Minetest  5.4.0
gameui.h
Go to the documentation of this file.
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
15 
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20 
21 #pragma once
22 
23 #include "irrlichttypes.h"
24 #include <IGUIEnvironment.h>
25 #include "gui/guiFormSpecMenu.h"
26 #include "util/enriched_string.h"
27 #include "util/pointedthing.h"
28 #include "game.h"
29 
30 using namespace irr;
31 class Client;
32 class GUIChatConsole;
33 struct MapDrawControl;
34 
35 /*
36  * This object intend to contain the core UI elements
37  * It includes:
38  * - status texts
39  * - debug texts
40  * - chat texts
41  * - hud flags
42  */
43 class GameUI
44 {
45  // Temporary between coding time to move things here
46  friend class Game;
47 
48  // Permit unittests to access members directly
49  friend class TestGameUI;
50 
51 public:
52  GameUI();
53  ~GameUI() = default;
54 
55  // Flags that can, or may, change during main game loop
56  struct Flags
57  {
58  bool show_chat = true;
59  bool show_hud = true;
60  bool show_minimap = false;
61  bool show_debug = true;
62  bool show_profiler_graph = false;
63  };
64 
65  void init();
66  void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
67  const CameraOrientation &cam, const PointedThing &pointed_old,
68  const GUIChatConsole *chat_console, float dtime);
69 
70  void initFlags();
71  const Flags &getFlags() const { return m_flags; }
72 
73  void showMinimap(bool show);
74 
75  inline void setInfoText(const std::wstring &str) { m_infotext = str; }
76  inline void clearInfoText() { m_infotext.clear(); }
77 
78  inline void showStatusText(const std::wstring &str)
79  {
80  m_statustext = str;
81  m_statustext_time = 0.0f;
82  }
83  void showTranslatedStatusText(const char *str);
84  inline void clearStatusText() { m_statustext.clear(); }
85 
86  const bool isChatVisible()
87  {
88  return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
89  }
90  void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
91 
92  void updateProfiler();
93 
94  void toggleChat();
95  void toggleHud();
96  void toggleProfiler();
97 
98  GUIFormSpecMenu *&updateFormspec(const std::string &formname)
99  {
100  m_formname = formname;
101  return m_formspec;
102  }
103 
104  const std::string &getFormspecName() { return m_formname; }
105  GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
106  void deleteFormspec();
107 
108 private:
110 
111  gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
112  gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
113 
114  gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
115  std::wstring m_infotext;
116 
117  gui::IGUIStaticText *m_guitext_status = nullptr;
118  std::wstring m_statustext;
119  float m_statustext_time = 0.0f;
121 
122  gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
123  u32 m_recent_chat_count = 0;
124 
125  gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
126  u8 m_profiler_current_page = 0;
127  const u8 m_profiler_max_page = 3;
128 
129  // Default: "". If other than "": Empty show_formspec packets will only
130  // close the formspec when the formname matches
131  std::string m_formname;
132  GUIFormSpecMenu *m_formspec = nullptr;
133 };
Definition: client.h:109
Definition: enriched_string.h:26
Definition: guiChatConsole.h:30
Definition: guiFormSpecMenu.h:85
Definition: gameui.h:44
GUIFormSpecMenu *& updateFormspec(const std::string &formname)
Definition: gameui.h:98
void clearInfoText()
Definition: gameui.h:76
~GameUI()=default
std::wstring m_infotext
Definition: gameui.h:115
const bool isChatVisible()
Definition: gameui.h:86
void showStatusText(const std::wstring &str)
Definition: gameui.h:78
const Flags & getFlags() const
Definition: gameui.h:71
void setInfoText(const std::wstring &str)
Definition: gameui.h:75
std::wstring m_statustext
Definition: gameui.h:118
video::SColor m_statustext_initial_color
Definition: gameui.h:120
const std::string & getFormspecName()
Definition: gameui.h:104
void clearStatusText()
Definition: gameui.h:84
Flags m_flags
Definition: gameui.h:109
GUIFormSpecMenu *& getFormspecGUI()
Definition: gameui.h:105
std::string m_formname
Definition: gameui.h:131
Definition: game.cpp:655
Definition: test_gameui.cpp:25
Definition: activeobjectmgr.cpp:25
Definition: clouds.h:32
Definition: game.h:40
Definition: gameui.h:57
Definition: clientmap.h:29
An active object or node which is selected by a ray on the map.
Definition: pointedthing.h:36
Definition: game.h:34