32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:634
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1144
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:305
static int l_respawn(lua_State *L)
Definition l_object.cpp:2793
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2742
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:1904
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1643
static void Register(lua_State *L)
Definition l_object.cpp:2864
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1251
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2608
static int l_add_pos(lua_State *L)
Definition l_object.cpp:165
static int l_get_observers(lua_State *L)
Definition l_object.cpp:964
static int l_set_observers(lua_State *L)
Definition l_object.cpp:906
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2504
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2585
static int l_hud_get(lua_State *L)
Definition l_object.cpp:1885
static int l_is_player(lua_State *L)
Definition l_object.cpp:981
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2321
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1818
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:331
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:52
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1082
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1840
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1427
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2824
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2393
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2477
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1236
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1658
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1411
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1206
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:762
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:469
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1590
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1158
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1383
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2848
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1987
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:62
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1353
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:569
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2842
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1554
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1503
static int gc_object(lua_State *L)
Definition l_object.cpp:91
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1370
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2856
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1734
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1396
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1625
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2030
static int l_set_attach(lua_State *L)
Definition l_object.cpp:778
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:1951
static int l_get_properties(lua_State *L)
Definition l_object.cpp:889
static int l_is_valid(lua_State *L)
Definition l_object.cpp:116
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:971
static int l_punch(lua_State *L)
Definition l_object.cpp:196
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1067
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1533
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1447
static int l_set_animation(lua_State *L)
Definition l_object.cpp:409
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:747
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1705
static int l_get_guid(lua_State *L)
Definition l_object.cpp:123
static int l_get_camera(lua_State *L)
Definition l_object.cpp:554
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1577
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2419
static int l_move_to(lua_State *L)
Definition l_object.cpp:180
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:349
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:34
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2807
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1610
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2551
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2045
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:449
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1316
static int l_remove(lua_State *L)
Definition l_object.cpp:99
static int l_right_click(lua_State *L)
Definition l_object.cpp:223
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1518
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1335
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:490
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:318
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:396
static int l_set_pos(lua_State *L)
Definition l_object.cpp:150
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1301
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2060
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2338
static int l_get_hp(lua_State *L)
Definition l_object.cpp:270
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1105
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:1925
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:42
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1270
static int l_set_camera(lua_State *L)
Definition l_object.cpp:531
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1191
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1175
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1031
static int l_get_animation(lua_State *L)
Definition l_object.cpp:427
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1466
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1486
static int l_set_properties(lua_State *L)
Definition l_object.cpp:867
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2682
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1286
static int l_get_children(lua_State *L)
Definition l_object.cpp:833
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:606
static int l_set_detach(lua_State *L)
Definition l_object.cpp:854
static int mt_tostring(lua_State *L)
Definition l_object.cpp:72
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:517
static int l_hud_change(lua_State *L)
Definition l_object.cpp:1858
static int l_set_hp(lua_State *L)
Definition l_object.cpp:238
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2366
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:371
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:655
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1772
static int l_get_pos(lua_State *L)
Definition l_object.cpp:137
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:991
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2629
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:288
static int l_get_attach(lua_State *L)
Definition l_object.cpp:805
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1969
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2254
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1221
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2015
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:587
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:2000
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1129
static luaL_Reg methods[]
Definition l_object.h:2875
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2442
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:41