h:202
std::map< std::pair< u8, u32 >, AnimationInfo > m_animation_info
Definition mapblock_mesh.h:275
v3f m_bounding_sphere_center
Definition mapblock_mesh.h:260
std::vector< PartialMeshBuffer > m_transparent_buffers
Definition mapblock_mesh.h:282
Definition mapblock_mesh.h:78
scene::SMeshBuffer * buffer
Definition mapblock_mesh.h:80
u16 p3
Definition mapblock_mesh.h:81
float areaSQ
Definition mapblock_mesh.h:83
v3f getNormal() const
Definition mapblock_mesh.h:95
u16 p2
Definition mapblock_mesh.h:81
v3f centroid
Definition mapblock_mesh.h:82
void updateAttributes()
Definition mapblock_mesh.h:85
u16 p1
Definition mapblock_mesh.h:81
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:530
Definition mapblock_mesh.h:152
void draw(video::IVideoDriver *driver) const
Definition mapblock_mesh.cpp:600
irr_ptr< scene::SIndexBuffer > m_indices
Definition mapblock_mesh.h:167
scene::SMeshBuffer * m_buffer
Definition mapblock_mesh.h:166
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector< u16 > &&vertex_indices)
Definition mapblock_mesh.h:154
auto * getBuffer() const
Definition mapblock_mesh.h:161
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:340
u8 get_solid_sides(MeshMakeData *data)
Return bitset of the sides of the mesh that consist of solid nodes only Bits: 0 0 -Z +Z -X +X -Y +Y.
Definition mapblock_mesh.cpp:961
u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data)
Definition mapblock_mesh.cpp:270
void final_color_blend(video::SColor *result, u16 light, u32 daynight_ratio)
Definition mapblock_mesh.cpp:297
video::SColor encode_light(u16 light, u8 emissive_light)
Definition mapblock_mesh.cpp:933
u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef)
Definition mapblock_mesh.cpp:104
u16 getFaceLight(MapNode n, MapNode n2, const NodeDefManager *ndef)
Definition mapblock_mesh.cpp:140
void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile)
Definition mapblock_mesh.cpp:360
void get_sunlight_color(video::SColorf *sunlight, u32 daynight_ratio)
Definition mapblock_mesh.cpp:288
u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data)
Definition mapblock_mesh.cpp:260
#define CONTENT_AIR
Definition mapnode.h:46
Definition activeobjectmgr.cpp:11
Definition clientmap.h:35
Definition mapblock_mesh.h:123
v3f normal
Definition mapblock_mesh.h:124
std::vector< s32 > triangle_refs
Definition mapblock_mesh.h:126
v3f origin
Definition mapblock_mesh.h:125
s32 front_ref
Definition mapblock_mesh.h:127
s32 back_ref
Definition mapblock_mesh.h:128
TreeNode(v3f normal, v3f origin, const std::vector< s32 > &triangle_refs, s32 front_ref, s32 back_ref)
Definition mapblock_mesh.h:131
Definition mapblock_mesh.h:249
TileLayer tile
Definition mapblock_mesh.h:251
int frame
Definition mapblock_mesh.h:250
Describes a grid with given step, oirginating at (0,0,0)
Definition numeric.h:136
Definition mapblock_mesh.h:37
void fillBlockDataBegin(const v3s16 &blockpos)
Definition mapblock_mesh.cpp:38
v3s16 m_crack_pos_relative
Definition mapblock_mesh.h:50
bool m_smooth_lighting
Definition mapblock_mesh.h:52
void fillSingleNode(MapNode data, MapNode padding=MapNode(CONTENT_AIR))
Definition mapblock_mesh.cpp:60
const NodeDefManager * m_nodedef
Definition mapblock_mesh.h:55
VoxelManipulator m_vmanip
Definition mapblock_mesh.h:38
MeshGrid m_mesh_grid
Definition mapblock_mesh.h:47
u16 m_side_length
Definition mapblock_mesh.h:45
bool m_enable_water_reflections
Definition mapblock_mesh.h:53
void setCrack(int crack_level, v3s16 crack_pos)
Definition mapblock_mesh.cpp:78
MeshMakeData(const NodeDefManager *ndef, u16 side_lingth, MeshGrid mesh_grid)
Definition mapblock_mesh.cpp:29
bool m_generate_minimap
Definition mapblock_mesh.h:51
void fillBlockData(const v3s16 &bp, MapNode *data)
Definition mapblock_mesh.cpp:51
v3s16 m_blockpos
Definition mapblock_mesh.h:41
Defines a layer of a tile.
Definition tile.h:62
static std::string p(std::string path)
Definition test_filesys.cpp:55
#define MAX_TILE_LAYERS
We have two tile layers: layer 0 = base layer 1 = overlay.
Definition tile.h:58