Luanti 5.18.0-dev
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unit_sao.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4// Copyright (C) 2013-2020 Minetest core developers & community
5
6#pragma once
7
8#include "object_properties.h"
10#include <quaternion.h>
11#include <AnimSpec.h>
12#include "util/numeric.h"
13
15{
16public:
17
19 scene::TrackAnimSpec spec;
28 };
29 struct Animation {
30 std::unordered_map<scene::TrackId, TrackAnimation> tracks;
31 };
32
33 UnitSAO(ServerEnvironment *env, v3f pos);
34 virtual ~UnitSAO() = default;
35
36 u16 getHP() const override { return m_hp; }
37 // Use a function, if isDead can be defined by other conditions
38 bool isDead() const { return m_hp == 0; }
39
40 // Rotation
41 void setRotation(v3f rotation) { m_rotation = rotation; }
42 const v3f &getRotation() const { return m_rotation; }
43 core::quaternion getTotalRotation() const;
44 v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
45
46 // Deprecated
47 f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
48
49 // Armor groups
50 inline bool isImmortal() const
51 {
52 return itemgroup_get(getArmorGroups(), "immortal");
53 }
54 void setArmorGroups(const ItemGroupList &armor_groups) override;
55 const ItemGroupList &getArmorGroups() const override;
56
57 // Animation
58 void setAnimation(const scene::TrackId &track, scene::TrackAnimSpec anim_spec) override;
59 void stopAnimation(const scene::TrackId &track) override;
60 std::optional<scene::TrackAnimSpec> getAnimation(const scene::TrackId &track) const override;
61 std::vector<std::pair<scene::TrackId, scene::TrackAnimSpec>>
62 getAllAnimations() const override;
63 void setAnimationSpeed(const scene::TrackId &track, f32 fps) override;
64 const Animation &getAnimation() const { return m_animation; }
65
66 // Bone position
67 void setBoneOverride(const std::string &bone, const BoneOverride &props) override;
68 BoneOverride getBoneOverride(const std::string &bone) override;
69 const std::unordered_map<std::string, BoneOverride>
70 &getBoneOverrides() const override { return m_bone_override; };
71
72 // Attachments
73 ServerActiveObject *getParent() const override;
74 inline bool isAttached() const { return m_attachment_parent_id != 0; }
75 void setAttachment(object_t parent_id, const std::string &bone, v3f position,
76 v3f rotation, bool force_visible) override;
77 void getAttachment(object_t *parent_id, std::string *bone, v3f *position,
78 v3f *rotation, bool *force_visible) const override;
79 void clearChildAttachments() override;
80 void addAttachmentChild(object_t child_id) override;
81 void removeAttachmentChild(object_t child_id) override;
82 const std::unordered_set<object_t> &getAttachmentChildIds() const override {
84 }
85
86 // Object properties
88 void notifyObjectPropertiesModified() override;
89 bool isAttachmentOutdated() const { return !m_attachment_sent; }
90 void sendOutdatedData();
91
92 // Update packets
93 std::string generateUpdateAttachmentCommand() const;
94 std::string generateUpdateAnimationSpeedCommand(const scene::TrackId &track) const;
95 std::string generateUpdateAnimationCommand(const scene::TrackId &track) const;
96 std::string generateStopAnimationCommand(const scene::TrackId &track) const;
97 std::string generateUpdateArmorGroupsCommand() const;
98 static std::string generateUpdatePositionCommand(const v3f &position,
99 const v3f &velocity, const v3f &acceleration, const v3f &rotation,
100 bool do_interpolate, bool is_movement_end, f32 update_interval);
101 std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
102 static std::string generateUpdateBoneOverrideCommand(
103 const std::string &bone, const BoneOverride &props);
104 void sendPunchCommand();
105
106protected:
107 u16 m_hp = 1;
108
111
113
114 // Object properties
115 bool m_properties_sent = true;
117
118 // Stores position and rotation for each bone name
119 std::unordered_map<std::string, BoneOverride> m_bone_override;
120
122
123 void clearAnyAttachments();
132
133private:
134 void onAttach(ServerActiveObject *parent);
135 void onDetach(ServerActiveObject *parent);
136
137 std::string generatePunchCommand(u16 result_hp) const;
138
139 // Used to detect nested calls to setAttachments(), which can happen due to
140 // Lua callbacks
142
143 // Armor groups
145
146 // Animation
148
149 // Bone positions
151
152 // Attachments
153 std::unordered_set<object_t> m_attachment_child_ids;
154 std::string m_attachment_bone = "";
157 bool m_attachment_sent = false;
158 bool m_force_visible = false;
159};
u16 object_t
Definition activeobject.h:158
Definition serveractiveobject.h:42
virtual void onMarkedForDeactivation()
Definition serveractiveobject.h:257
ServerActiveObject(ServerEnvironment *env, v3f pos)
Definition serveractiveobject.cpp:12
virtual void onMarkedForRemoval()
Definition serveractiveobject.h:258
Definition serverenvironment.h:113
void setArmorGroups(const ItemGroupList &armor_groups) override
Definition unit_sao.cpp:37
static std::string generateUpdateBoneOverrideCommand(const std::string &bone, const BoneOverride &props)
Definition unit_sao.cpp:349
bool m_bone_override_sent
Definition unit_sao.h:150
void sendPunchCommand()
Definition unit_sao.cpp:481
void clearChildAttachments() override
Definition unit_sao.cpp:270
f32 m_rotation_add_yaw
Definition unit_sao.h:110
