25#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
26 if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
27 throw LuaError(std::string("Mod security: Blocked attempted ") + \
28 (write_required ? "write to " : "read from ") + path); \
30#define CHECK_SECURE_PATH(L, path, write_required) \
31 if (ScriptApiSecurity::isSecure(L)) { \
32 CHECK_SECURE_PATH_INTERNAL(L, path, write_required, NULL); \
34#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
35 if (ScriptApiSecurity::isSecure(L)) { \
36 CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
49 static bool safeLoadString(lua_State *L,
const std::string &code,
const char *chunk_name);
51 static bool safeLoadFile(lua_State *L,
const char *path,
const char *display_name = NULL);
56 static bool checkPath(lua_State *L,
const char *path,
bool write_required,
57 bool *write_allowed=NULL);
Definition: s_security.h:41
static int sl_os_remove(lua_State *L)
Definition: s_security.cpp:898
static int sl_os_setlocale(lua_State *L)
Definition: s_security.cpp:911
void initializeSecurityClient()
Definition: s_security.cpp:273
void initializeSecurity()
Definition: s_security.cpp:77
static bool safeLoadFile(lua_State *L, const char *path, const char *display_name=NULL)
Definition: s_security.cpp:439
static int sl_g_loadstring(lua_State *L)
Definition: s_security.cpp:777
static bool checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=NULL)
Definition: s_security.cpp:530
int getThread(lua_State *L)
Definition: s_security.cpp:383
static int sl_g_require(lua_State *L)
Definition: s_security.cpp:800
static int sl_os_rename(lua_State *L)
Definition: s_security.cpp:880
static int sl_io_open(lua_State *L)
Definition: s_security.cpp:807
static int sl_g_loadfile(lua_State *L)
Definition: s_security.cpp:734
static int sl_io_input(lua_State *L)
Definition: s_security.cpp:835
static int sl_io_lines(lua_State *L)
Definition: s_security.cpp:863
static int sl_g_dofile(lua_State *L)
Definition: s_security.cpp:680
void createEmptyEnv(lua_State *L)
Definition: s_security.cpp:394
static bool isSecure(lua_State *L)
Definition: s_security.cpp:414
static bool safeLoadString(lua_State *L, const std::string &code, const char *chunk_name)
Definition: s_security.cpp:428
static int sl_io_output(lua_State *L)
Definition: s_security.cpp:849
static int sl_g_load(lua_State *L)
Definition: s_security.cpp:695
static bool checkWhitelisted(lua_State *L, const std::string &setting)
Definition: s_security.cpp:523
void setLuaEnv(lua_State *L, int thread)
Definition: s_security.cpp:401