Minetest 5.9.0-dev
 
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l_object.cpp File Reference
#include "lua_api/l_object.h"
#include <cmath>
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "lua_api/l_playermeta.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "server/unit_sao.h"
+ Include dependency graph for l_object.cpp:

Functions

static void push_bone_override (lua_State *L, const BoneOverride &props)
 
static void push_sky_color (lua_State *L, const SkyboxParams &params)
 

Function Documentation

◆ push_bone_override()

static void push_bone_override ( lua_State *  L,
const BoneOverride props 
)
static

References BoneOverride::RotationProperty::next, BoneOverride::position, push_v3f(), BoneOverride::rotation, BoneOverride::scale, BoneOverride::PositionProperty::vector, and BoneOverride::ScaleProperty::vector.

Referenced by ObjectRef::l_get_bone_override(), and ObjectRef::l_get_bone_overrides().

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◆ push_sky_color()

static void push_sky_color ( lua_State *  L,
const SkyboxParams params 
)
static

References params, and push_ARGB8().

Referenced by ObjectRef::l_get_sky(), and ObjectRef::l_get_sky_color().

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