83 static int l_punch(lua_State *L);
Definition: luaentity_sao.h:26
Definition: l_object.h:34
static int l_get_bone_position(lua_State *L)
Definition: l_object.cpp:565
static int l_get_acceleration(lua_State *L)
Definition: l_object.cpp:1006
static int l_get_wield_list(lua_State *L)
Definition: l_object.cpp:278
static int l_respawn(lua_State *L)
Definition: l_object.cpp:2602
static int l_get_lighting(lua_State *L)
Definition: l_object.cpp:2563
static int l_hud_get_all(lua_State *L)
Definition: l_object.cpp:1755
static int l_get_formspec_prepend(lua_State *L)
Definition: l_object.cpp:1501
static int l_set_sprite(lua_State *L)
Definition: l_object.cpp:1111
static int l_get_day_night_ratio(lua_State *L)
Definition: l_object.cpp:2444
static int l_add_pos(lua_State *L)
Definition: l_object.cpp:138
static int l_set_clouds(lua_State *L)
Definition: l_object.cpp:2346
static int l_override_day_night_ratio(lua_State *L)
Definition: l_object.cpp:2421
static int l_hud_get(lua_State *L)
Definition: l_object.cpp:1736
static int l_is_player(lua_State *L)
Definition: l_object.cpp:843
static int l_get_sky_color(lua_State *L)
Definition: l_object.cpp:2166
static int l_hud_add(lua_State *L)
Definition: l_object.cpp:1669
static int l_get_wielded_item(lua_State *L)
Definition: l_object.cpp:304
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition: l_object.cpp:62
static int l_add_velocity(lua_State *L)
Definition: l_object.cpp:944
static int l_hud_remove(lua_State *L)
Definition: l_object.cpp:1691
static int l_set_look_pitch(lua_State *L)
Definition: l_object.cpp:1287
static int l_set_moon(lua_State *L)
Definition: l_object.cpp:2238
static int l_get_stars(lua_State *L)
Definition: l_object.cpp:2321
static int l_get_texture_mod(lua_State *L)
Definition: l_object.cpp:1096
static int l_get_player_control(lua_State *L)
Definition: l_object.cpp:1516
static int l_set_look_horizontal(lua_State *L)
Definition: l_object.cpp:1271
static int l_get_yaw(lua_State *L)
Definition: l_object.cpp:1066
static int l_get_bone_overrides(lua_State *L)
Definition: l_object.cpp:691
static int l_get_local_animation(lua_State *L)
Definition: l_object.cpp:439
static int l_set_inventory_formspec(lua_State *L)
Definition: l_object.cpp:1450
static int l_set_rotation(lua_State *L)
Definition: l_object.cpp:1020
static int l_get_look_horizontal(lua_State *L)
Definition: l_object.cpp:1243
static void create(lua_State *L, ServerActiveObject *object)
Definition: l_object.cpp:2622
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition: l_object.cpp:1839
static RemotePlayer * getplayer(ObjectRef *ref)
Definition: l_object.cpp:72
static int l_get_look_yaw(lua_State *L)
Definition: l_object.cpp:1213
static int l_send_mapblock(lua_State *L)
Definition: l_object.cpp:502
static int l_get_attribute(lua_State *L)
Definition: l_object.cpp:1414
static int l_set_breath(lua_State *L)
Definition: l_object.cpp:1363
static int gc_object(lua_State *L)
Definition: l_object.cpp:83
static int l_get_look_vertical(lua_State *L)
Definition: l_object.cpp:1230
static int l_set_physics_override(lua_State *L)
Definition: l_object.cpp:1585
static int l_set_look_vertical(lua_State *L)
Definition: l_object.cpp:1256
static int l_set_formspec_prepend(lua_State *L)
Definition: l_object.cpp:1483
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition: l_object.cpp:1882
static int l_set_attach(lua_State *L)
Definition: l_object.cpp:707
static int l_hud_get_flags(lua_State *L)
Definition: l_object.cpp:1803
static int l_get_properties(lua_State *L)
Definition: l_object.cpp:826
ServerActiveObject * m_object
Definition: l_object.h:52
static int l_punch(lua_State *L)
Definition: l_object.cpp:169
static int l_set_velocity(lua_State *L)
Definition: l_object.cpp:929
static int l_set_attribute(lua_State *L)
Definition: l_object.cpp:1393
static int l_set_look_yaw(lua_State *L)
Definition: l_object.cpp:1307
static int l_set_animation(lua_State *L)
Definition: l_object.cpp:379
static int l_get_bone_override(lua_State *L)
Definition: l_object.cpp:676
static int l_get_player_control_bits(lua_State *L)
Definition: l_object.cpp:1556
static int l_get_meta(lua_State *L)
Definition: l_object.cpp:1437
static int l_get_moon(lua_State *L)
Definition: l_object.cpp:2264
