24#define SCRIPTAPI_LOCK_DEBUG
28#define BUILTIN_MOD_NAME "*builtin*"
30#define PCALL_RES(RES) { \
31 int result_ = (RES); \
33 scriptError(result_, __FUNCTION__); \
37#define runCallbacks(nargs, mode) \
38 runCallbacksRaw((nargs), (mode), __FUNCTION__)
40#define setOriginFromTable(index) \
41 setOriginFromTableRaw(index, __FUNCTION__)
54#if CHECK_CLIENT_BUILD()
72 FATAL_ERROR(
"ScriptApiBase created without ScriptingType!");
78 void loadMod(
const std::string &script_path,
const std::string &mod_name);
79 void loadScript(
const std::string &script_path);
81#if CHECK_CLIENT_BUILD()
82 void loadModFromMemory(
const std::string &mod_name, std::string init_path =
"");
96#if CHECK_CLIENT_BUILD()
117#if !CHECK_CLIENT_BUILD()
161#if CHECK_CLIENT_BUILD()
162 GUIEngine* getGuiEngine() {
return m_guiengine; }
163 void setGuiEngine(
GUIEngine* guiengine) { m_guiengine = guiengine; }
179#ifdef SCRIPTAPI_LOCK_DEBUG
191#if CHECK_CLIENT_BUILD()
RunCallbacksMode
Definition c_internal.h:83
Definition emerge_internal.h:25
Definition environment.h:31
implementation of main menu based uppon formspecs
Definition guiEngine.h:113
Definition l_inventory.h:17
The thread that runs SSCSM code.
Definition sscsm_environment.h:26
static std::string getCurrentModNameInsecure(lua_State *L)
Returns the currently running mod, only during init time.
Definition s_base.cpp:229
void setOriginDirect(const char *origin)
Definition s_base.cpp:400
void addObjectReference(ServerActiveObject *cobj)
Definition s_base.cpp:422
std::recursive_mutex m_luastackmutex
Definition s_base.h:176
void setEnv(Environment *env)
Definition s_base.h:159
void stackDump(std::ostream &o)
Definition s_base.cpp:373
void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
Definition s_base.cpp:507
Environment * getEnv()
Definition s_base.h:158
IGameDef * getGameDef()
Definition s_base.h:94
EmergeThread * m_emerge
Definition s_base.h:195
IGameDef * m_gamedef
Definition s_base.h:189
void realityCheck()
Definition s_base.cpp:357
ScriptingType getType()
Definition s_base.h:92
DISABLE_CLASS_COPY(ScriptApiBase)
EmergeThread * getEmergeThread()
Definition s_base.h:169
int m_lock_recursion_count
Definition s_base.h:180
void clientOpenLibs(lua_State *L)
Definition s_base.h:118
void setEmergeThread(EmergeThread *emerge)
Definition s_base.h:170
ScriptApiBase()
Definition s_base.h:70
ScriptingType m_type
Definition s_base.h:197
std::string m_last_run_mod
Definition s_base.h:177
void loadScript(const std::string &script_path)
Definition s_base.cpp:245
void loadMod(const std::string &script_path, const std::string &mod_name)
Definition s_base.cpp:237
void removeObjectReference(ServerActiveObject *cobj)
Definition s_base.cpp:455
Server * getServer()
Definition s_base.cpp:539
lua_State * m_luastack
Definition s_base.h:187
void setGameDef(IGameDef *gamedef)
Definition s_base.h:156
static int luaPanic(lua_State *L)
Definition s_base.cpp:167
const std::string & getOrigin()
Definition s_base.h:103
lua_State * getStack()
Definition s_base.h:146
void runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn)
Definition s_base.cpp:316
void checkSetByBuiltin()
Definition s_base.cpp:206
virtual ~ScriptApiBase()
Definition s_base.cpp:162
std::thread::id m_owning_thread
Definition s_base.h:181
void scriptError(int result, const char *fxn)
Definition s_base.cpp:368
void setOriginFromTableRaw(int index, const char *fxn)
Definition s_base.cpp:405
Environment * m_environment
Definition s_base.h:190
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj)
Definition s_base.cpp:490
Definition serveractiveobject.h:41
Definition test_moveaction.cpp:13
#define FATAL_ERROR(msg)
Definition debug.h:32
ScriptingType
Definition s_base.h:43
Definition player_sao.h:235