#include "touchcontrols.h"#include "touchscreenlayout.h"#include "irr_v2d.h"#include "log.h"#include "porting.h"#include "settings.h"#include "client/guiscalingfilter.h"#include "client/renderingengine.h"#include "client/texturesource.h"#include "util/enum_string.h"#include "irr_gui_ptr.h"#include "IGUIImage.h"#include "IGUIStaticText.h"#include <IrrlichtDevice.h>#include <ISceneCollisionManager.h>#include <IGUIElement.h>#include <IGUIEnvironment.h>#include <iostream>#include <algorithm>
Include dependency graph for touchcontrols.cpp:Functions | |
| static std::string | id_to_setting (touch_gui_button_id id) |
| static KeyPress | id_to_keypress (touch_gui_button_id id) |
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| TouchControls * | g_touchcontrols |
| static const char * | setting_names [] |
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References EscapeKey, exit_id, getKeySetting(), id_to_setting(), and warningstream.
Referenced by TouchControls::addButton(), TouchControls::applyContextControls(), TouchControls::applyJoystickStatus(), TouchControls::mayAddButton(), and TouchControls::releaseAll().
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References aux1_id, camera_id, chat_id, debug_id, dig_id, drop_id, fast_id, fly_id, inventory_id, jump_id, minimap_id, noclip_id, place_id, range_id, sneak_id, toggle_chat_id, and zoom_id.
Referenced by TouchControls::TouchControls(), and id_to_keypress().
Here is the caller graph for this function:| TouchControls* g_touchcontrols |
Referenced by Hud::drawHotbar(), Hud::drawItems(), RealInputHandler::getJoystickDirection(), RealInputHandler::getJoystickSpeed(), Game::initGui(), Game::isTouchShootlineUsed(), MyEventReceiver::OnEvent(), Game::processItemSelection(), Game::processPlayerInteraction(), Game::processUserInput(), GUIModalMenu::quitMenu(), ClientLauncher::run(), GameFormSpec::showPauseMenu(), Game::shutdown(), GameUI::update(), Game::updateCameraDirection(), Game::updateCameraOrientation(), and Game::updatePlayerControl().
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