#include "test.h"
#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
#include "modchannels.h"
#include "content/mods.h"
#include "util/numeric.h"
#include "porting.h"
Classes | |
class | TestGameDef |
Functions | |
bool | run_tests () |
Variables | |
content_t | t_CONTENT_STONE |
content_t | t_CONTENT_GRASS |
content_t | t_CONTENT_TORCH |
content_t | t_CONTENT_WATER |
content_t | t_CONTENT_LAVA |
content_t | t_CONTENT_BRICK |
bool run_tests | ( | ) |
References g_logger, TestManager::getTestModules(), porting::getTimeMs(), LL_ERROR, rawstream, and Logger::setLevelSilenced().
Referenced by main().
content_t t_CONTENT_BRICK |
Referenced by TestGameDef::defineSomeNodes(), and TestNodeResolver::testNodeResolving().
content_t t_CONTENT_GRASS |
content_t t_CONTENT_LAVA |
content_t t_CONTENT_STONE |
content_t t_CONTENT_TORCH |
Referenced by TestGameDef::defineSomeNodes(), and TestNodeResolver::testNodeResolving().
content_t t_CONTENT_WATER |