#include "chatmessage.h"#include "server.h"#include "log.h"#include "emerge.h"#include "mapblock.h"#include "modchannels.h"#include "nodedef.h"#include "remoteplayer.h"#include "rollback_interface.h"#include "scripting_server.h"#include "serialization.h"#include "settings.h"#include "tool.h"#include "version.h"#include "irrlicht_changes/printing.h"#include "network/connection.h"#include "network/networkpacket.h"#include "network/networkprotocol.h"#include "network/serveropcodes.h"#include "server/player_sao.h"#include "server/serverinventorymgr.h"#include "util/auth.h"#include "util/base64.h"#include "util/pointedthing.h"#include "util/serialize.h"#include "util/srp.h"#include "clientdynamicinfo.h"
Include dependency graph for serverpackethandler.cpp:Functions | |
| static void | getWieldedItem (const PlayerSAO *playersao, std::optional< ItemStack > &ret) |
| static bool | pkt_read_formspec_fields (NetworkPacket *pkt, StringMap &fields) |
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inlinestatic |
References PlayerSAO::getWieldedItem().
Referenced by Server::handleCommand_Interact().
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static |
References NetworkPacket::readLongString(), and sanitize_untrusted().
Referenced by Server::handleCommand_InventoryFields(), and Server::handleCommand_NodeMetaFields().
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