Luanti 5.16.0-dev
 
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s_security.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include "cpp_api/s_base.h"
8
9
10#define CHECK_SECURE_PATH_INTERNAL(L, path, write_required, ptr) \
11 if (!ScriptApiSecurity::checkPath(L, path, write_required, ptr)) { \
12 throw LuaError(std::string("Mod security: Blocked attempted ") + \
13 (write_required ? "write to " : "read from ") + path); \
14 }
15
16#define CHECK_SECURE_PATH(L, path, write_required) \
17 if (ScriptApiSecurity::isSecure(L)) { \
18 CHECK_SECURE_PATH_INTERNAL(L, path, write_required, nullptr); \
19 }
20
21#define CHECK_SECURE_PATH_POSSIBLE_WRITE(L, path, ptr) \
22 if (ScriptApiSecurity::isSecure(L)) { \
23 CHECK_SECURE_PATH_INTERNAL(L, path, false, ptr); \
24 }
25
26
27class ScriptApiSecurity : virtual public ScriptApiBase
28{
29public:
30 // Sets up security on the ScriptApi's Lua state
31 void initializeSecurity();
32#if CHECK_CLIENT_BUILD()
35#else
36 void initializeSecurityClient() { assert(0); }
37 void initializeSecuritySSCSM() { assert(0); }
38#endif
39
40 // Checks if the Lua state has been secured
41 static bool isSecure(lua_State *L);
42 // Leaves the untampered globals (table) on top of the stack
43 static void getGlobalsBackup(lua_State *L);
44
46 static bool safeLoadString(lua_State *L, std::string_view code, const char *chunk_name);
49 static bool safeLoadFile(lua_State *L, const char *path, const char *display_name = nullptr);
50
57 static std::string getCurrentModName(lua_State *L);
61 static bool checkWhitelisted(lua_State *L, const std::string &setting);
62
65 static bool checkPath(lua_State *L, const char *path, bool write_required,
66 bool *write_allowed = nullptr);
67
68protected:
69 // To be implemented by descendants:
70
77 virtual bool modNamesAreTrusted() { return false; }
78
87 virtual bool checkPathInternal(const std::string &abs_path, bool write_required,
88 bool *write_allowed) = 0;
89
90 // Ready-made implementation of `checkPathInternal` suitable for server-related uses
91 static bool checkPathWithGamedef(lua_State *L, const std::string &abs_path,
92 bool write_required, bool *write_allowed);
93
94private:
95 int getThread(lua_State *L);
96 // sets the enviroment to the table thats on top of the stack
97 void setLuaEnv(lua_State *L, int thread);
98 // creates an empty Lua environment
99 void createEmptyEnv(lua_State *L);
100
101 bool m_secure = false;
102
103 // Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
104 // (sl stands for Secure Lua)
105
106 static int sl_g_dofile(lua_State *L);
107 static int sl_g_load(lua_State *L);
108 static int sl_g_loadfile(lua_State *L);
109 static int sl_g_loadstring(lua_State *L);
110 static int sl_g_require(lua_State *L);
111
112 static int sl_io_open(lua_State *L);
113 static int sl_io_input(lua_State *L);
114 static int sl_io_output(lua_State *L);
115 static int sl_io_lines(lua_State *L);
116
117 static int sl_os_rename(lua_State *L);
118 static int sl_os_remove(lua_State *L);
119 static int sl_os_setlocale(lua_State *L);
120
121 // reduced precision (for SSCSM)
122 static int sl_os_clock(lua_State *L);
123
124 static int sl_debug_getinfo(lua_State *L);
125};
126
Definition s_base.h:66
Definition s_security.h:28
void initializeSecuritySSCSM()
Definition s_security.h:37
static int sl_os_remove(lua_State *L)
Definition s_security.cpp:1089
static int sl_os_setlocale(lua_State *L)
Definition s_security.cpp:1102
void initializeSecurityClient()
Definition s_security.h:36
void initializeSecurity()
Definition s_security.cpp:65
static int sl_g_loadstring(lua_State *L)
Definition s_security.cpp:968
static std::string getCurrentModName(lua_State *L)
Returns the currently running mod, only during init time.
Definition s_security.cpp:664
bool m_secure
Definition s_security.h:101
static bool safeLoadString(lua_State *L, std::string_view code, const char *chunk_name)
Loads a string as Lua code safely (doesn't allow bytecode).
Definition s_security.cpp:584
int getThread(lua_State *L)
Definition s_security.cpp:534
static int sl_os_clock(lua_State *L)
Definition s_security.cpp:1120
static int sl_g_require(lua_State *L)
Definition s_security.cpp:991
static int sl_os_rename(lua_State *L)
Definition s_security.cpp:1071
static int sl_io_open(lua_State *L)
Definition s_security.cpp:998
static int sl_g_loadfile(lua_State *L)
Definition s_security.cpp:924
virtual bool checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed)=0
Should check if the given path may be accessed.
static bool checkPathWithGamedef(lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed)
Definition s_security.cpp:743
static int sl_io_input(lua_State *L)
Definition s_security.cpp:1026
static int sl_io_lines(lua_State *L)
Definition s_security.cpp:1054
static int sl_g_dofile(lua_State *L)
Definition s_security.cpp:870
static bool checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr)
Checks if mods are allowed to read (and optionally write) to the path.
Definition s_security.cpp:714
void createEmptyEnv(lua_State *L)
Definition s_security.cpp:545
static bool isSecure(lua_State *L)
Definition s_security.cpp:565
static void getGlobalsBackup(lua_State *L)
Definition s_security.cpp:573
static bool safeLoadFile(lua_State *L, const char *path, const char *display_name=nullptr)
Loads a file as Lua code safely (doesn't allow bytecode).
Definition s_security.cpp:595
static int sl_io_output(lua_State *L)
Definition s_security.cpp:1040
static int sl_g_load(lua_State *L)
Definition s_security.cpp:885
virtual bool modNamesAreTrusted()
Specify if the mod names during init time(!) can be trusted.
Definition s_security.h:77
static bool checkWhitelisted(lua_State *L, const std::string &setting)
Check if mod is whitelisted in the given setting.
Definition s_security.cpp:707
void setLuaEnv(lua_State *L, int thread)
Definition s_security.cpp:552
static int sl_debug_getinfo(lua_State *L)
Definition s_security.cpp:1129