Luanti 5.11.0-dev
 
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AsyncWorkerThread Member List

This is the complete list of members for AsyncWorkerThread, including all inherited members.

addObjectReference(ServerActiveObject *cobj)ScriptApiBase
AsyncEngine classAsyncWorkerThreadfriend
AsyncWorkerThread(AsyncEngine *jobDispatcher, const std::string &name)AsyncWorkerThreadprotected
bindToProcessor(unsigned int proc_number)Thread
checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr)ScriptApiSecuritystatic
checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed) overrideAsyncWorkerThreadprotectedvirtual
checkPathWithGamedef(lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed)ScriptApiSecurityprotectedstatic
checkSetByBuiltin()ScriptApiBase
checkWhitelisted(lua_State *L, const std::string &setting)ScriptApiSecuritystatic
clientOpenLibs(lua_State *L)ScriptApiBaseinline
createEmptyEnv(lua_State *L)ScriptApiSecurityprivate
DISABLE_CLASS_COPY(ScriptApiBase)ScriptApiBase
getCurrentModName(lua_State *L)ScriptApiSecuritystatic
getCurrentModNameInsecure(lua_State *L)ScriptApiBasestatic
getCurrentThread()Threadstatic
getEmergeThread()ScriptApiBaseinlineprotected
getEnv()ScriptApiBaseinlineprotected
getGameDef()ScriptApiBaseinline
getGlobalsBackup(lua_State *L)ScriptApiSecuritystatic
getNumberOfProcessors()Threadstatic
getOrigin()ScriptApiBaseinline
getReturnValue(void **ret)Thread
getServer()ScriptApiBase
getStack()ScriptApiBaseinlineprotected
getThread(lua_State *L)ScriptApiSecurityprivate
getThreadHandle()Threadinlineprivate
getThreadId()Threadinline
getType()ScriptApiBaseinline
initializeSecurity()ScriptApiSecurity
initializeSecurityClient()ScriptApiSecurityinline
isCurrentThread()Threadinline
isErroredAsyncWorkerThreadprivate
isRunning()Threadinline
isSecure(lua_State *L)ScriptApiSecuritystatic
jobDispatcherAsyncWorkerThreadprivate
loadMod(const std::string &script_path, const std::string &mod_name)ScriptApiBase
loadScript(const std::string &script_path)ScriptApiBase
luaPanic(lua_State *L)ScriptApiBaseprivatestatic
m_emergeScriptApiBaseprivate
m_environmentScriptApiBaseprivate
m_gamedefScriptApiBaseprivate
m_joinableThreadprivate
m_last_run_modScriptApiBaseprotected
m_lock_recursion_countScriptApiBaseprotected
m_luastackScriptApiBaseprivate
m_luastackmutexScriptApiBaseprotected
m_mutexThreadprivate
m_nameThreadprotected
m_owning_threadScriptApiBaseprotected
m_request_stopThreadprivate
m_retvalThreadprivate
m_runningThreadprivate
m_secureScriptApiSecurityprivate
m_start_finished_mutexThreadprivate
m_thread_objThreadprivate
m_typeScriptApiBaseprivate
modNamesAreTrusted()ScriptApiSecurityinlineprotectedvirtual
objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj)ScriptApiBaseprotected
pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)ScriptApiBaseprotected
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
realityCheck()ScriptApiBaseprotected
removeObjectReference(ServerActiveObject *cobj)ScriptApiBase
run() overrideAsyncWorkerThreadvirtual
runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn)ScriptApiBase
safeLoadFile(lua_State *L, const char *path, const char *display_name=nullptr)ScriptApiSecuritystatic
safeLoadString(lua_State *L, std::string_view code, const char *chunk_name)ScriptApiSecuritystatic
ScriptApiBase(ScriptingType type)ScriptApiBase
ScriptApiBase()ScriptApiBaseinline
scriptError(int result, const char *fxn)ScriptApiBaseprotected
setEmergeThread(EmergeThread *emerge)ScriptApiBaseinlineprotected
setEnv(Environment *env)ScriptApiBaseinlineprotected
setGameDef(IGameDef *gamedef)ScriptApiBaseinlineprotected
setLuaEnv(lua_State *L, int thread)ScriptApiSecurityprivate
setName(const std::string &name)Threadstatic
setOriginDirect(const char *origin)ScriptApiBase
setOriginFromTableRaw(int index, const char *fxn)ScriptApiBase
setPriority(int prio)Thread
sl_g_dofile(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_load(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_loadfile(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_loadstring(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_require(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_input(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_lines(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_open(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_output(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_remove(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_rename(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_setlocale(lua_State *L)ScriptApiSecurityprivatestatic
stackDump(std::ostream &o)ScriptApiBaseprotected
start()Thread
stop()Thread
stopRequested()Threadinline
Thread(const std::string &name="")Thread
threadProc(Thread *thr)Threadprivatestatic
wait()Thread
~AsyncWorkerThread()AsyncWorkerThreadvirtual
~ScriptApiBase()ScriptApiBasevirtual
~Thread()Threadvirtual