37 static int l_print(lua_State *L);
Definition: l_client.h:28
static int l_send_respawn(lua_State *L)
Definition: l_client.cpp:161
static void Initialize(lua_State *L, int top)
Definition: l_client.cpp:341
static int l_get_server_info(lua_State *L)
Definition: l_client.cpp:243
static int l_disconnect(lua_State *L)
Definition: l_client.cpp:168
static int l_get_node_def(lua_State *L)
Definition: l_client.cpp:285
static int l_get_privilege_list(lua_State *L)
Definition: l_client.cpp:310
static int l_get_builtin_path(lua_State *L)
Definition: l_client.cpp:322
static int l_get_modpath(lua_State *L)
Definition: l_client.cpp:74
static int l_get_language(lua_State *L)
Definition: l_client.cpp:210
static int l_show_formspec(lua_State *L)
Definition: l_client.cpp:146
static int l_clear_out_chat_queue(lua_State *L)
Definition: l_client.cpp:121
static int l_get_wielded_item(lua_State *L)
static int l_get_item_def(lua_State *L)
Definition: l_client.cpp:260
static int l_get_meta(lua_State *L)
Definition: l_client.cpp:227
static int l_print(lua_State *L)
Definition: l_client.cpp:84
static int l_get_csm_restrictions(lua_State *L)
Definition: l_client.cpp:329
static int l_display_chat_message(lua_State *L)
Definition: l_client.cpp:93
static int l_get_current_modname(lua_State *L)
Definition: l_client.cpp:63
static int l_get_player_names(lua_State *L)
Definition: l_client.cpp:128
static int l_send_chat_message(lua_State *L)
Definition: l_client.cpp:105
static int l_get_node_or_nil(lua_State *L)
Definition: l_client.cpp:192
static int l_gettext(lua_State *L)
Definition: l_client.cpp:182