#include "game.h"
#include <AnimatedMeshSceneNode.h>
#include <optional>
#include <vector>
#include "camera.h"
#include "client.h"
#include "client/clientevent.h"
#include "client/game_formspec.h"
#include "client/renderingengine.h"
#include "clientdynamicinfo.h"
#include "clouds.h"
#include "gui/touchcontrols.h"
#include "irr_ptr.h"
#include "irrlichttypes_bloated.h"
#include "log_internal.h"
#include "sky.h"
#include "util/pointedthing.h"
Go to the source code of this file.
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| using | PausedNodesList = std::vector<std::pair<irr_ptr<scene::AnimatedMeshSceneNode>, float>> |
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◆ PausedNodesList
| using PausedNodesList = std::vector<std::pair<irr_ptr<scene::AnimatedMeshSceneNode>, float>> |
◆ bbox_debug_flag
| const u16 bbox_debug_flag = scene::EDS_BBOX_ALL |
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static |
◆ object_hit_delay
| const float object_hit_delay = 0.2 |
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static |