#include "touchcontrols.h"#include "touchscreenlayout.h"#include "gettime.h"#include "irr_v2d.h"#include "log.h"#include "porting.h"#include "settings.h"#include "client/guiscalingfilter.h"#include "client/keycode.h"#include "client/renderingengine.h"#include "client/texturesource.h"#include "util/numeric.h"#include "irr_gui_ptr.h"#include "IGUIImage.h"#include "IGUIStaticText.h"#include "IGUIFont.h"#include <IrrlichtDevice.h>#include <ISceneCollisionManager.h>#include <iostream>#include <algorithm>
 Include dependency graph for touchcontrols.cpp:Functions | |
| static EKEY_CODE | id_to_keycode (touch_gui_button_id id) | 
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| TouchControls * | g_touchcontrols | 
| static const char * | setting_names [] | 
      
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References aux1_id, camera_id, chat_id, debug_id, drop_id, exit_id, fast_id, fly_id, g_settings, Settings::get(), inventory_id, jump_id, keyname_to_keycode(), minimap_id, noclip_id, range_id, sneak_id, toggle_chat_id, warningstream, and zoom_id.
Referenced by TouchControls::addButton(), TouchControls::applyJoystickStatus(), and TouchControls::mayAddButton().
 Here is the call graph for this function:
 Here is the caller graph for this function:| TouchControls* g_touchcontrols | 
Referenced by Hud::drawHotbar(), Hud::drawItems(), Game::drawScene(), RealInputHandler::getJoystickDirection(), RealInputHandler::getJoystickSpeed(), Game::initGui(), MyEventReceiver::OnEvent(), Game::processItemSelection(), Game::processPlayerInteraction(), Game::processUserInput(), GUIModalMenu::quitMenu(), Game::readSettings(), ClientLauncher::run(), GameFormSpec::showPauseMenu(), Game::shutdown(), GameUI::update(), Game::updateCamera(), Game::updateCameraDirection(), Game::updateCameraOrientation(), and Game::updatePlayerControl().
      
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