22 static int l_print(lua_State *L);
static void Initialize(lua_State *L, int top)
Definition l_client.cpp:319
static int l_get_server_info(lua_State *L)
Definition l_client.cpp:221
static int l_disconnect(lua_State *L)
Definition l_client.cpp:146
static int l_get_node_def(lua_State *L)
Definition l_client.cpp:263
static int l_get_privilege_list(lua_State *L)
Definition l_client.cpp:288
static int l_get_builtin_path(lua_State *L)
Definition l_client.cpp:300
static int l_get_modpath(lua_State *L)
Definition l_client.cpp:59
static int l_get_language(lua_State *L)
Definition l_client.cpp:188
static int l_show_formspec(lua_State *L)
Definition l_client.cpp:131
static int l_clear_out_chat_queue(lua_State *L)
Definition l_client.cpp:106
static int l_get_wielded_item(lua_State *L)
static int l_get_item_def(lua_State *L)
Definition l_client.cpp:238
static int l_get_meta(lua_State *L)
Definition l_client.cpp:205
static int l_print(lua_State *L)
Definition l_client.cpp:69
static int l_get_csm_restrictions(lua_State *L)
Definition l_client.cpp:307
static int l_display_chat_message(lua_State *L)
Definition l_client.cpp:78
static int l_get_current_modname(lua_State *L)
Definition l_client.cpp:48
static int l_get_player_names(lua_State *L)
Definition l_client.cpp:113
static int l_send_chat_message(lua_State *L)
Definition l_client.cpp:90
static int l_get_node_or_nil(lua_State *L)
Definition l_client.cpp:170
static int l_gettext(lua_State *L)
Definition l_client.cpp:160