57namespace Json {
class Value; }
70void push_palette(lua_State *L,
const std::vector<video::SColor> *palette);
131 const FlagDesc *flagdesc, u32 *flags, u32 *flagmask);
134 u32 *flags, u32 *flagmask);
137 u32 flags, u32 flagmask);
140 const FlagDesc *flagdesc, u32 *flagmask);
142void push_items(lua_State *L,
const std::vector<ItemStack> &items);
156bool push_json_value(lua_State *L,
const Json::Value &value,
int nullindex);
157void read_json_value(lua_State *L, Json::Value &root,
int index, u16 max_depth);
165 false,
bool hitpoint =
false);
struct TileAnimationParams read_animation_definition(lua_State *L, int index)
Definition c_content.cpp:1598
struct EnumString es_TileAnimationType[]
Definition c_content.cpp:33
struct EnumString es_ItemType[]
Definition c_content.cpp:41
struct EnumString es_TouchInteractionMode[]
Definition c_content.cpp:50
const std::array< const char *, 36 > object_property_keys
Definition c_content.cpp:286
void push_object_properties(lua_State *L, const ObjectProperties *prop)
Definition c_content.cpp:535
void push_simplesoundspec(lua_State *L, const SoundSpec &spec)
Definition c_content.cpp:1288
u32 read_flags_table(lua_State *L, int table, const FlagDesc *flagdesc, u32 *flagmask)
Definition c_content.cpp:1923
bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
Definition c_content.cpp:2039
void push_flags_string(lua_State *L, const FlagDesc *flagdesc, u32 flags, u32 flagmask)
Definition c_content.cpp:1948
NodeBox read_nodebox(lua_State *L, int index)
Definition c_content.cpp:1302
void push_item_definition_full(lua_State *L, const ItemDefinition &i)
Definition c_content.cpp:216
void push_content_features(lua_State *L, const ContentFeatures &c)
Definition c_content.cpp:1025
int getenumfield(lua_State *L, int table, const char *fieldname, const EnumString *spec, int default_)
Definition c_content.cpp:1377
void push_objectRef(lua_State *L, const u16 id)
Definition c_content.cpp:2319
void read_content_features(lua_State *L, ContentFeatures &f, int index)
Definition c_content.cpp:720
void push_items(lua_State *L, const std::vector< ItemStack > &items)
Definition c_content.cpp:1993
void push_item_image_definition(lua_State *L, const ItemImageDef &item_image)
Definition c_content.cpp:1587
void push_inventory_lists(lua_State *L, const Inventory &inv)
Definition c_content.cpp:1520
ToolCapabilities read_tool_capabilities(lua_State *L, int table)
Definition c_content.cpp:1633
void push_noiseparams(lua_State *L, NoiseParams *np)
Definition c_content.cpp:2067
void read_inventory_list(lua_State *L, int tableindex, Inventory *inv, const char *name, IGameDef *gdef, int forcesize=-1)
Definition c_content.cpp:1533
ItemImageDef read_item_image_definition(lua_State *L, int index)
Definition c_content.cpp:1564
TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special)
Definition c_content.cpp:644
bool read_tree_def(lua_State *L, int idx, const NodeDefManager *ndef, treegen::TreeDef &tree_def)
Definition c_content.cpp:2086
void push_pointabilities(lua_State *L, const Pointabilities &pointabilities)
Definition c_content.cpp:1797
void push_palette(lua_State *L, const std::vector< video::SColor > *palette)
Definition c_content.cpp:1217
Pointabilities read_pointabilities(lua_State *L, int index)
Definition c_content.cpp:1726
void push_pointability_type(lua_State *L, PointabilityType pointable)
Definition c_content.cpp:1777
void read_groups(lua_State *L, int index, ItemGroupList &result)
Definition c_content.cpp:1959
void read_hud_element(lua_State *L, HudElement *elem)
Definition c_content.cpp:2333
void luaentity_get(lua_State *L, u16 id)
Definition c_content.cpp:2026
std::vector< ItemStack > read_items(lua_State *L, int index, IGameDef *gdef)
Definition c_content.cpp:2003
bool read_flags(lua_State *L, int index, const FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
Definition c_content.cpp:1908
bool getflagsfield(lua_State *L, int table, const char *fieldname, const FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
Definition c_content.cpp:1896
void push_collision_move_result(lua_State *L, const CollisionMoveResult &res)
Definition c_content.cpp:2575
void push_hit_params(lua_State *L, const HitParams ¶ms)
Definition c_content.cpp:1887
void push_hud_element(lua_State *L, HudElement *elem)
Definition c_content.cpp:2416
PointabilityType read_pointability_type(lua_State *L, int index)
Definition c_content.cpp:1709
void push_nodebox(lua_State *L, const NodeBox &box)
Definition c_content.cpp:1165
void pushnode(lua_State *L, const MapNode &n)
Definition c_content.cpp:1367
void push_dig_params(lua_State *L, const DigParams ¶ms)
Definition c_content.cpp:1878
void read_server_sound_params(lua_State *L, int index, ServerPlayingSound ¶ms)
Definition c_content.cpp:1230
void read_simplesoundspec(lua_State *L, int index, SoundSpec &spec)
Definition c_content.cpp:1271
void push_tool_capabilities(lua_State *L, const ToolCapabilities &prop)
Definition c_content.cpp:1454
void push_wear_bar_params(lua_State *L, const WearBarParams &prop)
Definition c_content.cpp:1498
void push_item_definition(lua_State *L, const ItemDefinition &i)
Definition c_content.cpp:207
ItemStack read_item(lua_State *L, int index, IItemDefManager *idef)
Definition c_content.cpp:1387
WearBarParams read_wear_bar_params(lua_State *L, int table)
Definition c_content.cpp:1832
bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
Definition c_content.cpp:2193
void read_item_definition(lua_State *L, int index, const ItemDefinition &default_def, ItemDefinition &def)
Definition c_content.cpp:59
bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
Definition c_content.cpp:2481
void push_inventory_list(lua_State *L, const InventoryList &invlist)
Definition c_content.cpp:1514
void read_object_properties(lua_State *L, int index, ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef, bool fallback=false)
Definition c_content.cpp:327
void push_groups(lua_State *L, const ItemGroupList &groups)
Definition c_content.cpp:1983
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm=false, bool hitpoint=false)
Definition c_content.cpp:2283
void read_json_value(lua_State *L, Json::Value &root, int index, u16 max_depth)
Definition c_content.cpp:2209
void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied)
Definition c_content.cpp:2641
MapNode readnode(lua_State *L, int index)
Definition c_content.cpp:1353
Definition inventory.h:157
Definition inventory.h:277
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:509
Definition serveractiveobject.h:41
HudElementStat
Definition hud_element.h:59
std::unordered_map< std::string, int > ItemGroupList
Definition itemgroup.h:10
static std::vector< table_key > table
Definition keycode.cpp:33
Definition convert_json.h:9
Definition mg_decoration.h:19
#define idx(x, y)
Definition noise.cpp:495
PointabilityType
Definition pointabilities.h:13
Definition collision.h:43
Definition enum_string.h:11
Definition hud_element.h:85
Definition inventory.h:21
Definition object_properties.h:39
Definition pointabilities.h:30
An active object or node which is selected by a ray on the map.
Definition pointedthing.h:22
Describes the sound information for playback.
Definition sound_spec.h:18
Definition tileanimation.h:18