Luanti
5.10.0-dev
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Here is a list of all enum values with links to the files they belong to:
- c -
camera_id :
touchcontrols.h
CAMERA_MODE_FIRST :
camera.h
CAMERA_MODE_THIRD :
camera.h
CAMERA_MODE_THIRD_FRONT :
camera.h
CDR_DENY :
server.h
CDR_LEAVE :
server.h
CDR_TIMEOUT :
server.h
CE_ADD_PARTICLESPAWNER :
clientevent.h
CE_CLOUD_PARAMS :
clientevent.h
CE_DEATHSCREEN_LEGACY :
clientevent.h
CE_DELETE_PARTICLESPAWNER :
clientevent.h
CE_HUDADD :
clientevent.h
CE_HUDCHANGE :
clientevent.h
CE_HUDRM :
clientevent.h
CE_NONE :
clientevent.h
CE_OVERRIDE_DAY_NIGHT_RATIO :
clientevent.h
CE_PLAYER_DAMAGE :
clientevent.h
CE_PLAYER_FORCE_MOVE :
clientevent.h
CE_SET_MOON :
clientevent.h
CE_SET_SKY :
clientevent.h
CE_SET_STARS :
clientevent.h
CE_SET_SUN :
clientevent.h
CE_SHOW_FORMSPEC :
clientevent.h
CE_SHOW_LOCAL_FORMSPEC :
clientevent.h
CE_SPAWN_PARTICLE :
clientevent.h
CEE_NONE :
clientenvironment.h
CEE_PLAYER_DAMAGE :
clientenvironment.h
CET_CHAT :
chat_interface.h
CET_NICK_ADD :
chat_interface.h
CET_NICK_REMOVE :
chat_interface.h
CET_TIME_INFO :
chat_interface.h
chat_id :
touchcontrols.h
CHATMESSAGE_TYPE_ANNOUNCE :
chatmessage.h
CHATMESSAGE_TYPE_MAX :
chatmessage.h
CHATMESSAGE_TYPE_NORMAL :
chatmessage.h
CHATMESSAGE_TYPE_RAW :
chatmessage.h
CHATMESSAGE_TYPE_SYSTEM :
chatmessage.h
CLEAR_OBJECTS_MODE_FULL :
serverenvironment.h
CLEAR_OBJECTS_MODE_QUICK :
serverenvironment.h
CLIENTEVENT_MAX :
clientevent.h
COLLISION_AXIS_NONE :
collision.h
COLLISION_AXIS_X :
collision.h
COLLISION_AXIS_Y :
collision.h
COLLISION_AXIS_Z :
collision.h
COLLISION_NODE :
collision.h
COLLISION_OBJECT :
collision.h
COLOR_GRAY :
png.cpp
COLOR_RGB :
png.cpp
COLOR_RGBA :
png.cpp
ContentParamType2_END :
nodedef.h
ContentParamType_END :
nodedef.h
CONTROLTYPE_ACK :
internal.h
CONTROLTYPE_DISCO :
internal.h
CONTROLTYPE_PING :
internal.h
CONTROLTYPE_SET_PEER_ID :
internal.h
CPT2_4DIR :
nodedef.h
CPT2_COLOR :
nodedef.h
CPT2_COLORED_4DIR :
nodedef.h
CPT2_COLORED_DEGROTATE :
nodedef.h
CPT2_COLORED_FACEDIR :
nodedef.h
CPT2_COLORED_WALLMOUNTED :
nodedef.h
CPT2_DEGROTATE :
nodedef.h
CPT2_FACEDIR :
nodedef.h
CPT2_FLOWINGLIQUID :
nodedef.h
CPT2_FULL :
nodedef.h
CPT2_GLASSLIKE_LIQUID_LEVEL :
nodedef.h
CPT2_LEVELED :
nodedef.h
CPT2_MESHOPTIONS :
nodedef.h
CPT2_NONE :
nodedef.h
CPT2_WALLMOUNTED :
nodedef.h
CPT_LIGHT :
nodedef.h
CPT_NONE :
nodedef.h
CRAFT_HASH_TYPE_COUNT :
craftdef.h
CRAFT_HASH_TYPE_ITEM_NAMES :
craftdef.h
CRAFT_HASH_TYPE_UNHASHED :
craftdef.h
CRAFT_METHOD_COOKING :
craftdef.h
CRAFT_METHOD_FUEL :
craftdef.h
CRAFT_METHOD_NORMAL :
craftdef.h
CS_Active :
clientiface.h
CS_AwaitingInit2 :
clientiface.h
CS_Created :
clientiface.h
CS_DefinitionsSent :
clientiface.h
CS_Denied :
clientiface.h
CS_Disconnecting :
clientiface.h
CS_HelloSent :
clientiface.h
CS_InitDone :
clientiface.h
CS_Invalid :
clientiface.h
CS_SudoMode :
clientiface.h
CSE_AuthAccept :
clientiface.h
CSE_Disconnect :
clientiface.h
CSE_GotInit2 :
clientiface.h
CSE_Hello :
clientiface.h
CSE_SetClientReady :
clientiface.h
CSE_SetDefinitionsSent :
clientiface.h
CSE_SetDenied :
clientiface.h
CSE_SudoLeave :
clientiface.h
CSE_SudoSuccess :
clientiface.h
CSM_RF_ALL :
networkprotocol.h
CSM_RF_CHAT_MESSAGES :
networkprotocol.h
CSM_RF_LOAD_CLIENT_MODS :
networkprotocol.h
CSM_RF_LOOKUP_NODES :
networkprotocol.h
CSM_RF_NONE :
networkprotocol.h
CSM_RF_READ_ITEMDEFS :
networkprotocol.h
CSM_RF_READ_NODEDEFS :
networkprotocol.h
CSM_RF_READ_PLAYERINFO :
networkprotocol.h
CUSTOM_RIDX_BEFORE_ :
c_internal.h
CUSTOM_RIDX_CURRENT_MOD_NAME :
c_internal.h
CUSTOM_RIDX_ERROR_HANDLER :
c_internal.h
CUSTOM_RIDX_GLOBALS_BACKUP :
c_internal.h
CUSTOM_RIDX_HTTP_API_LUA :
c_internal.h
CUSTOM_RIDX_METATABLE_MAP :
c_internal.h
CUSTOM_RIDX_PUSH_MOVERESULT1 :
c_internal.h
CUSTOM_RIDX_PUSH_NODE :
c_internal.h
CUSTOM_RIDX_PUSH_VECTOR :
c_internal.h
CUSTOM_RIDX_READ_NODE :
c_internal.h
CUSTOM_RIDX_READ_VECTOR :
c_internal.h
CUSTOM_RIDX_SCRIPTAPI :
c_internal.h
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