Luanti 5.16.0-dev
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LuaValueNoise Class Reference

#include <l_noise.h>

Inheritance diagram for LuaValueNoise:
Collaboration diagram for LuaValueNoise:

Public Member Functions

 LuaValueNoise (const NoiseParams *params)
 ~LuaValueNoise ()=default

Static Public Member Functions

static int create_object (lua_State *L)
static void * packIn (lua_State *L, int idx)
static void packOut (lua_State *L, void *ptr)
static void Register (lua_State *L)
Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
static ServergetServer (lua_State *L)
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
static EmergeThreadgetEmergeThread (lua_State *L)
static IGameDefgetGameDef (lua_State *L)
static EnvironmentgetEnv (lua_State *L)
static std::string getCurrentModPath (lua_State *L)
template<typename T>
static T * getScriptApi (lua_State *L)
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
template<typename T>
static void registerClass (lua_State *L, const luaL_Reg *methods, const luaL_Reg *metamethods)
template<typename T>
static T * checkObject (lua_State *L, int narg)
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.

Static Public Attributes

static const char className [] = "ValueNoise"

Static Private Member Functions

static int gc_object (lua_State *L)
static int l_get_2d (lua_State *L)
static int l_get_3d (lua_State *L)

Private Attributes

NoiseParams np

Static Private Attributes

static luaL_Reg methods []

Additional Inherited Members

Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
template<>
s16 readParam (lua_State *L, int index)
template<>
int readParam (lua_State *L, int index)
template<>
float readParam (lua_State *L, int index)
template<>
v2s16 readParam (lua_State *L, int index)
template<>
v2f readParam (lua_State *L, int index)
template<>
v3f readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
template<>
std::string readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
Static Protected Member Functions inherited from LuaHelper
template<typename T>
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
template<typename T>
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.

Constructor & Destructor Documentation

◆ LuaValueNoise()

LuaValueNoise::LuaValueNoise ( const NoiseParams * params)

References np.

Referenced by create_object(), gc_object(), l_get_2d(), l_get_3d(), packIn(), and packOut().

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◆ ~LuaValueNoise()

LuaValueNoise::~LuaValueNoise ( )
default

References idx.

Member Function Documentation

◆ create_object()

int LuaValueNoise::create_object ( lua_State * L)
static

References LuaValueNoise(), className, NO_MAP_LOCK_REQUIRED, NoiseParams::octaves, NoiseParams::persist, read_noiseparams(), LuaHelper::readParam(), NoiseParams::seed, and NoiseParams::spread.

Referenced by Register().

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◆ gc_object()

int LuaValueNoise::gc_object ( lua_State * L)
staticprivate

References LuaValueNoise().

Referenced by Register().

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◆ l_get_2d()

int LuaValueNoise::l_get_2d ( lua_State * L)
staticprivate

References LuaValueNoise(), ModApiBase::checkObject(), NO_MAP_LOCK_REQUIRED, NoiseFractal2D(), np, p(), and LuaHelper::readParam().

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◆ l_get_3d()

int LuaValueNoise::l_get_3d ( lua_State * L)
staticprivate

References LuaValueNoise(), check_v3f(), ModApiBase::checkObject(), NO_MAP_LOCK_REQUIRED, NoiseFractal3D(), np, and p().

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◆ packIn()

void * LuaValueNoise::packIn ( lua_State * L,
int idx )
static

References LuaValueNoise(), ModApiBase::checkObject(), idx, and np.

Referenced by Register().

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◆ packOut()

void LuaValueNoise::packOut ( lua_State * L,
void * ptr )
static

References LuaValueNoise(), className, and np.

Referenced by Register().

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◆ Register()

void LuaValueNoise::Register ( lua_State * L)
static

References className, create_object(), gc_object(), methods, packIn(), packOut(), ModApiBase::registerClass(), and script_register_packer().

Referenced by ServerScripting::InitializeAsync(), EmergeScripting::InitializeModApi(), and ServerScripting::InitializeModApi().

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Member Data Documentation

◆ className

const char LuaValueNoise::className = "ValueNoise"
static

Referenced by create_object(), packOut(), and Register().

◆ methods

luaL_Reg LuaValueNoise::methods
staticprivate
Initial value:
= {
{0,0}
}
LuaValueNoise(const NoiseParams *params)
Definition l_noise.cpp:17
#define luamethod_aliased(class, good, bad)
Definition l_internal.h:23

Referenced by Register().

◆ np

NoiseParams LuaValueNoise::np
private

The documentation for this class was generated from the following files: