Definition: s_inventory.h:29
Definition: s_entity.h:32
Definition: s_modchannels.h:27
Definition: s_player.h:34
Definition: s_security.h:41
Definition: s_server.h:27
Definition: scripting_server.h:48
void loadBuiltin()
Definition: scripting_server.cpp:93
u32 queueAsync(std::string &&serialized_func, PackedValue *param, const std::string &mod_origin)
Definition: scripting_server.cpp:136
void InitializeModApi(lua_State *L, int top)
Definition: scripting_server.cpp:143
AsyncEngine asyncEngine
Definition: scripting_server.h:73
void saveGlobals()
Definition: scripting_server.cpp:99
void initAsync()
Definition: scripting_server.cpp:116
static void InitializeAsync(lua_State *L, int top)
Definition: scripting_server.cpp:181
void stepAsync()
Definition: scripting_server.cpp:131
Definition: activeobjectmgr.cpp:26
A packed value can be a primitive like a string or number but also a table including all of its conte...
Definition: c_packer.h:87
Definition: s_node.cpp:32