std::vector< std::pair< scene::TrackId, scene::TrackAnimSpec > > getAllAnimations() const override
Definition unit_sao.cpp:80
u16 getHP() const override
Definition unit_sao.h:36
bool isDead() const
Definition unit_sao.h:38
u8 m_attachment_call_counter
Definition unit_sao.h:141
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const
Definition unit_sao.cpp:463
ItemGroupList m_armor_groups
Definition unit_sao.h:112
std::unordered_map< std::string, BoneOverride > m_bone_override
Definition unit_sao.h:119
UnitSAO(ServerEnvironment *env, v3f pos)
Definition unit_sao.cpp:11
virtual void onMarkedForRemoval() override
Definition unit_sao.h:128
void notifyObjectPropertiesModified() override
Definition unit_sao.cpp:330
const v3f & getRotation() const
Definition unit_sao.h:42
bool m_properties_sent
Definition unit_sao.h:115
const ItemGroupList & getArmorGroups() const override
Definition unit_sao.cpp:45
std::unordered_set< object_t > m_attachment_child_ids
Definition unit_sao.h:153
ObjectProperties m_prop
Definition unit_sao.h:116
v3f m_attachment_rotation
Definition unit_sao.h:156
bool isAttached() const
Definition unit_sao.h:74
f32 getRadYawDep() const
Definition unit_sao.h:47
void onAttach(ServerActiveObject *parent)
Definition unit_sao.cpp:295
static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity, const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, f32 update_interval)
Definition unit_sao.cpp:439
core::quaternion getTotalRotation() const
Definition unit_sao.cpp:17
ObjectProperties * accessObjectProperties() override
Definition unit_sao.cpp:325
u16 m_hp
Definition unit_sao.h:107
void setBoneOverride(const std::string &bone, const BoneOverride &props) override
Definition unit_sao.cpp:108
std::string m_attachment_bone
Definition unit_sao.h:154
const std::unordered_map< std::string, BoneOverride > & getBoneOverrides() const override
Definition unit_sao.h:70
BoneOverride getBoneOverride(const std::string &bone) override
Definition unit_sao.cpp:115
v3f m_attachment_position
Definition unit_sao.h:155
void setRotation(v3f rotation)
Definition unit_sao.h:41
void getAttachment(object_t *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) const override
Definition unit_sao.cpp:249
bool isAttachmentOutdated() const
Definition unit_sao.h:89
ServerActiveObject * getParent() const override
Definition unit_sao.cpp:27
bool m_force_visible
Definition unit_sao.h:158
virtual ~UnitSAO()=default
void removeAttachmentChild(object_t child_id) override
Definition unit_sao.cpp:290
void sendOutdatedData()
Definition unit_sao.cpp:124
v3f getRadRotation()
Definition unit_sao.h:44
std::string generateUpdateArmorGroupsCommand() const
Definition unit_sao.cpp:427
std::string generateUpdateAnimationCommand(const scene::TrackId &track) const
Definition unit_sao.cpp:395
bool m_armor_groups_sent
Definition unit_sao.h:144
void setAttachment(object_t parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible) override
Definition unit_sao.cpp:162
std::string generateUpdateAnimationSpeedCommand(const scene::TrackId &track) const
Definition unit_sao.cpp:383
bool m_attachment_sent
Definition unit_sao.h:157
std::string generateStopAnimationCommand(const scene::TrackId &track) const
Definition unit_sao.cpp:417
Animation m_animation
Definition unit_sao.h:147
void setAnimation(const scene::TrackId &track, scene::TrackAnimSpec anim_spec) override
Definition unit_sao.cpp:50
bool isImmortal() const
Definition unit_sao.h:50
void stopAnimation(const scene::TrackId &track) override
Definition unit_sao.cpp:58
const Animation & getAnimation() const
Definition unit_sao.h:64
std::string generateUpdateAttachmentCommand() const
Definition unit_sao.cpp:335
std::string generatePunchCommand(u16 result_hp) const
Definition unit_sao.cpp:471
virtual void onMarkedForDeactivation() override
Definition unit_sao.h:124
object_t m_attachment_parent_id
Definition unit_sao.h:121
void clearAnyAttachments()
Definition unit_sao.cpp:259
v3f m_rotation
Definition unit_sao.h:109
const std::unordered_set< object_t > & getAttachmentChildIds() const override
Definition unit_sao.h:82
void setAnimationSpeed(const scene::TrackId &track, f32 fps) override
Definition unit_sao.cpp:91
void onDetach(ServerActiveObject *parent)
Definition unit_sao.cpp:308
void addAttachmentChild(object_t child_id) override
Definition unit_sao.cpp:285
core::vector3df v3f
Definition irr_v3d.h:11
std::unordered_map< std::string, int > ItemGroupList
Definition itemgroup.h:10
static int itemgroup_get(const ItemGroupList &groups, const std::string &name)
Definition itemgroup.h:12
ServerActiveObject::object_t object_t
Definition l_object.cpp:32
Definition activeobject.h:70
Definition object_properties.h:39
Definition unit_sao.h:29
std::unordered_map< scene::TrackId, TrackAnimation > tracks
Definition unit_sao.h:30
Definition unit_sao.h:18
State state
Definition unit_sao.h:27
scene::TrackAnimSpec spec
Definition unit_sao.h:19
State
Definition unit_sao.h:20
@ STOPPED
animation has been stopped (not paused), emit AO_CMD_STOP_ANIMATION
Definition unit_sao.h:24
@ NEEDS_RESEND
animation has been started, emit AO_CMD_SET_ANIMATION
Definition unit_sao.h:22
@ SENT
animation state on clients is up to date, nothing to do
Definition unit_sao.h:21
@ NEEDS_SPEED_RESEND
speed has been changed, emit AO_CMD_SET_ANIMATION_SPEED
Definition unit_sao.h:23