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ScriptApiServer Member List

This is the complete list of members for ScriptApiServer, including all inherited members.

addObjectReference(ServerActiveObject *cobj)ScriptApiBase
allocateDynamicMediaCallback(lua_State *L, int f_idx)ScriptApiServerstatic
checkSetByBuiltin()ScriptApiBase
clientOpenLibs(lua_State *L)ScriptApiBaseinline
createAuth(const std::string &playername, const std::string &password)ScriptApiServer
DISABLE_CLASS_COPY(ScriptApiBase)ScriptApiBase
formatChatMessage(const std::string &name, const std::string &message)ScriptApiServer
freeDynamicMediaCallback(u32 token)ScriptApiServer
getAuth(const std::string &playername, std::string *dst_password, std::set< std::string > *dst_privs, s64 *dst_last_login=nullptr)ScriptApiServer
getAuthHandler()ScriptApiServerprivate
getCurrentModNameInsecure(lua_State *L)ScriptApiBasestatic
getEmergeThread()ScriptApiBaseinlineprotected
getEnv()ScriptApiBaseinlineprotected
getGameDef()ScriptApiBaseinline
getOrigin()ScriptApiBaseinline
getServer()ScriptApiBase
getStack()ScriptApiBaseinlineprotected
getType()ScriptApiBaseinline
loadMod(const std::string &script_path, const std::string &mod_name)ScriptApiBase
loadScript(const std::string &script_path)ScriptApiBase
luaPanic(lua_State *L)ScriptApiBaseprivatestatic
m_emergeScriptApiBaseprivate
m_environmentScriptApiBaseprivate
m_gamedefScriptApiBaseprivate
m_last_run_modScriptApiBaseprotected
m_lock_recursion_countScriptApiBaseprotected
m_luastackScriptApiBaseprivate
m_luastackmutexScriptApiBaseprotected
m_owning_threadScriptApiBaseprotected
m_typeScriptApiBaseprivate
objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj)ScriptApiBaseprotected
on_chat_message(const std::string &name, const std::string &message)ScriptApiServer
on_dynamic_media_added(u32 token, const std::string &playername)ScriptApiServer
on_mods_loaded()ScriptApiServer
on_shutdown()ScriptApiServer
pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)ScriptApiBaseprotected
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readPrivileges(int index, std::set< std::string > &result)ScriptApiServerprivate
realityCheck()ScriptApiBaseprotected
removeObjectReference(ServerActiveObject *cobj)ScriptApiBase
runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn)ScriptApiBase
ScriptApiBase(ScriptingType type)ScriptApiBase
ScriptApiBase()ScriptApiBaseinline
scriptError(int result, const char *fxn)ScriptApiBaseprotected
setEmergeThread(EmergeThread *emerge)ScriptApiBaseinlineprotected
setEnv(Environment *env)ScriptApiBaseinlineprotected
setGameDef(IGameDef *gamedef)ScriptApiBaseinlineprotected
setOriginDirect(const char *origin)ScriptApiBase
setOriginFromTableRaw(int index, const char *fxn)ScriptApiBase
setPassword(const std::string &playername, const std::string &password)ScriptApiServer
stackDump(std::ostream &o)ScriptApiBaseprotected
~ScriptApiBase()ScriptApiBasevirtual