static int l_move_to(lua_State *L)
Definition: l_object.cpp:153
static int l_set_wielded_item(lua_State *L)
Definition: l_object.cpp:322
static ServerActiveObject * getobject(ObjectRef *ref)
Definition: l_object.cpp:44
static int l_get_inventory_formspec(lua_State *L)
Definition: l_object.cpp:1468
static int l_get_clouds(lua_State *L)
Definition: l_object.cpp:2389
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition: l_object.cpp:1897
static int l_set_local_animation(lua_State *L)
Definition: l_object.cpp:419
static int l_get_look_dir(lua_State *L)
Definition: l_object.cpp:1176
static int l_remove(lua_State *L)
Definition: l_object.cpp:90
static int l_right_click(lua_State *L)
Definition: l_object.cpp:196
static int l_get_breath(lua_State *L)
Definition: l_object.cpp:1378
static int l_get_look_pitch(lua_State *L)
Definition: l_object.cpp:1195
static int l_set_eye_offset(lua_State *L)
Definition: l_object.cpp:460
static int l_get_wield_index(lua_State *L)
Definition: l_object.cpp:291
static int l_get_armor_groups(lua_State *L)
Definition: l_object.cpp:366
static int l_set_pos(lua_State *L)
Definition: l_object.cpp:123
static int l_get_player_name(lua_State *L)
Definition: l_object.cpp:1161
static int l_set_sky(lua_State *L)
Definition: l_object.cpp:1912
static int l_set_sun(lua_State *L)
Definition: l_object.cpp:2183
static int l_get_hp(lua_State *L)
Definition: l_object.cpp:243
static int l_get_velocity(lua_State *L)
Definition: l_object.cpp:967
static int l_hud_set_flags(lua_State *L)
Definition: l_object.cpp:1777
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition: l_object.cpp:52
static int l_get_entity_name(lua_State *L)
Definition: l_object.cpp:1130
static int l_set_yaw(lua_State *L)
Definition: l_object.cpp:1051
static int l_get_rotation(lua_State *L)
Definition: l_object.cpp:1035
static int l_get_nametag_attributes(lua_State *L)
Definition: l_object.cpp:893
static int l_get_animation(lua_State *L)
Definition: l_object.cpp:397
static int l_set_fov(lua_State *L)
Definition: l_object.cpp:1326
static void set_null(lua_State *L)
Definition: l_object.cpp:2630
static int l_get_fov(lua_State *L)
Definition: l_object.cpp:1346
static int l_set_properties(lua_State *L)
Definition: l_object.cpp:804
static int l_set_lighting(lua_State *L)
Definition: l_object.cpp:2518
static int l_get_luaentity(lua_State *L)
Definition: l_object.cpp:1146
static int l_get_children(lua_State *L)
Definition: l_object.cpp:770
static int l_set_bone_position(lua_State *L)
Definition: l_object.cpp:539
static int l_set_detach(lua_State *L)
Definition: l_object.cpp:791
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition: l_object.cpp:487
static int l_hud_change(lua_State *L)
Definition: l_object.cpp:1709
static int l_set_hp(lua_State *L)
Definition: l_object.cpp:211
static int l_get_sun(lua_State *L)
Definition: l_object.cpp:2211
static int l_set_armor_groups(lua_State *L)
Definition: l_object.cpp:341
static int l_set_bone_override(lua_State *L)
Definition: l_object.cpp:586
static int l_get_physics_override(lua_State *L)
Definition: l_object.cpp:1623
static int l_get_pos(lua_State *L)
Definition: l_object.cpp:110
static int l_set_nametag_attributes(lua_State *L)
Definition: l_object.cpp:853
static int l_set_minimap_modes(lua_State *L)
Definition: l_object.cpp:2465
static int l_get_inventory(lua_State *L)
Definition: l_object.cpp:261
static int l_get_attach(lua_State *L)
Definition: l_object.cpp:742
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition: l_object.cpp:1821
static int l_get_sky(lua_State *L)
Definition: l_object.cpp:2104
static int l_set_texture_mod(lua_State *L)
Definition: l_object.cpp:1081
static int l_hud_get_hotbar_image(lua_State *L)
Definition: l_object.cpp:1867
static int l_set_animation_frame_speed(lua_State *L)
Definition: l_object.cpp:520
static const char className[]
Definition: l_object.h:50
static int l_hud_set_hotbar_image(lua_State *L)
Definition: l_object.cpp:1852
static int l_set_acceleration(lua_State *L)
Definition: l_object.cpp:991
static luaL_Reg methods[]
Definition: l_object.h:53
static int l_set_stars(lua_State *L)
Definition: l_object.cpp:2287
Definition: player_sao.h:71
Definition: remoteplayer.h:40
Definition: serveractiveobject.h:55