31 gui::IGUIElement* parent, s32
id,
40 bool OnEvent(
const SEvent& event);
Definition guiVolumeChange.h:28
bool pausesGame()
Definition guiVolumeChange.h:42
std::wstring getLabelByID(s32 id)
Definition guiVolumeChange.h:45
void drawMenu()
Definition guiVolumeChange.cpp:96
bool OnEvent(const SEvent &event)
Definition guiVolumeChange.cpp:107
std::string getNameByID(s32 id)
Definition guiVolumeChange.h:46
GUIVolumeChange(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, ISimpleTextureSource *tsrc)
Definition guiVolumeChange.cpp:38
void regenerateGui(v2u32 screensize)
Definition guiVolumeChange.cpp:47
ISimpleTextureSource * m_tsrc
Definition guiVolumeChange.h:49
Definition texturesource.h:34
core::vector2d< u32 > v2u32
Definition irr_v2d.h:14