Luanti 5.15.0-dev
 
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game_internal.h File Reference
#include "game.h"
#include <AnimatedMeshSceneNode.h>
#include <optional>
#include <vector>
#include "camera.h"
#include "client.h"
#include "client/clientevent.h"
#include "client/game_formspec.h"
#include "client/renderingengine.h"
#include "clientdynamicinfo.h"
#include "clouds.h"
#include "gui/touchcontrols.h"
#include "irr_ptr.h"
#include "irrlichttypes_bloated.h"
#include "log_internal.h"
#include "sky.h"
#include "util/pointedthing.h"
+ Include dependency graph for game_internal.h:
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Go to the source code of this file.

Classes

struct  GameRunData
 
struct  ClientEventHandler
 
class  Game
 
struct  Game::Flags
 

Typedefs

using PausedNodesList = std::vector<std::pair<irr_ptr<scene::AnimatedMeshSceneNode>, float>>
 

Variables

static const float object_hit_delay = 0.2
 
static const u16 bbox_debug_flag = scene::EDS_BBOX_ALL
 

Typedef Documentation

◆ PausedNodesList

using PausedNodesList = std::vector<std::pair<irr_ptr<scene::AnimatedMeshSceneNode>, float>>

Variable Documentation

◆ bbox_debug_flag

const u16 bbox_debug_flag = scene::EDS_BBOX_ALL
static

◆ object_hit_delay

const float object_hit_delay = 0.2
static