#include "interlaced.h"
#include "secondstage.h"
#include "client/client.h"
#include "client/shader.h"
#include "client/camera.h"
Functions | |
void | populateInterlacedPipeline (RenderPipeline *pipeline, Client *client) |
void populateInterlacedPipeline | ( | RenderPipeline * | pipeline, |
Client * | client ) |
References RenderPipeline::addStep(), create3DStage(), RenderPipeline::createOwned(), RenderPipeline::own(), PostProcessingStep::setRenderSource(), TextureBuffer::setTexture(), and TILE_MATERIAL_BASIC.
Referenced by createPipeline().