32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:781
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1291
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:309
static int l_respawn(lua_State *L)
Definition l_object.cpp:2934
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2883
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:2053
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1790
static void Register(lua_State *L)
Definition l_object.cpp:3005
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1398
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2749
static int l_add_pos(lua_State *L)
Definition l_object.cpp:169
static int l_get_observers(lua_State *L)
Definition l_object.cpp:1111
static int l_set_observers(lua_State *L)
Definition l_object.cpp:1053
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2645
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2726
static int l_hud_get(lua_State *L)
Definition l_object.cpp:2034
static int l_is_player(lua_State *L)
Definition l_object.cpp:1128
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2462
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1968
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:335
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:56
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1229
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1989
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1574
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2965
static int l_stop_animation(lua_State *L)
Definition l_object.cpp:556
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2534
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2618
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1383
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1805
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1558
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1353
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:909
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:635
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1737
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1305
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1530
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2989
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2136
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:66
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1500
static int l_update_animation(lua_State *L)
Definition l_object.cpp:538
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:735
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2983
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1701
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1650
static int gc_object(lua_State *L)
Definition l_object.cpp:95
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1517
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2997
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1884
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1543
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1772
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2179
static int l_set_attach(lua_State *L)
Definition l_object.cpp:925
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:2100
static int l_get_properties(lua_State *L)
Definition l_object.cpp:1036
static int l_is_valid(lua_State *L)
Definition l_object.cpp:120
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:1118
static int l_punch(lua_State *L)
Definition l_object.cpp:200
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1214
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1680
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1594
static int l_set_animation(lua_State *L)
Definition l_object.cpp:413
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:894
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1852
static int l_get_guid(lua_State *L)
Definition l_object.cpp:127
static int l_get_camera(lua_State *L)
Definition l_object.cpp:720
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1724
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2560
static int l_move_to(lua_State *L)
Definition l_object.cpp:184
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:353
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:38
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2948
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1757
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2692
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2194
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:615
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1463
static int l_remove(lua_State *L)
Definition l_object.cpp:103
static int l_right_click(lua_State *L)
Definition l_object.cpp:227
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1665
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1482
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:656
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:322
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:400
static int l_set_pos(lua_State *L)
Definition l_object.cpp:154
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1448
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2209
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2479
static int l_get_hp(lua_State *L)
Definition l_object.cpp:274
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1252
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:2074
static int l_play_animation(lua_State *L)
Definition l_object.cpp:520
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:46
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1417
static int l_set_camera(lua_State *L)
Definition l_object.cpp:697
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1338
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1322
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1178
static int l_get_animation(lua_State *L)
Definition l_object.cpp:438
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1613
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1633
static int l_set_properties(lua_State *L)
Definition l_object.cpp:1014
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2823
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1433
static int l_get_children(lua_State *L)
Definition l_object.cpp:980
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:753
static int l_set_detach(lua_State *L)
Definition l_object.cpp:1001
static int mt_tostring(lua_State *L)
Definition l_object.cpp:76
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:683
static int l_hud_change(lua_State *L)
Definition l_object.cpp:2007
static int l_set_hp(lua_State *L)
Definition l_object.cpp:242
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2507
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:375
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:802
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1922
static int l_get_pos(lua_State *L)
Definition l_object.cpp:141
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:1138
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2801
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:292
static int l_get_attach(lua_State *L)
Definition l_object.cpp:952
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2118
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2395
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1368
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2164
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:596
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:2149
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1276
static luaL_Reg methods[]
Definition l_object.h:3016
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2583
static int l_get_animations(lua_State *L)
Definition l_object.cpp:577
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:42