#include "cpp_api/s_security.h"#include "lua_api/l_base.h"#include "filesys.h"#include "porting.h"#include "server.h"#include "settings.h"#include <cerrno>#include <string>#include <algorithm>#include <iostream>
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| #define | SECURE_API(lib, name) |
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| static void | copy_safe (lua_State *L, const char *list[], unsigned len, int from=-2, int to=-1) |
| static void | shallow_copy_table (lua_State *L, int from=-2, int to=-1) |
| static void | push_original (lua_State *L, const char *lib, const char *func) |
| static bool | checkModNameWhitelisted (const std::string &mod_name, const std::string &setting) |
| #define SECURE_API | ( | lib, | |
| name ) |
Referenced by ScriptApiSecurity::initializeSecurity().
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References CONTAINS, g_settings, Settings::get(), str_split(), and str_starts_with().
Referenced by ScriptApiSecurity::checkPathWithGamedef(), and ScriptApiSecurity::checkWhitelisted().
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References CUSTOM_RIDX_GLOBALS_BACKUP.
Referenced by ScriptApiSecurity::sl_io_input(), ScriptApiSecurity::sl_io_lines(), ScriptApiSecurity::sl_io_open(), ScriptApiSecurity::sl_io_output(), ScriptApiSecurity::sl_os_remove(), ScriptApiSecurity::sl_os_rename(), and ScriptApiSecurity::sl_os_setlocale().
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