22 static int l_print(lua_State *L);
static void Initialize(lua_State *L, int top)
Definition l_client.cpp:304
static int l_get_server_info(lua_State *L)
Definition l_client.cpp:206
static int l_disconnect(lua_State *L)
Definition l_client.cpp:131
static int l_get_node_def(lua_State *L)
Definition l_client.cpp:248
static int l_get_privilege_list(lua_State *L)
Definition l_client.cpp:273
static int l_get_builtin_path(lua_State *L)
Definition l_client.cpp:285
static int l_get_modpath(lua_State *L)
Definition l_client.cpp:59
static int l_get_language(lua_State *L)
Definition l_client.cpp:173
static int l_clear_out_chat_queue(lua_State *L)
Definition l_client.cpp:106
static int l_get_wielded_item(lua_State *L)
static int l_get_item_def(lua_State *L)
Definition l_client.cpp:223
static int l_get_meta(lua_State *L)
Definition l_client.cpp:190
static int l_print(lua_State *L)
Definition l_client.cpp:69
static int l_get_csm_restrictions(lua_State *L)
Definition l_client.cpp:292
static int l_display_chat_message(lua_State *L)
Definition l_client.cpp:78
static int l_get_current_modname(lua_State *L)
Definition l_client.cpp:48
static int l_get_player_names(lua_State *L)
Definition l_client.cpp:113
static int l_send_chat_message(lua_State *L)
Definition l_client.cpp:90
static int l_get_node_or_nil(lua_State *L)
Definition l_client.cpp:155
static int l_gettext(lua_State *L)
Definition l_client.cpp:145