This is the complete list of members for AsyncWorkerThread, including all inherited members.
| addObjectReference(ServerActiveObject *cobj) | ScriptApiBase | |
| AsyncEngine class | AsyncWorkerThread | friend |
| AsyncWorkerThread(AsyncEngine *jobDispatcher, const std::string &name) | AsyncWorkerThread | protected |
| bindToProcessor(unsigned int proc_number) | Thread | |
| checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr) | ScriptApiSecurity | static |
| checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed) override | AsyncWorkerThread | protectedvirtual |
| checkPathWithGamedef(lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed) | ScriptApiSecurity | protectedstatic |
| checkSetByBuiltin() | ScriptApiBase | |
| checkWhitelisted(lua_State *L, const std::string &setting) | ScriptApiSecurity | static |
| clientOpenLibs(lua_State *L) | ScriptApiBase | inline |
| createEmptyEnv(lua_State *L) | ScriptApiSecurity | private |
| DISABLE_CLASS_COPY(ScriptApiBase) | ScriptApiBase | |
| getCurrentModName(lua_State *L) | ScriptApiSecurity | static |
| getCurrentModNameInsecure(lua_State *L) | ScriptApiBase | static |
| getCurrentThread() | Thread | static |
| getEmergeThread() | ScriptApiBase | inlineprotected |
| getEnv() | ScriptApiBase | inlineprotected |
| getGameDef() | ScriptApiBase | inline |
| getGlobalsBackup(lua_State *L) | ScriptApiSecurity | static |
| getNumberOfProcessors() | Thread | static |
| getOrigin() | ScriptApiBase | inline |
| getReturnValue(void **ret) | Thread | |
| getServer() | ScriptApiBase | |
| getStack() | ScriptApiBase | inlineprotected |
| getThread(lua_State *L) | ScriptApiSecurity | private |
| getThreadHandle() | Thread | inlineprivate |
| getThreadId() | Thread | inline |
| getType() | ScriptApiBase | inline |
| initializeSecurity() | ScriptApiSecurity | |
| initializeSecurityClient() | ScriptApiSecurity | inline |
| isCurrentThread() | Thread | inline |
| isErrored | AsyncWorkerThread | private |
| isRunning() | Thread | inline |
| isSecure(lua_State *L) | ScriptApiSecurity | static |
| jobDispatcher | AsyncWorkerThread | private |
| loadMod(const std::string &script_path, const std::string &mod_name) | ScriptApiBase | |
| loadScript(const std::string &script_path) | ScriptApiBase | |
| luaPanic(lua_State *L) | ScriptApiBase | privatestatic |
| m_emerge | ScriptApiBase | private |
| m_environment | ScriptApiBase | private |
| m_gamedef | ScriptApiBase | private |
| m_joinable | Thread | private |
| m_last_run_mod | ScriptApiBase | protected |
| m_lock_recursion_count | ScriptApiBase | protected |
| m_luastack | ScriptApiBase | private |
| m_luastackmutex | ScriptApiBase | protected |
| m_mutex | Thread | private |
| m_name | Thread | protected |
| m_owning_thread | ScriptApiBase | protected |
| m_request_stop | Thread | private |
| m_retval | Thread | private |
| m_running | Thread | private |
| m_secure | ScriptApiSecurity | private |
| m_start_finished_mutex | Thread | private |
| m_thread_obj | Thread | private |
| m_type | ScriptApiBase | private |
| modNamesAreTrusted() | ScriptApiSecurity | inlineprotectedvirtual |
| objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj) | ScriptApiBase | protected |
| pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason) | ScriptApiBase | protected |
| readParam(lua_State *L, int index) | LuaHelper | protectedstatic |
| readParam(lua_State *L, int index, const T &default_value) | LuaHelper | inlineprotectedstatic |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| realityCheck() | ScriptApiBase | protected |
| removeObjectReference(ServerActiveObject *cobj) | ScriptApiBase | |
| run() override | AsyncWorkerThread | virtual |
| runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn) | ScriptApiBase | |
| safeLoadFile(lua_State *L, const char *path, const char *display_name=nullptr) | ScriptApiSecurity | static |
| safeLoadString(lua_State *L, std::string_view code, const char *chunk_name) | ScriptApiSecurity | static |
| ScriptApiBase(ScriptingType type) | ScriptApiBase | |
| ScriptApiBase() | ScriptApiBase | inline |
| scriptError(int result, const char *fxn) | ScriptApiBase | protected |
| setEmergeThread(EmergeThread *emerge) | ScriptApiBase | inlineprotected |
| setEnv(Environment *env) | ScriptApiBase | inlineprotected |
| setGameDef(IGameDef *gamedef) | ScriptApiBase | inlineprotected |
| setLuaEnv(lua_State *L, int thread) | ScriptApiSecurity | private |
| setName(const std::string &name) | Thread | static |
| setOriginDirect(const char *origin) | ScriptApiBase | |
| setOriginFromTableRaw(int index, const char *fxn) | ScriptApiBase | |
| setPriority(int prio) | Thread | |
| sl_g_dofile(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_g_load(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_g_loadfile(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_g_loadstring(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_g_require(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_io_input(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_io_lines(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_io_open(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_io_output(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_os_remove(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_os_rename(lua_State *L) | ScriptApiSecurity | privatestatic |
| sl_os_setlocale(lua_State *L) | ScriptApiSecurity | privatestatic |
| stackDump(std::ostream &o) | ScriptApiBase | protected |
| start() | Thread | |
| stop() | Thread | |
| stopRequested() | Thread | inline |
| Thread(const std::string &name="") | Thread | |
| threadProc(Thread *thr) | Thread | privatestatic |
| wait() | Thread | |
| ~AsyncWorkerThread() | AsyncWorkerThread | virtual |
| ~ScriptApiBase() | ScriptApiBase | virtual |
| ~Thread() | Thread | virtual |