32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:627
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1137
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:305
static int l_respawn(lua_State *L)
Definition l_object.cpp:2775
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2726
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:1897
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1636
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1244
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2596
static int l_add_pos(lua_State *L)
Definition l_object.cpp:165
static int l_get_observers(lua_State *L)
Definition l_object.cpp:957
static int l_set_observers(lua_State *L)
Definition l_object.cpp:899
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2492
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2573
static int l_hud_get(lua_State *L)
Definition l_object.cpp:1878
static int l_is_player(lua_State *L)
Definition l_object.cpp:974
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2309
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1811
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:331
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:52
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1075
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1833
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1420
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2806
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2381
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2465
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1229
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1651
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1404
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1199
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:755
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:466
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1583
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1151
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1376
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2830
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1980
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:62
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1346
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:562
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2824
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1547
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1496
static int gc_object(lua_State *L)
Definition l_object.cpp:91
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1363
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2838
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1727
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1389
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1618
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2023
static int l_set_attach(lua_State *L)
Definition l_object.cpp:771
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:1944
static int l_get_properties(lua_State *L)
Definition l_object.cpp:882
static int l_is_valid(lua_State *L)
Definition l_object.cpp:116
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:964
static int l_punch(lua_State *L)
Definition l_object.cpp:196
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1060
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1526
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1440
static int l_set_animation(lua_State *L)
Definition l_object.cpp:406
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:740
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1698
static int l_get_guid(lua_State *L)
Definition l_object.cpp:123
static int l_get_camera(lua_State *L)
Definition l_object.cpp:547
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1570
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2407
static int l_move_to(lua_State *L)
Definition l_object.cpp:180
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:349
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:34
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2789
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1603
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2539
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2038
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:446
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1309
static int l_remove(lua_State *L)
Definition l_object.cpp:99
static int l_right_click(lua_State *L)
Definition l_object.cpp:223
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1511
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1328
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:487
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:318
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:393
static int l_set_pos(lua_State *L)
Definition l_object.cpp:150
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1294
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2053
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2326
static int l_get_hp(lua_State *L)
Definition l_object.cpp:270
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1098
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:1918
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:42
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1263
static int l_set_camera(lua_State *L)
Definition l_object.cpp:528
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1184
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1168
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1024
static int l_get_animation(lua_State *L)
Definition l_object.cpp:424
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1459
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1479
static int l_set_properties(lua_State *L)
Definition l_object.cpp:860
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2670
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1279
static int l_get_children(lua_State *L)
Definition l_object.cpp:826
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:599
static int l_set_detach(lua_State *L)
Definition l_object.cpp:847
static int mt_tostring(lua_State *L)
Definition l_object.cpp:72
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:514
static int l_hud_change(lua_State *L)
Definition l_object.cpp:1851
static int l_set_hp(lua_State *L)
Definition l_object.cpp:238
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2354
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:368
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:648
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1765
static int l_get_pos(lua_State *L)
Definition l_object.cpp:137
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:984
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2617
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:288
static int l_get_attach(lua_State *L)
Definition l_object.cpp:798
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1962
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2245
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1214
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2008
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:580
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:1993
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1122
static luaL_Reg methods[]
Definition l_object.h:2857
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2430
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:41