| action_latest_buffer | RollbackManager | private |
| action_todisk_buffer | RollbackManager | private |
| actionRowFromRollbackAction(const RollbackAction &action) | RollbackManager | private |
| actionRowsFromSelect(sqlite3_stmt *stmt) | RollbackManager | private |
| addAction(const RollbackAction &action) | RollbackManager | |
| createTables() | RollbackManager | private |
| current_actor | RollbackManager | private |
| current_actor_is_guess | RollbackManager | private |
| database_path | RollbackManager | private |
| db | RollbackManager | private |
| flush() | RollbackManager | virtual |
| gamedef | RollbackManager | private |
| getActionsSince(time_t firstTime, const std::string &actor="") | RollbackManager | private |
| getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit) | RollbackManager | private |
| getActor() | RollbackManager | virtual |
| getActorId(const std::string &name) | RollbackManager | private |
| getActorName(const int id) | RollbackManager | private |
| getNodeActors(v3s16 pos, int range, time_t seconds, int limit) | RollbackManager | virtual |
| getNodeId(const std::string &name) | RollbackManager | private |
| getNodeName(const int id) | RollbackManager | private |
| getRevertActions(const std::string &actor_filter, time_t seconds) | RollbackManager | virtual |
| getRowsSince(time_t firstTime, const std::string &actor) | RollbackManager | private |
| getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit) | RollbackManager | private |
| getSuspect(v3s16 p, float nearness_shortcut, float min_nearness) | RollbackManager | virtual |
| getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t) | RollbackManager | privatestatic |
| initDatabase() | RollbackManager | private |
| isActorGuess() | RollbackManager | virtual |
| knownActors | RollbackManager | private |
| knownNodes | RollbackManager | private |
| registerNewActor(const int id, const std::string &name) | RollbackManager | private |
| registerNewNode(const int id, const std::string &name) | RollbackManager | private |
| registerRow(const ActionRow &row) | RollbackManager | private |
| reportAction(const RollbackAction &action_) | RollbackManager | virtual |
| rollbackActionsFromActionRows(const std::list< ActionRow > &rows) | RollbackManager | private |
| RollbackManager(const std::string &world_path, IGameDef *gamedef) | RollbackManager | |
| setActor(const std::string &actor, bool is_guess) | RollbackManager | virtual |
| stmt_insert | RollbackManager | private |
| stmt_knownActor_insert | RollbackManager | private |
| stmt_knownActor_select | RollbackManager | private |
| stmt_knownNode_insert | RollbackManager | private |
| stmt_knownNode_select | RollbackManager | private |
| stmt_replace | RollbackManager | private |
| stmt_select | RollbackManager | private |
| stmt_select_range | RollbackManager | private |
| stmt_select_withActor | RollbackManager | private |
| ~IRollbackManager()=default | IRollbackManager | virtual |
| ~RollbackManager() | RollbackManager | |