#include "scripting_server.h"#include "server.h"#include "log.h"#include "settings.h"#include "filesys.h"#include "cpp_api/s_internal.h"#include "lua_api/l_areastore.h"#include "lua_api/l_auth.h"#include "lua_api/l_base.h"#include "lua_api/l_craft.h"#include "lua_api/l_env.h"#include "lua_api/l_inventory.h"#include "lua_api/l_item.h"#include "lua_api/l_itemstackmeta.h"#include "lua_api/l_mapgen.h"#include "lua_api/l_modchannels.h"#include "lua_api/l_nodemeta.h"#include "lua_api/l_nodetimer.h"#include "lua_api/l_noise.h"#include "lua_api/l_object.h"#include "lua_api/l_playermeta.h"#include "lua_api/l_particles.h"#include "lua_api/l_rollback.h"#include "lua_api/l_server.h"#include "lua_api/l_util.h"#include "lua_api/l_vmanip.h"#include "lua_api/l_settings.h"#include "lua_api/l_http.h"#include "lua_api/l_storage.h"#include "lua_api/l_ipc.h"#include <lualib.h>
Include dependency graph for scripting_server.cpp: