#include <cmath>
#include "client/shadows/dynamicshadows.h"
#include "client/client.h"
#include "client/clientenvironment.h"
#include "client/clientmap.h"
#include "client/camera.h"
#include <IVideoDriver.h>
Typedefs | |
using | m4f = core::matrix4 |
Functions | |
static v3f | quantizeDirection (v3f direction, float step) |
using m4f = core::matrix4 |