Minetest  5.4.0
RollbackManager Member List

This is the complete list of members for RollbackManager, including all inherited members.

action_latest_bufferRollbackManagerprivate
action_todisk_bufferRollbackManagerprivate
actionRowFromRollbackAction(const RollbackAction &action)RollbackManagerprivate
actionRowsFromSelect(sqlite3_stmt *stmt)RollbackManagerprivate
addAction(const RollbackAction &action)RollbackManager
createTables()RollbackManagerprivate
current_actorRollbackManagerprivate
current_actor_is_guessRollbackManagerprivate
database_pathRollbackManagerprivate
dbRollbackManagerprivate
flush()RollbackManagervirtual
gamedefRollbackManagerprivate
getActionsSince(time_t firstTime, const std::string &actor="")RollbackManagerprivate
getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit)RollbackManagerprivate
getActor()RollbackManagervirtual
getActorId(const std::string &name)RollbackManagerprivate
getActorName(const int id)RollbackManagerprivate
getEntriesSince(time_t first_time)RollbackManager
getNodeActors(v3s16 pos, int range, time_t seconds, int limit)RollbackManagervirtual
getNodeId(const std::string &name)RollbackManagerprivate
getNodeName(const int id)RollbackManagerprivate
getRevertActions(const std::string &actor_filter, time_t seconds)RollbackManagervirtual
getRowsSince(time_t firstTime, const std::string &actor)RollbackManagerprivate
getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit)RollbackManagerprivate
getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)RollbackManagervirtual
getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t)RollbackManagerprivatestatic
initDatabase()RollbackManagerprivate
isActorGuess()RollbackManagervirtual
knownActorsRollbackManagerprivate
knownNodesRollbackManagerprivate
migrate(const std::string &filepath)RollbackManagerprivate
registerNewActor(const int id, const std::string &name)RollbackManagerprivate
registerNewNode(const int id, const std::string &name)RollbackManagerprivate
registerRow(const ActionRow &row)RollbackManagerprivate
reportAction(const RollbackAction &action_)RollbackManagervirtual
rollbackActionsFromActionRows(const std::list< ActionRow > &rows)RollbackManagerprivate
RollbackManager(const std::string &world_path, IGameDef *gamedef)RollbackManager
setActor(const std::string &actor, bool is_guess)RollbackManagervirtual
stmt_insertRollbackManagerprivate
stmt_knownActor_insertRollbackManagerprivate
stmt_knownActor_selectRollbackManagerprivate
stmt_knownNode_insertRollbackManagerprivate
stmt_knownNode_selectRollbackManagerprivate
stmt_replaceRollbackManagerprivate
stmt_selectRollbackManagerprivate
stmt_select_rangeRollbackManagerprivate
stmt_select_withActorRollbackManagerprivate
~IRollbackManager()=defaultIRollbackManagervirtual
~RollbackManager()RollbackManager