Definition: networkpacket.h:27
@ TOSERVER_NUM_MSG_TYPES
Definition: networkprotocol.h:1062
@ TOCLIENT_NUM_MSG_TYPES
Definition: networkprotocol.h:852
const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES]
Definition: serveropcodes.cpp:127
ToServerConnectionState
Definition: serveropcodes.h:29
@ TOSERVER_STATE_STARTUP
Definition: serveropcodes.h:31
@ TOSERVER_STATE_NOT_CONNECTED
Definition: serveropcodes.h:30
@ TOSERVER_STATE_INGAME
Definition: serveropcodes.h:32
@ TOSERVER_STATE_ALL
Definition: serveropcodes.h:33
const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES]
Definition: serveropcodes.cpp:27
Definition: serveropcodes.h:43
const char * name
Definition: serveropcodes.h:44
bool reliable
Definition: serveropcodes.h:46
u8 channel
Definition: serveropcodes.h:45
Definition: serveropcodes.h:36
void(Server::* handler)(NetworkPacket *pkt)
Definition: serveropcodes.h:39
ToServerConnectionState state
Definition: serveropcodes.h:38
const char * name
Definition: serveropcodes.h:37