10#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
11 if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
12 throw LuaError(std::string("Mod security: Blocked attempted ") + \
13 (write_required ? "write to " : "read from ") + path); \
16#define CHECK_SECURE_PATH(L, path, write_required) \
17 if (ScriptApiSecurity::isSecure(L)) { \
18 CHECK_SECURE_PATH_INTERNAL(L, path, write_required, nullptr); \
21#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
22 if (ScriptApiSecurity::isSecure(L)) { \
23 CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
32#if CHECK_CLIENT_BUILD()
46 static bool safeLoadString(lua_State *L, std::string_view code,
const char *chunk_name);
49 static bool safeLoadFile(lua_State *L,
const char *path,
const char *display_name =
nullptr);
65 static bool checkPath(lua_State *L,
const char *path,
bool write_required,
66 bool *write_allowed =
nullptr);
88 bool *write_allowed) = 0;
92 bool write_required,
bool *write_allowed);
ScriptApiBase(ScriptingType type)
Definition s_base.cpp:64
Definition s_security.h:28
void initializeSecuritySSCSM()
Definition s_security.h:37
static int sl_os_remove(lua_State *L)
Definition s_security.cpp:1122
static int sl_os_setlocale(lua_State *L)
Definition s_security.cpp:1135
void initializeSecurityClient()
Definition s_security.h:36
void initializeSecurity()
Definition s_security.cpp:104
static int sl_g_loadstring(lua_State *L)
Definition s_security.cpp:1001
static std::string getCurrentModName(lua_State *L)
Returns the currently running mod, only during init time.
Definition s_security.cpp:726
bool m_secure
Definition s_security.h:101
static bool safeLoadString(lua_State *L, std::string_view code, const char *chunk_name)
Loads a string as Lua code safely (doesn't allow bytecode).
Definition s_security.cpp:646
int getThread(lua_State *L)
Definition s_security.cpp:596
static int sl_os_clock(lua_State *L)
Definition s_security.cpp:1153
static int sl_g_require(lua_State *L)
Definition s_security.cpp:1024
static int sl_os_rename(lua_State *L)
Definition s_security.cpp:1104
static int sl_io_open(lua_State *L)
Definition s_security.cpp:1031
static int sl_g_loadfile(lua_State *L)
Definition s_security.cpp:957
virtual bool checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed)=0
Should check if the given path may be accessed.
static bool checkPathWithGamedef(lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed)
Definition s_security.cpp:824
static int sl_io_input(lua_State *L)
Definition s_security.cpp:1059
static int sl_io_lines(lua_State *L)
Definition s_security.cpp:1087
static int sl_g_dofile(lua_State *L)
Definition s_security.cpp:903
static bool checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr)
Checks if mods are allowed to read (and optionally write) to the path.
Definition s_security.cpp:782
void createEmptyEnv(lua_State *L)
Definition s_security.cpp:607
static bool isSecure(lua_State *L)
Definition s_security.cpp:627
static void getGlobalsBackup(lua_State *L)
Definition s_security.cpp:635
static bool safeLoadFile(lua_State *L, const char *path, const char *display_name=nullptr)
Loads a file as Lua code safely (doesn't allow bytecode).
Definition s_security.cpp:657
static int sl_io_output(lua_State *L)
Definition s_security.cpp:1073
static int sl_g_load(lua_State *L)
Definition s_security.cpp:918
virtual bool modNamesAreTrusted()
Specify if the mod names during init time(!) can be trusted.
Definition s_security.h:77
static bool checkWhitelisted(lua_State *L, const std::string &setting)
Check if mod is whitelisted in the given setting.
Definition s_security.cpp:775
void setLuaEnv(lua_State *L, int thread)
Definition s_security.cpp:614
static int sl_debug_getinfo(lua_State *L)
Definition s_security.cpp:1162